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[jitter] GPU & alphablending : how to ?

vade doktorp at mac.com
Sat Feb 2 11:16:46 MST 2008


you dont need shaders to blend alpha, just enable blend_enable 1, and  
use a blend_mode which uses alpha. Some cards may require  
lighting_enable 1 to be active, if you send a texture to an object  
that has alpha components (and you arent uploading it UYVY which  
removes the alpha channel), you should see transparency

Unless you are asking something totally different? What do you want to  
do?

On Feb 2, 2008, at 1:08 PM, Derrick Giscloux wrote:

>
> Hello,
>
> the question is in the title.
> Is there a shader to do an alphablending with gl objects ?
>
> thank you.
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