[jitter] Re: nasty texture error
Dan Winckler
dan at danwinckler.com
Wed Apr 2 16:22:12 MDT 2008
- Previous message: [jitter] Re: nasty texture error
- Next message: [jitter] Re: nasty texture error
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Likewise, I was unable to isolate and reproduce this error, despite many tries. However, the drawto workaround got me through several occurences of the error in a 1/2 hour performance without crashes or having to restart Max. best, dan -----Original Message----- From: vade <doktorp at mac.com> Date: Wed, 2 Apr 2008 17:40:13 To:jitter at cycling74.com Subject: Re: [jitter] Re: nasty texture error I believe it is a corruption of some state saving code somewhere. I dont mean to be unhelpful or vague, but its intermittent, and dependent on fiddling with things for some time, and, eventually, state gets messed up somewhere in the stack and OpenGL is no longer happy. Ive found that resetting openGL state by sending jit.gl.render a drawto message (saw, draw to a matrix, and then draw to my accelerated window, one RIGHT after the other), is enough to usually rebuild the state. [drawto softwarematrix, drawto MYGLACCELERATEDWINDOW] Dan Winckler and I came up with that little workaround, and, it seems to mostly work, but I havent fiddled with it in a long time, Anyway... On Apr 2, 2008, at 5:26 PM, jasmin wrote: > > hay > I opened yours patch on my G5 with GeForce FX 5200 with no error > massages. > -- > jaz > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter _______________________________________________ jitter mailing list jitter at cycling74.com http://www.cycling74.com/mailman/listinfo/jitter
- Previous message: [jitter] Re: nasty texture error
- Next message: [jitter] Re: nasty texture error
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
