[jitter] nasty texture error
joshua goldberg
wugmump at mac.com
Wed Apr 2 13:36:18 MDT 2008
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i'm getting a field of these errors: jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value jit.gl.texture: setting subteximage during submission.: GL Error: Invalid value from this patch: #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 191 404 255 196617 jit.gl.slab bork @file td.rota.jxs @param zoom 1.5 1.5; #P newex 186 464 201 196617 jit.gl.videoplane bork @transform_reset 2; #P newex 196 376 229 196617 jit.gl.texture bork @name live @colormode uyvy; #P message 253 305 33 196617 close; #P message 214 305 30 196617 open; #P newex 197 344 223 196617 jit.qt.grab 640 480 @input 1 @colormode uyvy; #P message 375 135 70 196617 fullscreen \$1; #P toggle 375 115 15 0; #P newex 375 92 38 196617 sel 27; #P newex 375 70 40 196617 key; #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P user jit.fpsgui 31 178 60 196617 0; #P newex 34 269 416 196617 t b b b b b b b b b b b b b b b b b b b; #P newex 34 245 40 196617 r stuff; #P toggle 31 47 15 0; #P newex 128 127 40 196617 s stuff; #P newex 31 153 201 196617 jit.gl.render bork @erase_color 0. 0. 0. 1.; #P newex 31 98 58 196617 t b b erase; #P newex 31 73 57 196617 qmetro 33; #P newex 375 156 274 196617 jit.window bork @floating 1 @depthbuffer 1 @fsmenubar 0; #P connect 19 0 18 0; #P connect 17 0 19 0; #P connect 14 0 17 0; #P connect 7 7 14 0; #P connect 16 0 14 0; #P connect 15 0 14 0; #P connect 13 0 0 0; #P connect 12 0 13 0; #P connect 11 0 12 0; #P connect 10 0 11 0; #P connect 2 1 4 0; #P connect 9 0 1 1; #P connect 6 0 7 0; #P connect 3 0 8 0; #P connect 2 0 3 0; #P connect 2 2 3 0; #P connect 1 0 2 0; #P connect 5 0 1 0; #P window clipboard copycount 20; is there an official guideline of how to avoid texture errors like this while we're still on jit 1.6?
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