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[jitter] Re: building a jitter app with shaders included

(())_n kinomatic at gmail.com
Thu Feb 21 07:44:09 MST 2008


hi karl,

Ok great it is finding the shaders now. Nice error, btw. Here is the  
voodoo:

I also include the following folders in my build script:

folder "oncilla:/Applications/MaxMSP 4.6/Cycling '74/jitter-shaders/ 
shared/arb/"
folder "oncilla:/Applications/MaxMSP 4.6/Cycling '74/jitter-shaders/ 
shared/cg/"
folder "oncilla:/Applications/MaxMSP 4.6/Cycling '74/jitter-shaders/ 
shared/glsl/"

But I thought this was not necessary anymore with 1.6.3, but try it. I  
might have been thinking of the jitter api.

Try to navigate when making the build script to these folders in your  
MaxMSP 4.6/Cycling '74/jitter-shaders/shared and include those three  
folders in there to find your correct path to them. Then build the  
app. About collective I am not sure. But app should work. Remember to  
put your shaders back into package/contents/support after the build.  
Again, abstraction and third party externals should be included with  
the build if they are loaded in the main patch, not after. Try  
launching the app without them first. If they don't show, include them  
in the build script. You can save your build script along the way to  
speed up this process.

cheers

(())_n

On Feb 21, 2008, at 5:19 AM, karl-otto von oertzen wrote:

>
> hi Kinomatic , thanks for you answer and tips.
> unfortunately i still have the same problem , and cant seem to  
> figure it out .
> i included the shader files in package/contents/support , and my  
> abstractions and third party directly in the build .
>
> i ge tthe following error messages when launching the app ( same  
> goes when i try to do a collective )
>
> "? error: jit.gl.shader: can't find file ?^Å`?¬2à8"
>
>
> could it be related to the max preferences , should i trash them and  
> try again ?
>
>
>
>
>
>
> Quote: kinomatic wrote on Wed, 20 February 2008 16:08
>>
>> hi karl,
>>
>> I had luck with the app finding the shaders (and whatever media files
>> or scripts you want to include) in package/contents/support
>>
>> abstractions and 3rd party externals should be added automatically in
>> the build if those patchers/externals are loaded in your main patch.
>> if they are loaded later then explicitly include them in the build
>> script so they become part of the app during the build.
>>
>> I also include jitter-config.txt, which I have in Cycling '74 folder,
>> in the build script to nix the splash screen and java which contains:
>>
>> jitter nosplash 1;
>> jitter java 0;
>>
>> cheers
>>
>> (())_n
>>
> ----------------------------------------------------
>
>
> --
> karrrlo



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