[jitter] Re: the jit-ogre project (aka animated 3D models in jitter)
Joshua Kit Clayton
jkc at musork.com
Sun Jan 6 13:09:29 MST 2008
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On Jan 6, 2008, at 11:47 AM, Robert Ramirez wrote:
> I have managed to build the external as a Universal Binary, and i
> tested it somewhat successfully on my old ass g4 with a crap card
> with 0 shader support. animations work fine on this machine, but
> not much else. also the following error is printed every draw call:
> ob3d_draw_end popmatrix: GL Error: Invalid enumeration
>
> unfortunately, i don't think i'll have the time or inclination to
> track that error down, but perhaps it's related to the crappy card
> and not to PPC in general. if any dev's have any ideas regarding
> this, please let me know.
Not sure off the top of my head, other than some potentially newer
things you're trying to do on HW which doesn't support it. The
invalid enumeration might happen inside your object's draw code
rather than inside ob3d_draw_end, and we're simply reporting the
error there. You can try adding jit_gl_report_error("doing some thing
in my object") to various places in your object's code, which is
essentially a wrapper for glGetError() and post(), to see if it's
happening elsewhere.
Another thing that you might find useful is that even on Intel, you
should be able to test the PPC portion of your UB object by selecting
"Open Using Rosetta" for MaxMSP 4.6.3 in the GetInfo window. This
should load Max and any externals as PPC.
Good luck, and thanks for sharing such an excellent object with the
community.
-Joshua
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