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[jitter] multiples and shaders

Joshua Kit Clayton jkc at musork.com
Thu Oct 11 21:54:02 MDT 2007


On Oct 11, 2007, at 6:55 PM, (())_n wrote:

> This makes sense. But it is kind of splitting hairs. Is there a way  
> to have the same shader for M objects of jit.multiple, but with N  
> different setting for the params for the shader? Or is this better  
> done with a poly of objects and shaders or better yet jit.lua? I  
> guess the question is in what ways can one introduce variation with  
> jit.multiple?

Ja. Probably best to drop down into your text language of choice: JS/ 
Lua/Java/C. jit.gl.multiple sets up the state once and uses the  
drawraw message to the corresponding object to be more efficient. I  
would suggest the same whichever route you take.

-Joshua



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