[jitter] Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
Mattijs Kneppers
mattijs at smadsteck.nl
Tue Oct 2 11:11:43 MDT 2007
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Thanks Andrew, In other words: give every object in the scene a unique name and send a message 'drawobject <objectname>' for every object to one jit.gl.sketch that has @capture <texturename>. Route the texture through a slab, put the output of the slab on a videoplane. All within the same render context. Is it true that this method doesn't support the use of different layers for the various objects in a scene? Cheers, Mattijs Quote: andrewb at cycling74.com wrote on Tue, 02 October 2007 17:27 ---------------------------------------------------- > Right now, the Recipe 40:SceneWarp patch is probably the best, most > reliable example for doing texture readback of OpenGL scenes. Doing > slab processing on the output should be pretty straightforward. > > AB > > Maybe we can work out an example that illustrates the preferred and most reliable method of rendering a scene, capturing it to a texture and processing it with a slab. > > > > Mattijs > > > > > > ---------------------------------------------------- -- SmadSteck - http://www.smadsteck.nl Hard- and software for interactive audiovisual sampling
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