[jitter] Re: Re: Re: How to get jit.qt.movie to output bangs on clip start and end?
joshua goldberg
wugmump at speakeasy.org
Sun Sep 2 11:24:35 MDT 2007
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you define the number of voices with the poly~ itself: poly~ mypoly 150. the 150 is the number of instances. each mypoly file includes a loadbang attached to a thispoly~ object. the thispoly~ reports the instance number. so, if you subtract 1 from that, it will match. instance 1 will load ubumenu index 0, instance 50 will load ubumenu index 49. you do not need to deal with voices, or stealing, or anything like that. all instances are 'active'. the 'target [instancenumber]' message will just determine which instance will get the following messages, which include rate messages and timing bangs. On Sep 2, 2007, at 1:04 PM, Christopher Becks wrote: > > But I don't see how having the ubumenu inside the poly will > automatically make the right number of "voices". > > I also don't know how thispoly~ works so I've got to take a good > look at the reference patches to put your solution into play. > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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