[jitter] Re: efficiency - using multiple .text2d objects
yair reshef
yair99 at gmail.com
Sun Feb 3 12:01:30 MST 2008
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hi John, the trick with the single-object-multiple-rendering is that you
have to stuff all its alternating states between the [t b erase] of the
jit.gl.render.
you see, jit.render will not output a screen refrash if not given a bang, so
any valid opengl object you stuff into it between the erase and bang will be
stored and outputted in time.
[t b b erase]
| | |
| jit.gl.text |
|____________|
|
jit.gl.render
you have to have your gl object set to @automatic 0 so it will not auto add
to render Que, only when it receives a bang. you can then give the same
object many diffrent states and it will go to the same rendering context.
that said, im not sure its more efficient or not. experiment.
this is the explanation floating in my head, it can be put better and there
are some finer details to this then i gave. also drawing ascii-patches is a
bitch!
On Feb 3, 2008 8:33 PM, Leafcutter John <thetawnyowl at googlemail.com> wrote:
> And here is my patch.
> --
> http://www.leafcutterjohn.com
>
> "The Forest And The Sea"
> Out on Staubgold Records
> Staubgold 68 CD/LP
>
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