[jitter] Re: Re: depth message wouldn't resolve trails ?
Thijs Koerselman
thijskoerselman at gmail.com
Thu Apr 3 03:09:27 MDT 2008
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On Wed, Apr 2, 2008 at 5:14 PM, Tobias Rosenberger < tobiasrosenberger at hotmail.com> wrote: > > thanks for that hint, wes' shader seems to be very useful for my achieved > effect. i am just curious why the textobject and only the textobject (also > true for 3dtext) blurs, even if it is not moved during render_erase at 0.. > Yeah sorry I didn't even pay attention to that apparently, when I saw what you we're trying to do. I just had another look at it, and strangely enough the text doesn't change on my computer. Not one bit. And you're right, it shouldn't in this situation I think. Weird thing is on my computer the text is blurred always. It looks like its drawn twice, with 2 pixel offset in x and y direction. That might just be because I'm on a dodgy computer at the moment. (windows xp+ firegl3100) It you want to draw things in 2D with pixel accurate positions, have a look at orthographic projection. You can set up the render context so that you draw things at pixel positions. It could make your life more easy. Just a thought. My only guess would be that, because you're drawing things in default opengl coordinates, your text position suffers from rounding errors somehow, and that would explain the blurring. But that's just a wild guess really. Thijs -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080403/fd51f020/attachment.htm
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