[jitter] multiples and shaders
Joshua Kit Clayton
jkc at musork.com
Thu Oct 11 19:19:54 MDT 2007
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On Oct 11, 2007, at 4:37 PM, Wesley Smith wrote: > Sorry, shaders get applied uniformly across all instances drawn with > jit.gl.multiple. If you have N shaders for M object instances where N is significantly smaller than M, one thing which is possible is to use N instances of jit.gl.multiple for each different shader. Then before sending the items to jit.gl.multiple to render, separate them into N different matrices accordingly. The same thing applies to textures, where even though you can specify a different shader to jit.gl.multiple, it is most likely more efficient to sent the texture once per jit.gl.multiple render, if the number of textures N is significantly smaller than the M object instances being rendered. Hope this makes sense. -Joshua
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