[jitter] Re: Re: unbelievable
Joshua Kit Clayton
jkc at musork.com
Fri Jan 18 10:00:58 MST 2008
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Just one small clarification to this thread. Vade is almost correct, however to be precise, the number object does not actually have the cost of *drawing* when hidden, but rather what happens is that it schedules a "qelem" (which fights for the same number of queue slots as jitter), and that qelem checks to see if the object is visible before actually drawing. It is the number of objects that have been added to the queue that in effect reduce framerate. So eliminating hidden UI objects which are rapidly updated is important still, even though technically they don't render themselves. Of note, we've changed the way UI updating works in Max 5, so hopefully some aspects of this will improve. Evan's suggestion of separating the video engine from UI in two different processes is *highly* recommended for complex UI with faster and more accurate movie playback. Not always the easiest thing to do, but for those of you looking for maximum performance, it may be worth the effort. -Joshua
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