[jitter] Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
Mattijs Kneppers
mattijs at smadsteck.nl
Tue Oct 2 04:28:15 MDT 2007
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I see. So: 1) @capture, only works for that object 2) @capture with jit.gl.sketch and multiple drawobject commands 3) use jit.gl.lua and jit.gl.begincapture/jit.gl.endcapture commands 4) use to_texture with jit.gl.render 5) @capture with jit.gl.render 6) depth_grab (only for depth) 7) copy_texture with jit.gl.render 8) drawswap -> jit.matrix -> jit.gl.texture ? Is this a complete list of available methods to render to a texture? Maybe we can work out an example that illustrates the preferred and most reliable method of rendering a scene, capturing it to a texture and processing it with a slab. Mattijs -- SmadSteck - http://www.smadsteck.nl Hard- and software for interactive audiovisual sampling
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