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[jitter] Re: jxs shaders in jit.gl.lua?

Keith Manlove keithmanlove at gmail.com
Sun Feb 3 22:40:37 MST 2008


Sorry... I'm a spaz.  What I meant to say was, "I'll look into the  
'multiple compiled shaders that you bind at different times' thing."   
It does make sense.  Sorry for typing without using my brain.

Keith

On Feb 3, 2008, at 9:46 PM, Wesley Smith wrote:

> Hi Keith,
> I didn't quite follow your last response.  What are you trying to do?
> Why do you keep talking about multiple binds?  A Shader in OpenGL
> configures the hardware pipeline to process vertices and pixels in a
> particular manner.  Obviously, if you only have 1 card, you only have
> 1 pipeline thus you can only have 1 shader active at any given time.
> Make sense?
>
> wes


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