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[jitter] Re: Feedback shader

Andrew Benson andrewb at cycling74.com
Mon Apr 28 10:55:41 MDT 2008


There's really not much to it.  It really just renders your scene to a 
matrix output in an asynchronous way.  This gives better performance for 
doing things like recording your OpenGL scene to a QT movie.  Adding it 
to your patch is usually as simple as dropping it in place.
So, I'm afraid that asking for a recipe is sort of like saying, "I hope 
Andrew starts using this new kind of salt so that I know what to do with 
it."  You already know the flavor.
Now, jit.gl.cubemap is a different story...

Best,
Andrew B.

yair reshef wrote:
> asynchread looks cool.
> i hope andrew will start cooking with it soon so we can understand it 
> better.
>



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