[jitter] Re: efficiency - using multiple .text2d objects
yair reshef
yair99 at gmail.com
Sun Feb 3 12:05:53 MST 2008
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you can also try the jit.gl.mutliple with the text object. On Feb 3, 2008 9:01 PM, yair reshef <yair99 at gmail.com> wrote: > hi John, the trick with the single-object-multiple-rendering is that you > have to stuff all its alternating states between the [t b erase] of the > jit.gl.render. > you see, jit.render will not output a screen refrash if not given a bang, > so any valid opengl object you stuff into it between the erase and bang will > be stored and outputted in time. > [t b b erase] > | | | > | jit.gl.text | > |____________| > | > jit.gl.render > you have to have your gl object set to @automatic 0 so it will not auto > add to render Que, only when it receives a bang. you can then give the same > object many diffrent states and it will go to the same rendering context. > that said, im not sure its more efficient or not. experiment. > > this is the explanation floating in my head, it can be put better and > there are some finer details to this then i gave. also drawing ascii-patches > is a bitch! > > On Feb 3, 2008 8:33 PM, Leafcutter John <thetawnyowl at googlemail.com> > wrote: > > > And here is my patch. > > -- > > http://www.leafcutterjohn.com > > > > "The Forest And The Sea" > > Out on Staubgold Records > > Staubgold 68 CD/LP > > > > _______________________________________________ > > jitter mailing list > > jitter at cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080203/f9febafe/attachment.htm
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