[jitter] constrain matrix to boundaries
yair reshef
yair99 at gmail.com
Mon Oct 15 11:51:21 MDT 2007
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hi, i have a "shatter"-based particle system which i would like to constrain to a maximum radius (circle). did anyone had success with boundary clipping of a matrix? i *think* what i need is jit.clip with a second input for matrix. i tried using jit.op (<p,max) but failed. another option was to find the distance of each particle from center and constrain it if it is longer the allowed. here is a patch #P window setfont "Sans Serif" 9.; #P window linecount 1; #P comment 338 201 18 9109513 <<; #N vpatcher 15 55 615 455; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 50 95 93 9109513 jit.op @op * @val 2.; #P objectname jit.matrix[2]; #P newex 50 72 97 9109513 jit.op @op - @val 0.5; #P objectname jit.matrix[1]; #P newex 50 50 101 9109513 jit.noise 3 float32 10 8; #P objectname jit.matrix[6]; #P inlet 50 30 15 0; #P outlet 50 119 15 0; #P connect 1 0 2 0; #P connect 2 0 3 0; #P lcolor 1; #P connect 3 0 4 0; #P lcolor 1; #P connect 4 0 0 0; #P pop; #P newobj 255 201 82 9109513 p noisy_placment; #N vpatcher 15 55 615 455; #P window setfont "Sans Serif" 9.; #P newex 50 251 32 9109513 jit.clip; #P comment 244 222 18 9109513 ??; #P newex 50 219 191 9109513 jit.expr @expr "hypot(snorm[0] \\\, snorm[1])"; #P window linecount 2; #P comment 180 155 227 9109513 and even if there was \, this matrix wont help as every particle will only be checked against one point; #P window linecount 1; #P newex 52 99 105 9109513 jit.matrix 3 float32 10 8; #P newex 166 91 105 9109513 jit.matrix 3 float32 80 1; #P newex 166 114 118 9109513 jit.scanwrap 3 float32 10 8; #P newex 52 138 124 9109513 jit.op @op clip; #P button 166 50 15 0; #P newex 166 70 314 9109513 jit.gl.gridshape @shape circle @dim 80 1 @matrixoutput 1 @automatic 1; #P comment 185 52 271 9109513 get outer ring and warp to fill all matrix; #P comment 180 139 100 9109513 but there isnt one...; #P connect 7 0 4 0; #P connect 3 0 2 0; #P connect 2 0 6 0; #P connect 6 0 5 0; #P connect 5 0 4 1; #P pop; #P newobj 355 201 54 9109513 p constrain; #P newex 255 139 33 9109513 r draw; #P newex 255 159 68 9109513 speedlim 1000; #P objectname jit.matrix[5]; #P button 144 36 15 0; #P newex 255 224 16 9109513 t l; #P objectname jit.matrix[3]; #N vpatcher 421 64 850 484; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P comment 137 257 191 9109513 < here we force every quad to face ceneter; #P button 72 52 15 0; #P newex 128 286 87 9109513 jit.matrix _distance; #B color 4; #P objectname jit.matrix[1]; #P newex 50 71 27 9109513 b 2; #P newex 50 50 21 9109513 r l0; #P newex 50 159 195 9109513 jit.op @op * * * pass pass @val 0.15 0.15 0.; #B color 6; #P objectname jit.op[2]; #P newex 285 190 86 9109513 jit.matrix feedback; #B color 4; #P objectname jit.matrix[4]; #N vpatcher 370 221 746 385; #P origin 0 -10; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 285 29 69 9109513 loadmess 1.57; #P objectname jit.expr[1]; #P flonum 249 32 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0; #P window linecount 0; #P newex 16 49 249 9109513 jit.expr @expr "in[0].p[0]*cos(PI/2.) - in[0].p[1]*sin(PI/2.)" "in[0].p[1]*cos(PI/2.) + in[0].p[0]*sin(PI/2.)" in[0] in[0] in[0]; #P objectname jit.expr; #P inlet 16 31 15 0; #P outlet 16 121 15 0; #P connect 1 0 2 0; #P connect 2 0 0 0; #P connect 4 0 3 0; #P connect 3 0 2 1; #P pop; #P newobj 50 205 102 9109513 p matrix2rotationZZZZ; #B color 5; #P newex 118 231 212 9109513 jit.expr @expr 0. 0. "atan2(in[0].p[1] \\\, in[0].p[0])"; #P newex 285 158 33 9109513 r draw; #P objectname receive[3]; #N vpatcher 370 221 928 467; #P origin 0 -10; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 11 83 467 9109513 jit.expr @expr in[0] "in[0].p[1]*cos(in[1])-in[0].p[2]*sin(in[1])" "in[0].p[2]*cos(in[1])+in[0].p[1]*sin(in[1])" in[0] in[0]; #P objectname jit.expr[2]; #P window linecount 0; #P newex 469 56 56 9109513 jit.unpack 3; #P objectname jit.unpack; #P newex 11 120 469 9109513 jit.expr @expr "in[0].p[0]*cos(in[1])+in[0].p[2]*sin(in[1])" in[0] "in[0].p[2]*cos(in[1])-in[0].p[0]*sin(in[1])" in[0] in[0]; #P objectname jit.expr[1]; #P newex 11 159 480 9109513 jit.expr @expr "in[0].p[0]*cos(in[1]) - in[0].p[1]*sin(in[1])" "in[0].p[1]*cos(in[1]) + in[0].p[0]*sin(in[1])" in[0] in[0] in[0]; #P objectname jit.expr; #P inlet 11 63 15 0; #P inlet 467 32 15 0; #P outlet 11 181 15 0; #P connect 2 0 6 0; #P connect 6 0 4 0; #P connect 4 0 3 0; #P connect 3 0 0 0; #P connect 5 0 6 1; #P connect 1 0 5 0; #P fasten 5 1 4 1 489 119 475 119; #P fasten 5 2 3 1 504 150 486 150; #P pop; #P newobj 50 254 78 9109513 p matrix2rotation; #B color 5; #P newex 50 183 44 9109513 jit.matrix; #P objectname receive[2]; #N vpatcher 25 70 595 342; #P origin 0 -10; #P button 75 28 15 0; #P window setfont "Sans Serif" 9.; #P flonum 152 129 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0; #P window linecount 0; #P newex 50 129 98 9109513 jit.op @op * @val 0.9; #P objectname jit.op[4]; #P newex 50 108 58 9109513 jit.op @op +; #P objectname jit.op[3]; #P window setfont "Sans Serif" 14.; #P window linecount 2; #P newex 98 73 392 9109518 jit.expr @expr "(cell[0]%4.>0.)*(cell[0]%4.<3.)" "(cell[0]%4>1)" "0." "(cell[0]%4.>0.)*(cell[0]%4.<3.)*0.1" "(cell[0]%4>1)* 0.1"; #P objectname jit.expr[1]; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 50 50 110 9109513 jit.matrix 5 float32 40 10; #B color 4; #P objectname jit.matrix[1]; #P inlet 50 30 15 0; #P outlet 50 153 15 0; #P comment 191 131 100 9109513 why?!; #P connect 2 0 3 0; #P connect 8 0 3 0; #P connect 3 0 5 0; #P connect 5 0 6 0; #P connect 6 0 1 0; #P connect 7 0 8 0; #P fasten 3 0 4 0 55 71 103 71; #P connect 4 0 5 1; #P connect 7 0 6 1; #P pop; #P newobj 50 137 61 9109513 p quadMaker; #P newex 50 115 203 9109513 jit.expr @expr "-0.5" "-0.5" "0." norm[0] norm[1]; #P objectname jit.expr[2]; #P newex 50 94 105 9109513 jit.matrix 5 float32 10 8; #P objectname jit.matrix[3]; #P outlet 50 312 15 0; #P window linecount 2; #P comment 218 287 100 9109513 < use the distance to clip motion to circle; #P connect 15 0 13 0; #P connect 12 0 13 0; #P connect 13 0 2 0; #P connect 13 1 2 0; #P connect 2 0 3 0; #P connect 3 0 4 0; #P connect 4 0 11 0; #P fasten 7 0 5 0 290 180 55 180; #P connect 11 0 5 0; #P connect 5 0 9 0; #P connect 9 0 6 0; #P connect 6 0 1 0; #P fasten 10 0 8 0 290 226 123 226; #P fasten 8 0 6 1 123 251 123 251; #P fasten 8 0 14 0 123 252 133 252; #P fasten 7 0 10 0 290 183 290 183; #P pop; #P newobj 145 232 73 9109513 p quad_Prepere; #P newex 159 86 23 9109513 s l2; #P number 72 30 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0; #P objectname number; #P newex 24 27 21 9109513 r l2; #P objectname receive; #P newex 183 86 23 9109513 s l0; #P newex 159 62 34 9109513 t b b; #P window setfont "Sans Serif" 14.; #P newex 159 34 67 9109518 loadbang; #B color 5; #P window setfont "Sans Serif" 9.; #N vpatcher 530 245 771 446; #P origin 64 -4; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 51 84 40 9109513 sel 0 1; #P message 51 128 152 9109513 border 1 \, size 320 240 \, pos 10 463; #P message 66 107 160 9109513 border 0 \, size 1024 778 \, \, pos 1024 0; #P toggle 51 66 15 0; #P window linecount 0; #P newex 50 44 35 9109513 sel 27; #P newex 50 21 40 9109513 key; #P outlet 56 154 15 0; #P fasten 1 0 2 0 55 42 55 42; #P connect 2 0 3 0; #P connect 3 0 6 0; #P fasten 6 0 5 0 56 106 56 106; #P connect 4 0 0 0; #P connect 5 0 0 0; #P connect 6 1 4 0; #P pop; #P newobj 9 142 25 9109513 p fs; #P window linecount 2; #P newex 9 164 131 9109513 jit.window rott @size 320 240 @floating 1 @pos 10 450; #P objectname jit.window; #P newex 48 127 141 9109513 jit.gl.render rott @camera 0 0 3 @erase_color 0. 0. 0. 1.; #P objectname jit.gl.render; #P toggle 48 27 20 0; #P objectname toggle; #P window linecount 1; #P newex 48 53 50 9109513 qmetro 20; #P newex 72 106 35 9109513 s draw; #P newex 48 75 58 9109513 t b b erase; #P window linecount 2; #P newex 145 293 234 9109513 jit.gl.mesh rott @draw_mode quads @color 1. 1. 1. 1. @blend_enable 1 @depth_enable 0 @texture numbers; #P objectname jit.gl.mesh; #P window linecount 1; #P comment 229 40 28 9109513 bang; #P button 255 182 15 0; #P newex 266 257 86 9109513 jit.matrix feedback; #P objectname jit.matrix[4]; #P newex 145 257 120 9109513 jit.op @op + + + pass pass; #P objectname jit.op[2]; #P window linecount 2; #P comment 415 202 83 9109513 how do i constrain position to circle?; #P window linecount 1; #P comment 357 258 137 9109513 look in quad_prepere for usage; #P connect 21 0 2 1; #P lcolor 1; #P fasten 21 0 3 0 260 250 271 250; #P lcolor 1; #P connect 4 0 26 0; #P connect 26 0 21 0; #P connect 13 0 12 0; #P connect 17 0 10 0; #P connect 10 0 9 0; #P fasten 9 0 7 0 53 83 53 83; #P fasten 7 2 11 0 101 102 53 102; #P connect 7 0 11 0; #P connect 7 1 8 0; #P fasten 18 0 9 1 77 49 93 49; #P connect 22 0 14 0; #P connect 14 0 15 0; #P connect 15 0 19 0; #P connect 15 1 16 0; #P connect 20 0 2 0; #P lcolor 1; #P connect 2 0 6 0; #P lcolor 1; #P connect 24 0 23 0; #P lcolor 1; #P connect 23 0 4 0; #P lcolor 1; #P window clipboard copycount 28; -------------- next part -------------- An HTML attachment was scrubbed... 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