[jitter] normalize shader
Joshua Kit Clayton
jkc at musork.com
Fri Oct 5 18:37:55 MDT 2007
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On Oct 5, 2007, at 4:56 PM, Wesley Smith wrote: > ah you're right. I was thinking in CPU ways. You couldn't even > access previously written values in a fragment shader anyway. Yes. That too... Full frame analysis generally requires a multipass solution in a stream processing model. Doesn't mean a combination of CPU and GPU wouldn't be fastest for some people's needs. e.g. perform a few passes to perform a maximum downsampling a few times on the GPU, read back the image to the CPU, send to jit.3m, sent to jit.gl.slab @file cc.scalebias.jxs. -Joshua
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