[jitter] Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
evan.raskob [lists]
lists at lowfrequency.org
Tue Oct 2 04:03:48 MDT 2007
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I vote for @capture_layer X Would be very nice! Doing it in jit.gl.sketch is what I normally do, but it is clunky (hard to edit/replace commands - even with all the abstractions available) cheers evan On Oct 1, 2007, at 3:21 PM, Wesley Smith wrote: >> Btw what is the most convenient way to render multiple objects to >> the same texture? I was hoping that @capture scene could simply be >> applied to multiple objects, but it only seems to work with one at >> a time. >> > > That's a tricky one. There are 3 ways to render to texture: > > 1) @capture, only works for that object > 2) @capture with jit.gl.sketch and multiple drawobject commands > 3) use jit.gl.lua and jit.gl.begincapture/jit.gl.endcapture commands > > and this made me think of another possibility that might be quite > useful for a future version of Jitter > > jit.gl.texture @capture_layer . This would render all all objects > assigned to a layer to a texture. hmmm. will have to think about > this some more. > > wes > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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