[jitter] building a jitter app with shaders included
(())_n
kinomatic at gmail.com
Wed Feb 20 08:08:29 MST 2008
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On Feb 20, 2008, at 8:33 AM, karl-otto von oertzen wrote: > greetings , i have a hard time to build a jitter app, the main issue > being the shaders : once running my app i get the error : > jit.gl.slab :<null> "message and i get a green window because the > uyvy2rgba shader converter is obviously not found or working :( > > these are the steps i did : > > - i tried to add the required shaders into the app's package > contents, ( pakage>contents>MacosX ), where i also put my > abstractions and third party externals hi karl, I had luck with the app finding the shaders (and whatever media files or scripts you want to include) in package/contents/support abstractions and 3rd party externals should be added automatically in the build if those patchers/externals are loaded in your main patch. if they are loaded later then explicitly include them in the build script so they become part of the app during the build. I also include jitter-config.txt, which I have in Cycling '74 folder, in the build script to nix the splash screen and java which contains: jitter nosplash 1; jitter java 0; cheers (())_n
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