[jitter] building a jitter app with shaders included
karl-otto von oertzen
karrrlo at yahoo.com
Wed Feb 20 06:33:53 MST 2008
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greetings , i have a hard time to build a jitter app, the main issue being the shaders : once running my app i get the error : jit.gl.slab :<null> "message and i get a green window because the uyvy2rgba shader converter is obviously not found or working :( these are the steps i did : - i tried to add the required shaders into the app's package contents, ( pakage>contents>MacosX ), where i also put my abstractions and third party externals - i also included a [standalone] object into the patch with "Search for Files Not in the Application's Collective" checked. - i also tried to do a collective version of the patch and run into similar issues, i obviously do something wrong; the patch itself runs fine. the patch is just a bunch of jit.qt.movies running through a few shaders , such as cc.uyvy2rgba.lite.jxs, cf.gaussian.2p.jxs, and Vade's v001.co2 collection , and mapped on jit.gl.videoplanes some help with this would be greatly appreciated, as the jitter documentation seems a little outdated on this aspect a little additional question : does the [filepath] object work in an standalone ? thanks i am on osx 10.4.10 intel mac book pro max4.6.3 jitter 1.6.3 -- karrrlo
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