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[jitter] constrain matrix to boundaries

Wesley Smith wesley.hoke at gmail.com
Mon Oct 15 15:37:41 MDT 2007


For a distance calculation often it's enough to just multiply a matrix
by itself.  Most of the time you don't need exact distance and
distance squared is both good enough and cheaper.

wes

On 10/15/07, yair reshef <yair99 at gmail.com> wrote:
> thnx, if u find some optimizing that can be done, please do.
>
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> #P objectname jit.matrix[1];
> #P newex 255 197 276 9109514 jit.expr @expr "sqrt(pow(in[0].p[1]
> \\\,2)+pow(in[0].p[0] \\\, 2)";
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> #P inlet 50 30 15 0;
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> #P connect 2 0 3 0;
> #P lcolor 1;
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> #P lcolor 1;
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> #P connect 5 0 4 1;
> #P pop;
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> #P button 144 36 15 0;
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> #P objectname jit.matrix[3];
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> #P comment 137 257 191 9109513 < here we force every quad to face ceneter;
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> #P newex 50 159 195 9109513 jit.op @op * * * pass pass @val 0.15 0.15 0.;
> #B color 6;
> #P objectname jit.op[2];
> #P newex 285 190 86 9109513 jit.matrix feedback;
> #B color 4;
> #P objectname jit.matrix[4];
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> #P newex 16 49 407 9109518 jit.expr @expr "in[0].p[0]*cos(HALFPI) -
> in[0].p[1]*sin(HALFPI)" "in[0].p[1]*cos(HALFPI) + in[0].p[0]*sin(HALFPI)"
> in[0] in[0] in[0];
> #P objectname jit.expr;
> #P inlet 16 31 15 0;
> #P outlet 16 128 15 0;
> #P connect 1 0 2 0;
> #P connect 2 0 0 0;
> #P pop;
> #P newobj 50 205 102 9109513 p matrix2rotationZZZZ;
> #B color 5;
> #P newex 118 231 212 9109513 jit.expr @expr 0. 0. "atan2(in[0].p[1] \\\,
> in[0].p[0])";
> #P newex 285 158 33 9109513 r draw;
> #P objectname receive[3];
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> #P origin 0 -10;
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P newex 11 83 467 9109513 jit.expr @expr in[0]
> "in[0].p[1]*cos(in[1])-in[0].p[2]*sin(in[1])"
> "in[0].p[2]*cos(in[1])+in[0].p[1]*sin(in[1])" in[0] in[0];
> #P objectname jit.expr [2];
> #P window linecount 0;
> #P newex 469 56 56 9109513 jit.unpack 3;
> #P objectname jit.unpack;
> #P newex 11 120 469 9109513 jit.expr @expr
> "in[0].p[0]*cos(in[1])+in[0].p[2]*sin(in[1])" in[0]
> "in[0].p[2]*cos(in[1])-in[0].p[0]*sin(in[1])" in[0] in[0];
> #P objectname jit.expr[1];
> #P newex 11 159 480 9109513 jit.expr @expr "in[0].p[0]*cos(in[1]) -
> in[0].p[1]*sin(in[1])" "in[0].p[1]*cos(in[1]) + in[0].p[0]*sin(in[1])" in[0]
> in[0] in[0];
> #P objectname jit.expr;
> #P inlet 11 63 15 0;
> #P inlet 467 32 15 0;
> #P outlet 11 181 15 0;
> #P connect 2 0 6 0;
> #P connect 6 0 4 0;
> #P connect 4 0 3 0;
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> #P connect 1 0 5 0;
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> #P fasten 5 2 3 1 504 150 486 150;
> #P pop;
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> #P objectname jit.op[4];
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> #P window setfont "Sans Serif" 14.;
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> "(cell[0]%4.>0.)*(cell[0]%4.<3.)" "(cell[0]%4>1)" "0."
> "(cell[0]%4.>0.)*(cell[0]%4.<3.)*0.1" "(cell[0]%4>1)*0.1";
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> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P newex 50 50 110 9109513 jit.matrix 5 float32 40 10;
> #B color 4;
> #P objectname jit.matrix[1];
> #P inlet 50 30 15 0;
> #P outlet 50 153 15 0;
> #P comment 191 131 100 9109513 why?!;
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> #P connect 8 0 3 0;
> #P connect 3 0 5 0;
> #P connect 5 0 6 0;
> #P connect 6 0 1 0;
> #P connect 7 0 8 0;
> #P fasten 3 0 4 0 55 71 103 71;
> #P connect 4 0 5 1;
> #P connect 7 0 6 1;
> #P pop;
> #P newobj 50 137 61 9109513 p quadMaker;
> #P newex 50 115 203 9109513 jit.expr @expr "-0.5" "-0.5" "0." norm[0]
> norm[1];
> #P objectname jit.expr[2];
> #P newex 50 94 105 9109513 jit.matrix 5 float32 10 8;
> #P objectname jit.matrix[3];
> #P outlet 50 312 15 0;
> #P connect 13 0 12 0;
> #P connect 11 0 12 0;
> #P connect 12 0 1 0;
> #P connect 12 1 1 0;
> #P connect 1 0 2 0;
> #P connect 2 0 3 0;
> #P connect 3 0 10 0;
> #P fasten 6 0 4 0 290 180 55 180;
> #P connect 10 0 4 0;
> #P connect 4 0 8 0;
> #P connect 8 0 5 0;
> #P connect 5 0 0 0;
> #P fasten 9 0 7 0 290 226 123 226;
> #P fasten 7 0 5 1 123 251 123 251;
> #P fasten 6 0 9 0 290 183 290 183;
>
> #P pop;
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> #P connect 2 0 3 0;
> #P connect 3 0 6 0;
> #P fasten 6 0 5 0 56 106 56 106;
> #P connect 4 0 0 0;
> #P connect 5 0 0 0;
> #P connect 6 1 4 0;
> #P pop;
> #P newobj 9 142 25 9109513 p fs;
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> #P newex 9 164 131 9109513 jit.window rott @size 320 240 @floating 1 @pos 10
> 450;
> #P objectname jit.window;
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> 0. 0. 1.;
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> 1. 1. @blend_enable 1 @depth_enable 0 @texture numbers;
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> #P newex 145 395 120 9109513 jit.op @op + + + pass pass;
> #P objectname jit.op[2];
> #P user panel 224 190 314 201;
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> #X shadow 0;
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> #P connect 12 0 11 0;
> #P connect 16 0 9 0;
> #P connect 9 0 8 0;
> #P fasten 8 0 6 0 53 83 53 83;
> #P fasten 6 2 10 0 101 102 53 102;
> #P connect 6 0 10 0;
> #P connect 6 1 7 0;
> #P fasten 17 0 8 1 77 49 93 49;
> #P connect 19 0 2 0;
> #P lcolor 1;
> #P connect 2 0 5 0;
>  #P lcolor 1;
> #P connect 21 0 13 0;
> #P connect 13 0 14 0;
> #P connect 14 0 18 0;
> #P connect 14 1 15 0;
> #P fasten 27 0 28 0 260 267 233 267;
> #P fasten 29 0 31 0 291 311 238 311;
> #P connect 31 0 33 0;
>  #P connect 33 0 32 0;
> #P connect 23 0 22 0;
> #P lcolor 1;
> #P connect 22 0 3 0;
> #P lcolor 1;
> #P connect 3 0 24 0;
> #P connect 24 0 20 0;
> #P connect 20 0 25 0;
> #P connect 25 0 26 0;
> #P connect 26 0 27 0;
> #P connect 32 0 2 1;
> #P connect 33 0 31 1;
> #P fasten 27 0 29 0 260 267 291 267;
> #P connect 20 1 30 0;
> #P connect 30 0 29 1;
> #P connect 30 1 29 2;
> #P connect 30 2 29 3;
> #P window clipboard copycount 34;
>
>
>
> On 10/15/07, andrew benson <andrewb at cycling74.com> wrote:
> > Your best bet will be to convert the matrix to polar coordinates, apply
> > your clamp or modulo function on the amplitude, and then convert back to
> > cartesian coords.  Jit.expr should be your best bet with that.
> >
> > I don't have time to come up with an example, but I think there have
> > already been some cartopol/poltocar jit.expr examples posted.
> >
> > Best of luck,
> > Andrew B.
> > _______________________________________________
> > jitter mailing list
> > jitter at cycling74.com
> > http://www.cycling74.com/mailman/listinfo/jitter
> >
>
>
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