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[jitter] Bug (?) with jit.gl.slab and @automatic 0

vade doktorp at mac.com
Wed Jan 9 14:56:03 MST 2008


You are totally correct - a right to left bug - my god, staring at  
that forever it just was invisible to me. Ive added a different delay  
method, now it seems to work.

Thanks, ugh, n00b error! :) Im glad I added that (?) to my bug report :D

Thanks again,


On Jan 9, 2008, at 4:28 PM, Joshua Kit Clayton wrote:

> Wrong. Perhaps you are misunderstanding what the bang message does.  
> It renders the slab with the current input textures, which in your  
> patch are *both* the same frame. Please look at your trigger logic  
> and think carefully about what the right input is and when--i.e. it  
> sets the left texture, then immediately sets the right texture, so  
> they are only different frames for the duration *between* the two  
> list outputs of your trigger object. This works with the gate  
> closed, since it is the first list output from your trigger which  
> causes the slab to render. However, when you are banging from your  
> gate, they are now the same frame. Make sense?



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