[jitter] nasty texture error
joshua goldberg
wugmump at mac.com
Wed Apr 2 14:38:30 MDT 2008
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and when i re-instantiate, it's gone too. i guess i'm asking a meta question, because this is *never* a repeatable error. any good advice on how to steer clear of what makes this happen? On Apr 2, 2008, at 4:19 PM, Wesley Smith wrote: > OS, full Jitter version please. I tried on 10.4.11 nvidia 8600M > J1.6.3 without issue. > > wes > > On Wed, Apr 2, 2008 at 1:36 PM, joshua goldberg <wugmump at mac.com> > wrote: >> i'm getting a field of these errors: >> >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> jit.gl.texture: setting subteximage during submission.: GL Error: >> Invalid >> value >> >> from this patch: >> >> #P window setfont "Sans Serif" 9.; >> #P window linecount 1; >> #P newex 191 404 255 196617 jit.gl.slab bork @file td.rota.jxs >> @param zoom >> 1.5 1.5; >> #P newex 186 464 201 196617 jit.gl.videoplane bork @transform_reset >> 2; >> #P newex 196 376 229 196617 jit.gl.texture bork @name live >> @colormode uyvy; >> #P message 253 305 33 196617 close; >> #P message 214 305 30 196617 open; >> #P newex 197 344 223 196617 jit.qt.grab 640 480 @input 1 @colormode >> uyvy; >> #P message 375 135 70 196617 fullscreen \$1; >> #P toggle 375 115 15 0; >> #P newex 375 92 38 196617 sel 27; >> #P newex 375 70 40 196617 key; >> #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; >> #P user jit.fpsgui 31 178 60 196617 0; >> #P newex 34 269 416 196617 t b b b b b b b b b b b b b b b b b b b; >> #P newex 34 245 40 196617 r stuff; >> #P toggle 31 47 15 0; >> #P newex 128 127 40 196617 s stuff; >> #P newex 31 153 201 196617 jit.gl.render bork @erase_color 0. 0. 0. >> 1.; >> #P newex 31 98 58 196617 t b b erase; >> #P newex 31 73 57 196617 qmetro 33; >> #P newex 375 156 274 196617 jit.window bork @floating 1 >> @depthbuffer 1 >> @fsmenubar 0; >> #P connect 19 0 18 0; >> #P connect 17 0 19 0; >> #P connect 14 0 17 0; >> #P connect 7 7 14 0; >> #P connect 16 0 14 0; >> #P connect 15 0 14 0; >> #P connect 13 0 0 0; >> #P connect 12 0 13 0; >> #P connect 11 0 12 0; >> #P connect 10 0 11 0; >> #P connect 2 1 4 0; >> #P connect 9 0 1 1; >> #P connect 6 0 7 0; >> #P connect 3 0 8 0; >> #P connect 2 0 3 0; >> #P connect 2 2 3 0; >> #P connect 1 0 2 0; >> #P connect 5 0 1 0; >> #P window clipboard copycount 20; >> >> is there an official guideline of how to avoid texture errors like >> this >> while we're still on jit 1.6? >> >> _______________________________________________ >> jitter mailing list >> jitter at cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter >> > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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