[jitter] multiples and shaders
Joshua Kit Clayton
jkc at musork.com
Thu Oct 11 21:54:02 MDT 2007
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On Oct 11, 2007, at 6:55 PM, (())_n wrote: > This makes sense. But it is kind of splitting hairs. Is there a way > to have the same shader for M objects of jit.multiple, but with N > different setting for the params for the shader? Or is this better > done with a poly of objects and shaders or better yet jit.lua? I > guess the question is in what ways can one introduce variation with > jit.multiple? Ja. Probably best to drop down into your text language of choice: JS/ Lua/Java/C. jit.gl.multiple sets up the state once and uses the drawraw message to the corresponding object to be more efficient. I would suggest the same whichever route you take. -Joshua
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