[jitter] Re: [sharingmakesmesleepy]time warp
Andrew Benson
andrewb at cycling74.com
Tue Sep 18 00:02:00 MDT 2007
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> how do you distinguish between the two in the shader? > i know in this case, one is 2drect and one is 3d, but what if you had two textures of the same dimension. how does the shader know which is which? > > Hi Rob, The @texture can have multiple arguments, which allows one to do multi-texturing. Within the shader .jxs file, you may notice that the 2 textures are bound as "int" params, with the values 0 and 1 respectively. The first argument to the @texture is texture 0, and the second is texture 1. These are then referred to within the shader as sampler__ types with the name given in the param binding XML code. Andrew B.
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