[jitter] Re: Re: Control camera?
Zachary Seldess
zseldess at hotmail.com
Tue Sep 4 09:06:26 MDT 2007
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Hi CK, I'm glad you like the patch! To look around while staying still, you need to keep your camera set to 0. 0. 0. and change your lookat points. How you do this is the question, there are many ways. I know you've already checked out my glNavigator abstractions, they allows for infinite rotation around the y axis by using the mouse. You might want to look closely at that stuff. Otherwise, manually adjusting the lookat coordinates with number boxes will work, but to get the values to form a smooth sphere will take a little trig. Again, you might find what you want in the glNavigator abstractions. Fool around with it and tell me how it goes. Zachary -- http://www.zacharyseldess.com
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