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[jitter] Re: WideAngle/FishEye-Lens - How to compensate?

Ivica Ico Bukvic ico at vt.edu
Tue Oct 2 09:21:53 MDT 2007


Max/MSP comes with a fisheye shader but it has not worked for me on either
Windows or a Mac machine. That being said, as an academic exercise I did
release a collection of shaders titled "shaders ahoy!" that are based on
photobooth filters which also include a fisheye shader that will offload
such processing to the GPU (obviously only if the GPU is shader-capable).

You can download the collection including example patch at
http://ico.bukvic.net/Max/

Hope this helps!

Best wishes,

Ivica Ico Bukvic, D.M.A.
Composition, Music Technology, CCTAD, CHCI
Virginia Tech
Dept. of Music - 0240
Blacksburg, VA 24061
(540) 231-6139
(540) 231-5034 (fax)
ico at vt.edu
http://www.music.vt.edu/people/faculty/bukvic/


> -----Original Message-----
> From: jitter-bounces at cycling74.com [mailto:jitter-bounces at cycling74.com]
> On Behalf Of livio
> Sent: Tuesday, October 02, 2007 10:05 AM
> To: jitter at cycling74.com
> Subject: [jitter] Re: WideAngle/FishEye-Lens - How to compensate?
> 
> 
> Hello,
> Joshua's patch works great, but yes it would be handy to make the process
> on GPU. has anyone worked on it?
> I'd do it myself but I'm still getting in touch with shaders, and it'll
> take a little while yet..
> Thank you
> GP
> --
> --
> oivil.eu
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> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter



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