[jitter] capturing multiple gl objects to 1 texture??
joshua goldberg
wugmump at mac.com
Thu Jan 31 19:35:18 MST 2008
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yeah, use them all in a jit.gl.sketch and capture them then. On Jan 31, 2008, at 9:27 PM, Robert Griffin Byron wrote: > Is there any other way of capturing to texture without having the > various individual gl objects capturing to each of their own > jit.gl.texture? This can be cumbersome if the goal is to amalgamate > them all eventually... > > My hope was to capture multiple gl objects (IE: say as a dumb > example, jit.gl.model, jit.gl.nurb, jit.gl.mesh) all to one texture? > I get error messages, which is probably the answer. .. > > Any thoughts? Robbie > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter
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