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[jitter] multiples and shaders

(())_n kinomatic at gmail.com
Thu Oct 11 19:55:34 MDT 2007


This makes sense. But it is kind of splitting hairs. Is there a way  
to have the same shader for M objects of jit.multiple, but with N  
different setting for the params for the shader? Or is this better  
done with a poly of objects and shaders or better yet jit.lua? I  
guess the question is in what ways can one introduce variation with  
jit.multiple?

cheers,

(())_n


On Oct 11, 2007, at 9:19 PM, Joshua Kit Clayton wrote:

>
> On Oct 11, 2007, at 4:37 PM, Wesley Smith wrote:
>
>> Sorry, shaders get applied uniformly across all instances drawn with
>> jit.gl.multiple.
>
> If you have N shaders for M object instances where N is  
> significantly smaller than M, one thing which is possible is to use  
> N instances of jit.gl.multiple for each different shader. Then  
> before sending the items to jit.gl.multiple to render, separate  
> them into N different matrices accordingly. The same thing applies  
> to textures, where even though you can specify a different shader  
> to jit.gl.multiple, it is most likely more efficient to sent the  
> texture once per jit.gl.multiple render, if the number of textures  
> N is significantly smaller than the M object instances being rendered.
>
> Hope this makes sense.
>
> -Joshua
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