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[jitter] Bug report: jit.gl.slab not able to change context

Trond Lossius lossius at bek.no
Mon Sep 3 12:42:19 MDT 2007


Coming in late on this one again, as I have kept working on slab-based 
patches and seen some more patterns that might be worth reporting.

I am not able to find any consistent steps that will produce the errors. 
However, when the error appears, it starts immediately as soon as I 
start rendering to a new context (e.g. first time after opening the 
patch and starting to bang jit.gl.render et al.). And I have found a 
simple workaround that seems to consistently solve the problem without 
having to close the patch or restart Max: If I use a rect message to 
jit.window to resize/move it somewhere else, and then move it back where 
I want it to be, the errors are gone and rendering and slabs work as 
supposed to. I don't know if this might provide some additional clues to 
tracking down what causes it.

Best,
Trond


Wesley Smith wrote:
> I don't think this problem has anything to do with shader files but
> instead with the offscreen context generated by jit.gl.texture
> internal to jit.gl.slab for processing input textures.  Clearly
> something is not being initialized or destructed appropriately and is
> throwing errors to the Max window.  I've noticed this behavior as
> well.  If anyone has any simple patches that generate these errors
> consistently, please post 'em.
> 
> thanks,
> wes
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