[jitter] Re: Re: v001 Shaders Beta 2
Léopold Frey
leopold.frey at free.fr
Wed Oct 17 18:59:14 MDT 2007
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Hi vade, doesn't work for me neither on a powerbook G4 PPC Mac OS 10.4.10 Max/MSP 4.6.3 & Jitter 1.6.3. ATI Mobility Radeon 9700 64mo pretty cool on an imac intel ATI Radeon HD 2600 Pro I have got the following errors (with the lumaglyph help patch) but on the imac too so it might not be related : • error: jit.gl.shader: unable to bind GLSL uniform param: 'amount' • error: jit.gl.shader: unable to bind GLSL uniform param: 'glyph' anyway, thanks for sharing this ! léo vade a écrit : > The scale parameter should be up, fairly 'high', around 10 - .. 200. > Its scale the size of the glyph in pixels compared to the original > input video pixels. So it should be very high for very large textures > (> 1024 px square) (so interpolation does not make them look badly > downsampled), and relatively low for smaller textures ( < 512 px > square) so interpolation does not make them look poorly upsampled) > > make sure you use square images, power of two, as thats kind of what > is assumed with rect 0 textures in jitter. > > maybe restart max. Ive had lots of odd jitter issues with GL that > quitting and reopening solved. Some sort of a state thing. > > Let me know :) > > On Oct 17, 2007, at 5:49 PM, karl-otto von oertzen wrote: > >> >> that is what i hav e been thinking too, ill try on an intel machine >> soon, i am sure ill have no problem. right now my graphic card is an >> ATI Radeon 9700. >> and this is the weird thing : the lumaglyph shader worked once >> perfectly,( i fell in love with it ), the next time i want to mess >> with it , it would not work anymore (?). i have not changed a thing >> in the help file patch.... >> >> if they are other PPC users out there maybe they could try out the >> glyph shaders and let us know if they encounter any issues ? >> ciao >>
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