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[jitter] capturing multiple gl objects to 1 texture??

Robert Griffin Byron robbiebyron at gmail.com
Thu Jan 31 19:27:46 MST 2008


Is there any other way of capturing to texture without having the  
various individual gl objects capturing to each of their own  
jit.gl.texture? This can be cumbersome if the goal is to amalgamate  
them all eventually...

My hope was to capture multiple gl objects (IE: say as a dumb example,  
jit.gl.model, jit.gl.nurb, jit.gl.mesh) all to one texture? I get  
error messages, which is probably the answer. ..

Any thoughts? Robbie


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