[jitter] normalize shader
Joshua Kit Clayton
jkc at musork.com
Tue Oct 9 13:10:30 MDT 2007
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On Oct 8, 2007, at 3:17 PM, subzero wrote: > Ok, these examples are clear, nice way to use deinterlace for > downsampling and keep track of the max value. But I do not > understand how to access every other pixel in a shader, and get the > same functionality as deinterlace with a shader... The idea is not to send out two matrices, but use @dimscale 0.5 0.5 in your jit.gl.slab and then access four input pixels. A similar technique is used in cc.rgba2uyvy.jxs just for the x-axis. I don't have time at the moment to make this example for you, but perhaps someone else with shader skills does. -Joshua
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