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[jitter] Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another

Wesley Smith wesley.hoke at gmail.com
Tue Oct 2 11:18:19 MDT 2007


> In other words: give every object in the scene a unique name and send a message 'drawobject <objectname>' for every object to one jit.gl.sketch that has @capture <texturename>. Route the texture through a slab, put the output of the slab on a videoplane. All within the same render context.
>
> Is it true that this method doesn't support the use of different layers for the various objects in a scene?
>

Yes, it doesn't respect layering because you're explicity telling the
objects to draw.  Render to texture with groups of objects and
layering is something we're thinking about for future releases though.

wes


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