[jitter] Re: Re: Re: Re: building a jitter app with shaders included
(())_n
kinomatic at gmail.com
Thu Feb 21 19:46:21 MST 2008
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On Feb 21, 2008, at 6:06 PM, karl-otto von oertzen wrote: > thaks a *LOT* Andrew for this clarification !!! > everything works fine now :) Karl, beyond what andrew said, can you describe the process you use to build and how your shaders are loaded, because I am not having success with andrew's method. it may be something on my side though, so this is just for clarification. thanks (())_n > > Quote: andrewb at cycling74.com wrote on Thu, 21 February 2008 22:32 > ---------------------------------------------------- >> Here is an outline of how one should be able to build a working >> Jitter >> application with shaders: >> >> --Build your application without including any shaders or >> frameworks in >> the build script. >> --Go to your application and select Show Package Contents. >> --Copy Cg.Framework from /Cycling '74/jitter-externals to >> application/Frameworks/ folder >> --Copy shader files into application/support/ folder >> --Be sure to also include any shader files that the included shaders >> depend on. For example, many of the included image-processing >> shaders >> rely on one of the "passthru" vertex shader programs that reside in >> jitter-shaders/shared/ >> >> Launch your application >> >> If that doesn't work, let us know. >> >> AB >> > ---------------------------------------------------- > > > -- > karrrlo
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