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[jitter] Re: Re: Re: Re: Re: Re: erase_color with half transparancy works on one videocard, not on another

Mattijs Kneppers mattijs at smadsteck.nl
Wed Oct 3 03:13:54 MDT 2007


Quote: wesley.hoke at gmail.com wrote on Tue, 02 October 2007 19:18
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> > In other words: give every object in the scene a unique name and send a message 'drawobject <objectname>' for every object to one jit.gl.sketch that has @capture <texturename>. Route the texture through a slab, put the output of the slab on a videoplane. All within the same render context.
> >
> > Is it true that this method doesn't support the use of different layers for the various objects in a scene?
> >
> 
> Yes, it doesn't respect layering because you're explicity telling the
> objects to draw.  Render to texture with groups of objects and
> layering is something we're thinking about for future releases though.

Ah.. but if you render a scene you need either layers or non-automatic rendering (banging the objects in a custom order depending on the distance to the camera). 

Does the drawobject with jit.gl.sketch method allow for non-automatic rendering? I don't really see how..

Btw could it be true that the drawobject message is not documented in the html help of either jit.gl.sketch or GL Group?

Mattijs



--
SmadSteck - http://www.smadsteck.nl
Hard- and software for interactive audiovisual sampling


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