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[jitter] building a jitter app with shaders included

karl-otto von oertzen karrrlo at yahoo.com
Wed Feb 20 06:33:53 MST 2008


greetings , i have a hard time to build a jitter app, the main issue being the shaders  : once running my app i get the error : jit.gl.slab :<null> "message  and i get a green window because the uyvy2rgba shader converter is obviously not found or working :(


these are the steps i did :

- i tried to add the required shaders into the app's package contents, ( pakage>contents>MacosX ), where i also put my abstractions and third party externals 

- i also included a [standalone] object into the patch with "Search for Files Not in the Application's Collective" checked.

- i also tried to do a collective version of the patch and run into similar issues, i obviously do something wrong;

the patch itself runs fine.

the patch is just a bunch of jit.qt.movies running through a few shaders , such as  cc.uyvy2rgba.lite.jxs, cf.gaussian.2p.jxs, and Vade's v001.co2 collection , and  mapped on jit.gl.videoplanes

some help with this would be greatly appreciated, as the jitter documentation seems a little outdated on this aspect

a little additional question : does the [filepath] object work in an standalone ?

thanks


 
i am on osx 10.4.10
intel mac book pro
max4.6.3
jitter 1.6.3
--
karrrlo



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