[jitter] Re: Re: Re: building a jitter app with shaders included
(())_n
kinomatic at gmail.com
Thu Feb 21 15:08:53 MST 2008
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there you have it. please ignore my last message then (it was knowledge gained by trial and error). cheers (())_n On Feb 21, 2008, at 4:32 PM, Andrew Benson wrote: > Here is an outline of how one should be able to build a working > Jitter application with shaders: > > --Build your application without including any shaders or frameworks > in the build script. > --Go to your application and select Show Package Contents. > --Copy Cg.Framework from /Cycling '74/jitter-externals to > application/Frameworks/ folder > --Copy shader files into application/support/ folder > --Be sure to also include any shader files that the included shaders > depend on. For example, many of the included image-processing > shaders rely on one of the "passthru" vertex shader programs that > reside in jitter-shaders/shared/ > > Launch your application > > If that doesn't work, let us know. > > AB > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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