[jitter] jxs shaders in jit.gl.lua?
Adam Wittsell
adam.wittsell at gmail.com
Sun Feb 3 06:56:18 MST 2008
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Hi,
I want to apply a .jxs shader to an OpenGl geometry I generate in a lua script, but I'm not sure how to approach it. Is it even possible?
Something like this:
function draw()
--Apply shader.jxs?
gl.PushMatrix()
gl.Begin("QUADS")
gl.Vertex(-1., 0, 0)
gl.Vertex(1., 0, 0)
gl.Vertex(1., 1., 0)
gl.Vertex(-1., 1., 0)
gl.End()
gl.PopMatrix()
end
Thanks in advance!
//Adam
--
Adam Wittsell
http://adamwittsell.com
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