[jitter] Re: lua questions
Wesley Smith
wesley.hoke at gmail.com
Wed Jan 2 10:33:19 MST 2008
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ok, I'll have an update soon. I'm assuming you're on windows? wes On Jan 2, 2008 9:05 AM, yair reshef <yair99 at gmail.com> wrote: > ye, i got an error. im on beta4 > ob3d_draw_preamble initial: GL Error: Invalid enumeration > > > function init() > --initialize the dispaly list > if(this.context ~= 0) then > BuildLists() > gl.Enable ("BLEND") > > gl.BlendFunc("ONE", "ONE_MINUS_SRC_ALPHA") > --gl.ClearColor(1,1,0,1) > end > end > > > > > On Jan 2, 2008 6:42 PM, Wesley Smith < wesley.hoke at gmail.com> wrote: > > > > > > > > > > On Jan 2, 2008 4:51 AM, Erik Mijwaard < erik at videotroopers.com> wrote: > > > > > > > > > try this: > > > > > > gl.BlendFunc(ONE, ONE_MINUS_SRC_ALPHA) > > > > > > > Indeed, this is the way to go. The Jitter constants for blend > > functions just enumerate the list of enums. In jit.gl.lua, the enums > > have become strings corresponding to the name of the enum. BTW, if > > you get errors from the ONE enum and you have the latest version of > > jit.gl.lua for your platform, let me know. > > > > wes > > > > > > > > > > _______________________________________________ > > jitter mailing list > > jitter at cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > >
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