[jitter] Re: how to rotate a camera?
Vincent Goudard
programmeur at pucemuse.com
Wed Jan 2 04:52:31 MST 2008
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Have you checked the "AdvancedCameraNavigation" in the jitter example patches? It is well done and give a good insight on how to handle the various camera parameters. ...vincent yair reshef a écrit : > ok, i'll try it another way. > assume i have a point in space (camera). > -5.10 0.33 -3.56 xyz > and an angle direction at which this point is looking (look at) > -11.465012 -4.556370 50.838782 roll,pitch,yaw > > what is the formula i'm looking for to bind the lookat to this point ? > like finding a point that extends on a line given a degree and origin. > i assume this will give me a freelooking camera i so need. > thanks >
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