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[jitter] building a jitter app with shaders included

(())_n kinomatic at gmail.com
Wed Feb 20 08:08:29 MST 2008


On Feb 20, 2008, at 8:33 AM, karl-otto von oertzen wrote:

> greetings , i have a hard time to build a jitter app, the main issue  
> being the shaders  : once running my app i get the error :  
> jit.gl.slab :<null> "message  and i get a green window because the  
> uyvy2rgba shader converter is obviously not found or working :(
>
> these are the steps i did :
>
> - i tried to add the required shaders into the app's package  
> contents, ( pakage>contents>MacosX ), where i also put my  
> abstractions and third party externals

hi karl,

I had luck with the app finding the shaders (and whatever media files  
or scripts you want to include) in package/contents/support

abstractions and 3rd party externals should be added automatically in  
the build if those patchers/externals are loaded in your main patch.  
if they are loaded later then explicitly include them in the build  
script so they become part of the app during the build.

I also include jitter-config.txt, which I have in Cycling '74 folder,  
in the build script to nix the splash screen and java which contains:

jitter nosplash 1;
jitter java 0;

cheers

(())_n


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