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[jitter] Re: Re: v001 Shaders Beta 2

Léopold Frey leopold.frey at free.fr
Wed Oct 17 18:59:14 MDT 2007


Hi vade,

doesn't work for me neither on a powerbook G4 PPC Mac OS 10.4.10 Max/MSP 
4.6.3 & Jitter 1.6.3. ATI Mobility Radeon 9700 64mo

pretty cool on an imac intel ATI Radeon HD 2600 Pro

I have got the following errors (with the lumaglyph help patch) but on 
the imac too so it might not be related :
• error: jit.gl.shader: unable to bind GLSL uniform param: 'amount'
• error: jit.gl.shader: unable to bind GLSL uniform param: 'glyph'

anyway, thanks for sharing this !

léo

vade a écrit :
> The scale parameter should be up, fairly 'high', around 10 - .. 200. 
> Its scale the size of the glyph in pixels compared to the original 
> input video pixels. So it should be very high for very large textures 
> (> 1024 px square) (so interpolation does not make them look badly 
> downsampled), and relatively low for smaller textures ( < 512 px 
> square) so interpolation does not make them look poorly upsampled)
>
> make sure you use square images, power of two, as thats kind of what 
> is assumed with rect 0 textures in jitter.
>
> maybe restart max. Ive had lots of odd jitter issues with GL that 
> quitting and reopening solved. Some sort of a state thing.
>
> Let me know :)
>
> On Oct 17, 2007, at 5:49 PM, karl-otto von oertzen wrote:
>
>>
>> that is what i hav e been thinking too, ill try on an intel machine 
>> soon, i am sure ill have no problem. right now my graphic card is an 
>> ATI Radeon 9700.
>> and this is the weird thing : the lumaglyph shader worked once 
>> perfectly,( i fell in love with it ), the next time i want to mess 
>> with it , it would not work anymore (?). i have not changed a thing 
>> in the help file patch....
>>
>> if they are other PPC users out there maybe they could try out the 
>> glyph shaders and let us know if they encounter any issues ?
>> ciao
>>


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