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[jitter] Re: lua questions

Wesley Smith wesley.hoke at gmail.com
Wed Jan 2 11:11:27 MST 2008


ok, I've updated to beta4.1 with a new windows external fixing the ONE
enum problem.  Let me know if you still have issues.
wes

On Jan 2, 2008 9:33 AM, Wesley Smith <wesley.hoke at gmail.com> wrote:
> ok, I'll have an update soon.  I'm assuming you're on windows?
>
> wes
>
>
> On Jan 2, 2008 9:05 AM, yair reshef <yair99 at gmail.com> wrote:
> > ye, i got an error. im on beta4
> > ob3d_draw_preamble initial: GL Error: Invalid enumeration
> >
> >
> > function init()
> > --initialize the dispaly list
> >        if(this.context ~= 0) then
> >            BuildLists()
> >    gl.Enable ("BLEND")
> >
> >    gl.BlendFunc("ONE", "ONE_MINUS_SRC_ALPHA")
> >    --gl.ClearColor(1,1,0,1)
> >        end
> > end
> >
> >
> >
> >
> > On Jan 2, 2008 6:42 PM, Wesley Smith < wesley.hoke at gmail.com> wrote:
> > >
> > >
> > >
> > >
> > > On Jan 2, 2008 4:51 AM, Erik Mijwaard < erik at videotroopers.com> wrote:
> > > >
> > > >
> > > > try this:
> > > >
> > > > gl.BlendFunc(ONE, ONE_MINUS_SRC_ALPHA)
> > > >
> > >
> > > Indeed, this is the way to go.  The Jitter constants for blend
> > > functions just enumerate the list of enums.  In jit.gl.lua, the enums
> > > have become strings corresponding to the name of the enum.  BTW, if
> > > you get errors from the ONE enum and you have the latest version of
> > > jit.gl.lua for your platform, let me know.
> > >
> > > wes
> > >
> > >
> > >
> > >
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> > >
> >
> >
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> >
>


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