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[jitter] Re: how to rotate a camera?

Vincent Goudard programmeur at pucemuse.com
Wed Jan 2 04:52:31 MST 2008


Have you checked the "AdvancedCameraNavigation" in the jitter example 
patches?
It is well done and give a good insight on how to handle the various 
camera parameters.
...vincent


yair reshef a écrit :
> ok, i'll try it another way.
> assume i have a point in space (camera).
> -5.10 0.33 -3.56  xyz
> and an angle direction at which this point is looking (look at)
> -11.465012 -4.556370 50.838782 roll,pitch,yaw
>
> what is the formula i'm looking for to bind the lookat to this point ?
> like finding a point that extends on a line given a degree and origin.
> i assume this will give me a freelooking camera i so need.
> thanks
>



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