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[jitter] efficiency - using multiple .text2d objects

Leafcutter John thetawnyowl at googlemail.com
Sun Feb 3 11:18:48 MST 2008


Hello I'm looking for some advice on making my patch more efficient. I have been using max/msp for a few years but have only just started using Jitter and my understanding of it is quite limited. 

I'm using around 60 jit.gl.text2d objects contained within MSP's poly~ object. Each object renders a different word to the same jit.pwindow on which the user can click and drag words and resize them. 

I have the thing working but was wondering if there is a way to get  a higher frame rate. Perhaps there is a better way than using a separate it.gl.text2d for each word? The help file shows a tantalising example of how to use a single object to display mutliple items per frame but i have been unable to get it to word for me. Would this help the frame rate? 

Any advide or example code would be much appriciated,

Thanks,

John.  
--
http://www.leafcutterjohn.com

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