[jitter] multiples and shaders
(())_n
kinomatic at gmail.com
Thu Oct 11 22:33:30 MDT 2007
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On Oct 11, 2007, at 11:54 PM, Joshua Kit Clayton wrote: > > Ja. Probably best to drop down into your text language of choice: > JS/Lua/Java/C. jit.gl.multiple sets up the state once and uses the > drawraw message to the corresponding object to be more efficient. I > would suggest the same whichever route you take. > > -Joshua Gotcha. Thanks for the heads up. Working on a G4 still, so any increase in efficiency is welcome. cheers (())_n
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