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[jitter] Re: Simple plane askew, warps texture in gl.

Nadav Assor nadassor at yahoo.com
Sun Apr 13 08:21:54 MDT 2008


A neat interface indeed!
Tried it with "texgen objectspace" sent to the "mov" texture. Seems to lose the distortion, though then it also means you need some method of scaling the texture, like "tex_plane_s, tex_plane_t" for other gl objects. Don't know how to go about doing that directly with the texture object. Or you could use jit.gl.mesh to render instead of the direct gl.render method (then correct using s and t), or maybe just "correcting" with a shader. 
my 2 cents, hope it helps
-nadav


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