[jitter] Re: Feedback shader
Andrew Benson
andrewb at cycling74.com
Mon Apr 28 10:55:41 MDT 2008
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There's really not much to it. It really just renders your scene to a matrix output in an asynchronous way. This gives better performance for doing things like recording your OpenGL scene to a QT movie. Adding it to your patch is usually as simple as dropping it in place. So, I'm afraid that asking for a recipe is sort of like saying, "I hope Andrew starts using this new kind of salt so that I know what to do with it." You already know the flavor. Now, jit.gl.cubemap is a different story... Best, Andrew B. yair reshef wrote: > asynchread looks cool. > i hope andrew will start cooking with it soon so we can understand it > better. >
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