[jitter] Re: Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another
Mattijs Kneppers
mattijs at smadsteck.nl
Wed Oct 3 03:13:54 MDT 2007
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Quote: wesley.hoke at gmail.com wrote on Tue, 02 October 2007 19:18 ---------------------------------------------------- > > In other words: give every object in the scene a unique name and send a message 'drawobject <objectname>' for every object to one jit.gl.sketch that has @capture <texturename>. Route the texture through a slab, put the output of the slab on a videoplane. All within the same render context. > > > > Is it true that this method doesn't support the use of different layers for the various objects in a scene? > > > > Yes, it doesn't respect layering because you're explicity telling the > objects to draw. Render to texture with groups of objects and > layering is something we're thinking about for future releases though. Ah.. but if you render a scene you need either layers or non-automatic rendering (banging the objects in a custom order depending on the distance to the camera). Does the drawobject with jit.gl.sketch method allow for non-automatic rendering? I don't really see how.. Btw could it be true that the drawobject message is not documented in the html help of either jit.gl.sketch or GL Group? Mattijs -- SmadSteck - http://www.smadsteck.nl Hard- and software for interactive audiovisual sampling
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