XML Feeds

.

[jitter] Re: Re: Re: Re: building a jitter app with shaders included

(())_n kinomatic at gmail.com
Thu Feb 21 19:46:21 MST 2008


On Feb 21, 2008, at 6:06 PM, karl-otto von oertzen wrote:

> thaks a *LOT* Andrew for this clarification !!!
> everything works fine now :)

Karl,

beyond what andrew said, can you describe the process you use to build  
and how your shaders are loaded, because I am not having success with  
andrew's method. it may be something on my side though, so this is  
just for clarification.

thanks

(())_n

>
> Quote: andrewb at cycling74.com wrote on Thu, 21 February 2008 22:32
> ----------------------------------------------------
>> Here is an outline of how one should be able to build a working  
>> Jitter
>> application with shaders:
>>
>> --Build your application without including any shaders or  
>> frameworks in
>> the build script.
>> --Go to your application and select Show Package Contents.
>> --Copy Cg.Framework from /Cycling '74/jitter-externals to
>> application/Frameworks/ folder
>> --Copy shader files into application/support/ folder
>> --Be sure to also include any shader files that the included shaders
>> depend on.  For example, many of the included image-processing  
>> shaders
>> rely on one of the "passthru" vertex shader programs that reside in
>> jitter-shaders/shared/
>>
>> Launch your application
>>
>> If that doesn't work, let us know.
>>
>> AB
>>
> ----------------------------------------------------
>
>
> --
> karrrlo


More information about the jitter mailing list