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[jitter] Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another

Mattijs Kneppers mattijs at smadsteck.nl
Tue Oct 2 11:11:43 MDT 2007


Thanks Andrew,

In other words: give every object in the scene a unique name and send a message 'drawobject <objectname>' for every object to one jit.gl.sketch that has @capture <texturename>. Route the texture through a slab, put the output of the slab on a videoplane. All within the same render context.

Is it true that this method doesn't support the use of different layers for the various objects in a scene?

Cheers,
Mattijs

Quote: andrewb at cycling74.com wrote on Tue, 02 October 2007 17:27
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> Right now, the Recipe 40:SceneWarp patch is probably the best, most 
> reliable example for doing texture readback of OpenGL scenes.  Doing 
> slab processing on the output should be pretty straightforward.
> 
> AB
> > Maybe we can work out an example that illustrates the preferred and most reliable method of rendering a scene, capturing it to a texture and processing it with a slab.
> >
> > Mattijs 
> >
> >   
> 
> 
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--
SmadSteck - http://www.smadsteck.nl
Hard- and software for interactive audiovisual sampling


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