[jitter] normalize shader
Joshua Kit Clayton
jkc at musork.com
Sat Oct 6 15:43:45 MDT 2007
- Previous message: [jitter] normalize shader
- Next message: [jitter] normalize shader
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
On Oct 6, 2007, at 10:45 AM, vade wrote: > Oh. that is a tasty bit of information. I had been doing readback > by specifying the dim size of the matrix the texture was going to, > thinking that would set the render context size or destination. > > does using dimscale (which, uh, would make sense considering the > name), do the same thing? How does jit.gl.texture and jit.matrix > come to an agreement on the pixel size of the readback? Always best to leave the jit.matrix without arguments in adapt mode and use jit.gl.slab @dimscale to change dimensions on GPU before reading back to CPU. If jit.matrix is not in adapt mode, there are some issues, but also, it does the downscaling on the CPU. You might also want to check the jit.gl.slab-uyvy-readback.pat for an even trickier use of @dimscale and the rgb->uyvy shader for UYVY readback from the graphics card. -Joshua
- Previous message: [jitter] normalize shader
- Next message: [jitter] normalize shader
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
