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[jitter] Re: Re: Re: erase_color with half transparancy works on one videocard, not on another

evan.raskob [lists] lists at lowfrequency.org
Tue Oct 2 04:03:48 MDT 2007


I vote for @capture_layer X

Would be very nice!  Doing it in jit.gl.sketch is what I normally do,  
but it is clunky (hard to edit/replace commands - even with all the  
abstractions available)

cheers
evan


On Oct 1, 2007, at 3:21 PM, Wesley Smith wrote:

>> Btw what is the most convenient way to render multiple objects to  
>> the same texture? I was hoping that @capture scene could simply be  
>> applied to multiple objects, but it only seems to work with one at  
>> a time.
>>
>
> That's a tricky one.  There are 3 ways to render to texture:
>
> 1) @capture, only works for that object
> 2) @capture with jit.gl.sketch and multiple drawobject commands
> 3) use jit.gl.lua and jit.gl.begincapture/jit.gl.endcapture commands
>
> and this made me think of another possibility that might be quite
> useful for a future version of Jitter
>
> jit.gl.texture @capture_layer .  This would render all all objects
> assigned to a layer to a texture.  hmmm.  will have to think about
> this some more.
>
> wes
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