[jitter] capturing multiple gl objects to 1 texture??
Robert Griffin Byron
robbiebyron at gmail.com
Thu Jan 31 19:27:46 MST 2008
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Is there any other way of capturing to texture without having the various individual gl objects capturing to each of their own jit.gl.texture? This can be cumbersome if the goal is to amalgamate them all eventually... My hope was to capture multiple gl objects (IE: say as a dumb example, jit.gl.model, jit.gl.nurb, jit.gl.mesh) all to one texture? I get error messages, which is probably the answer. .. Any thoughts? Robbie
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