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[jitter] jxs shaders in jit.gl.lua?

Adam Wittsell adam.wittsell at gmail.com
Sun Feb 3 06:56:18 MST 2008


Hi,

I want to apply a .jxs shader to an OpenGl geometry I generate in a lua script, but I'm not sure how to approach it. Is it even possible?
Something like this:

function draw()
 --Apply shader.jxs?
   gl.PushMatrix()
   gl.Begin("QUADS") 
     gl.Vertex(-1., 0, 0) 
     gl.Vertex(1., 0, 0)
     gl.Vertex(1., 1., 0)
     gl.Vertex(-1., 1., 0) 
   gl.End()
   gl.PopMatrix()
end

Thanks in advance!

//Adam
--
Adam Wittsell
http://adamwittsell.com


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