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[jitter] nasty texture error

joshua goldberg wugmump at mac.com
Wed Apr 2 14:38:30 MDT 2008


and when i re-instantiate, it's gone too.

i guess i'm asking a meta question, because this is *never* a  
repeatable error.  any good advice on how to steer clear of what makes  
this happen?

On Apr 2, 2008, at 4:19 PM, Wesley Smith wrote:
> OS, full Jitter version please.  I tried on 10.4.11 nvidia 8600M
> J1.6.3 without issue.
>
> wes
>
> On Wed, Apr 2, 2008 at 1:36 PM, joshua goldberg <wugmump at mac.com>  
> wrote:
>> i'm getting a field of these errors:
>>
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>> jit.gl.texture: setting subteximage during submission.: GL Error:  
>> Invalid
>> value
>>
>> from this patch:
>>
>> #P window setfont "Sans Serif" 9.;
>> #P window linecount 1;
>> #P newex 191 404 255 196617 jit.gl.slab bork @file td.rota.jxs  
>> @param zoom
>> 1.5 1.5;
>> #P newex 186 464 201 196617 jit.gl.videoplane bork @transform_reset  
>> 2;
>> #P newex 196 376 229 196617 jit.gl.texture bork @name live  
>> @colormode uyvy;
>> #P message 253 305 33 196617 close;
>> #P message 214 305 30 196617 open;
>> #P newex 197 344 223 196617 jit.qt.grab 640 480 @input 1 @colormode  
>> uyvy;
>> #P message 375 135 70 196617 fullscreen \$1;
>> #P toggle 375 115 15 0;
>> #P newex 375 92 38 196617 sel 27;
>> #P newex 375 70 40 196617 key;
>> #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
>> #P user jit.fpsgui 31 178 60 196617 0;
>> #P newex 34 269 416 196617 t b b b b b b b b b b b b b b b b b b b;
>> #P newex 34 245 40 196617 r stuff;
>> #P toggle 31 47 15 0;
>> #P newex 128 127 40 196617 s stuff;
>> #P newex 31 153 201 196617 jit.gl.render bork @erase_color 0. 0. 0.  
>> 1.;
>> #P newex 31 98 58 196617 t b b erase;
>> #P newex 31 73 57 196617 qmetro 33;
>> #P newex 375 156 274 196617 jit.window bork @floating 1  
>> @depthbuffer 1
>> @fsmenubar 0;
>> #P connect 19 0 18 0;
>> #P connect 17 0 19 0;
>> #P connect 14 0 17 0;
>> #P connect 7 7 14 0;
>> #P connect 16 0 14 0;
>> #P connect 15 0 14 0;
>> #P connect 13 0 0 0;
>> #P connect 12 0 13 0;
>> #P connect 11 0 12 0;
>> #P connect 10 0 11 0;
>> #P connect 2 1 4 0;
>> #P connect 9 0 1 1;
>> #P connect 6 0 7 0;
>> #P connect 3 0 8 0;
>> #P connect 2 0 3 0;
>> #P connect 2 2 3 0;
>> #P connect 1 0 2 0;
>> #P connect 5 0 1 0;
>> #P window clipboard copycount 20;
>>
>> is there an official guideline of how to avoid texture errors like  
>> this
>> while we're still on jit 1.6?
>>
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>> http://www.cycling74.com/mailman/listinfo/jitter
>>
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