[jitter] Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
Wesley Smith
wesley.hoke at gmail.com
Tue Oct 2 11:18:19 MDT 2007
- Previous message: [jitter] Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
- Next message: [jitter] Re: Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
> In other words: give every object in the scene a unique name and send a message 'drawobject <objectname>' for every object to one jit.gl.sketch that has @capture <texturename>. Route the texture through a slab, put the output of the slab on a videoplane. All within the same render context. > > Is it true that this method doesn't support the use of different layers for the various objects in a scene? > Yes, it doesn't respect layering because you're explicity telling the objects to draw. Render to texture with groups of objects and layering is something we're thinking about for future releases though. wes
- Previous message: [jitter] Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
- Next message: [jitter] Re: Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
