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[jitter] Re: Re: Re: building a jitter app with shaders included

(())_n kinomatic at gmail.com
Thu Feb 21 15:08:53 MST 2008


there you have it. please ignore my last message then (it was  
knowledge gained by trial and error).

cheers

(())_n


On Feb 21, 2008, at 4:32 PM, Andrew Benson wrote:

> Here is an outline of how one should be able to build a working  
> Jitter application with shaders:
>
> --Build your application without including any shaders or frameworks  
> in the build script.
> --Go to your application and select Show Package Contents.
> --Copy Cg.Framework from /Cycling '74/jitter-externals to  
> application/Frameworks/ folder
> --Copy shader files into application/support/ folder
> --Be sure to also include any shader files that the included shaders  
> depend on.  For example, many of the included image-processing  
> shaders rely on one of the "passthru" vertex shader programs that  
> reside in jitter-shaders/shared/
>
> Launch your application
>
> If that doesn't work, let us know.
>
> AB
> _______________________________________________
> jitter mailing list
> jitter at cycling74.com
> http://www.cycling74.com/mailman/listinfo/jitter



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