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[jitter] capturing multiple gl objects to 1 texture??

joshua goldberg wugmump at mac.com
Thu Jan 31 19:35:18 MST 2008


yeah, use them all in a jit.gl.sketch and capture them then.

On Jan 31, 2008, at 9:27 PM, Robert Griffin Byron wrote:

> Is there any other way of capturing to texture without having the  
> various individual gl objects capturing to each of their own  
> jit.gl.texture? This can be cumbersome if the goal is to amalgamate  
> them all eventually...
>
> My hope was to capture multiple gl objects (IE: say as a dumb  
> example, jit.gl.model, jit.gl.nurb, jit.gl.mesh) all to one texture?  
> I get error messages, which is probably the answer. ..
>
> Any thoughts? Robbie
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