[jitter] GPU & alphablending : how to ?
vade
doktorp at mac.com
Sat Feb 2 11:16:46 MST 2008
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you dont need shaders to blend alpha, just enable blend_enable 1, and use a blend_mode which uses alpha. Some cards may require lighting_enable 1 to be active, if you send a texture to an object that has alpha components (and you arent uploading it UYVY which removes the alpha channel), you should see transparency Unless you are asking something totally different? What do you want to do? On Feb 2, 2008, at 1:08 PM, Derrick Giscloux wrote: > > Hello, > > the question is in the title. > Is there a shader to do an alphablending with gl objects ? > > thank you. > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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