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[jitter] multiples and shaders

(())_n kinomatic at gmail.com
Thu Oct 11 22:33:30 MDT 2007


On Oct 11, 2007, at 11:54 PM, Joshua Kit Clayton wrote:
>
> Ja. Probably best to drop down into your text language of choice:  
> JS/Lua/Java/C. jit.gl.multiple sets up the state once and uses the  
> drawraw message to the corresponding object to be more efficient. I  
> would suggest the same whichever route you take.
>
> -Joshua


Gotcha. Thanks for the heads up. Working on a G4 still, so any  
increase in efficiency is welcome.

cheers

(())_n


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