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[jitter] Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another

Mattijs Kneppers mattijs at smadsteck.nl
Tue Oct 2 04:28:15 MDT 2007


I see. So:

1) @capture, only works for that object
2) @capture with jit.gl.sketch and multiple drawobject commands
3) use jit.gl.lua and jit.gl.begincapture/jit.gl.endcapture commands
4) use to_texture with jit.gl.render
5) @capture with jit.gl.render
6) depth_grab (only for depth)
7) copy_texture with jit.gl.render
8) drawswap -> jit.matrix -> jit.gl.texture ?

Is this a complete list of available methods to render to a texture?

Maybe we can work out an example that illustrates the preferred and most reliable method of rendering a scene, capturing it to a texture and processing it with a slab.

Mattijs 


--
SmadSteck - http://www.smadsteck.nl
Hard- and software for interactive audiovisual sampling


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