From luca.iacomino at gmail.com Sat Mar 1 07:12:33 2008 From: luca.iacomino at gmail.com (Luca) Date: Sat Mar 1 07:12:35 2008 Subject: [jitter] Re: Mixing Video in Jitter In-Reply-To: <202c5.47c8b3bb@www.cycling74.com> Message-ID: <202e1.47c9644f@www.cycling74.com> thanx! From yb at imal.org Sat Mar 1 11:55:02 2008 From: yb at imal.org (Yves Bernard) Date: Sat Mar 1 11:55:21 2008 Subject: [jitter] NewBraveWorld masterclasses, RFID workshop registration open. Message-ID: NewBraveWorld, a series of workshops around Internet of Things, Ubicomp and Locative Media is starting ! An "Internet-of-Things" is under construction with technologies for unique digital identification (RFID), geolocation (GPS), embedded computing (ubiquitous or pervasive computing) and mobile networking (e.g. wifi, wimax, umts/3g). Places and objects become linked to digital media which can be everywhere people are. Our digital life and social interactions are going to happen through tangible augmented objects and our physical environment will become the playground of new social and artistic behaviors, interventions, actions both in data and media spaces. "New Brave World" proposes 4 workshops exploring the roles of artists, designers, media makers and creative scientists/developers in this context of the merge of digital and physical spaces. Workshop 1: RFID with R?gine Debatty and Daniel van Gils Workshop 2: Hybrid Scrapyard with Jonah Brucker-Cohen and Katherine Moriwaki Workshop 3: Talkoo, electronic interventions in Urban Context with David Cuartielles Workshop 4: Geotracing with Simon Pope and Just van den Broecke Dates and detailled descriptions on http://www.imal.org/NewBraveWorld . Registration is open for workshop 1 on RFID, 24-27 March 2008 ! The workshop will explore the social implications and artistic possibilities of Radio Frequency Identification (RFID), a technology used to identify and track persons or objects. After a theoretical introduction through the societal and artistic issues of RFID by R?gine, and after first hands-on experimentation, participants will have the possibility to test ideas by building RFID prototypes. Date: from 24 to 27 March 2008 Fee: 100 EUR Maximum Participants: 15 Location: iMAL, Brussels Detailled description and Registration Form on http://www.imal.org/NewBraveWorld/NBW1/ -- Yves Bernard yb@imal.org asbl iMAL vzw Center for Digital Cultures and Technology 30 Quai des Charbonnages / Koolmijnenkaai 30 1080 Bruxelles/Brussel tel 32 2 410 30 93 http://www.imal.org http://www.erg.be/blogs/artNumeur http://www.i-cult.be From Thinksamuel at yahoo.com Sat Mar 1 12:00:04 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Sat Mar 1 12:00:06 2008 Subject: [jitter] tracking pixels in a matrix and output as individual numbers or list Message-ID: <202f4.47c9a7b3@www.cycling74.com> I have a matrix, where pixels change. Active state is white, inactive is black. I want to output a list of the active pixels, so the coordinates of every pixel. Then I want these pixels to be connected to a pitch. the jit.iter is almost what I want but I only get the last pixel (ok, the rest to, but I can't put them in a list). In short, my matrix is connected to jit.iter and that is connected to the unpacks. However, how can I make a decent list of the active pixels that is easy to read? From kinomatic at gmail.com Sat Mar 1 12:10:58 2008 From: kinomatic at gmail.com ((())_n) Date: Sat Mar 1 12:10:41 2008 Subject: [jitter] Re: [OT] Realtime Laser control In-Reply-To: <25AA7EE7-F39A-409A-8597-252970946F7F@autofasurer.net> References: <20286.47c8009c@www.cycling74.com> <25AA7EE7-F39A-409A-8597-252970946F7F@autofasurer.net> Message-ID: On Feb 29, 2008, at 8:03 AM, Brecht Debackere wrote: > What I basically want to do is use a single color laser and draw > patterns which can change on a frame by frame basis. > The patterns need to be produced dynamically, i.e. they cannot be a > set of stored patterns in the laser which are recalled, translated, > deformed. > Al these effects should be done in jitter, with the realtime changes > in jitter communicated to the laser. The following instructable uses a 35mm slide, but you can maybe find an lcd display with video input that you can can project the laser through instead. I have not tried this tho, just found it, and there are some caution flags. http://www.instructables.com/id/Laser-Image-Projector/ cheers (())_n From lists at lowfrequency.org Sat Mar 1 12:27:00 2008 From: lists at lowfrequency.org (evan.raskob [lists]) Date: Sat Mar 1 12:27:06 2008 Subject: [jitter] Re: Which codec for screening ? In-Reply-To: <201df.47c6d64f@www.cycling74.com> References: <201df.47c6d64f@www.cycling74.com> Message-ID: On Feb 28, 2008, at 3:42 PM, karl-otto von oertzen wrote: > > "loadram" can help but jitter has a 2gb limit :( > That's not actually true - while jitter does have a 2GB limit for jit.matrix objects, the jit.qt.movie object CAN load files larger than 2GB. We've done some that are over 4GB, but it eats up a lot of real RAM (much more than the movie file size itself, by a factor of about 4X) Cheers Evan From rob at robtherich.org Sat Mar 1 14:14:04 2008 From: rob at robtherich.org (Robert Ramirez) Date: Sat Mar 1 14:14:07 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <202f4.47c9a7b3@www.cycling74.com> Message-ID: <202fe.47c9c71b@www.cycling74.com> one possible way... #P window setfont "Sans Serif" 9.; #P window linecount 1; #P message 92 61 84 196617 setcell 0 0 val 0; #P user jit.pwindow 140 141 82 62 0 1 0 0 1 0; #P number 77 224 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 63 206 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 49 188 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 35 170 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 35 142 102 196617 unpack i i i i; #P button 19 61 15 0; #P message 35 61 56 196617 setall 255; #P newex 35 118 43 196617 jit.spill; #P newex 35 88 122 196617 jit.matrix foo 1 char 2 2; #P connect 0 0 1 0; #P fasten 0 0 9 0 40 111 146 111; #P connect 10 0 0 0; #P connect 4 3 8 0; #P connect 4 2 7 0; #P connect 4 1 6 0; #P connect 4 0 5 0; #P connect 1 0 4 0; #P connect 2 0 0 0; #P connect 3 0 0 0; #P window clipboard copycount 11; From Thinksamuel at yahoo.com Sat Mar 1 16:27:09 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Sat Mar 1 16:27:10 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <202f4.47c9a7b3@www.cycling74.com> Message-ID: <2031f.47c9e64d@www.cycling74.com> Almost, but I have 1200 pixels to unravel (a matrix of 40X30) and the unpack doesnt take that much outlets. What should I do? From wesley.hoke at gmail.com Sat Mar 1 16:36:51 2008 From: wesley.hoke at gmail.com (Wesley Smith) Date: Sat Mar 1 16:36:54 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <2031f.47c9e64d@www.cycling74.com> References: <202f4.47c9a7b3@www.cycling74.com> <2031f.47c9e64d@www.cycling74.com> Message-ID: <1079b050803011536j13786dacuba4a4940ad7c5b8b@mail.gmail.com> What are you trying to do with this list. I would strongly advise against using lists. You should keep everything in the matrix domain if possible. If you're going to audio, you could use jit.buffer~, jit.peek~ etc. wes On Sat, Mar 1, 2008 at 3:27 PM, Samuel Van Ransbeeck wrote: > > Almost, but I have 1200 pixels to unravel (a matrix of 40X30) and the unpack doesnt take that much outlets. What should I do? > > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > From rob at robtherich.org Sat Mar 1 16:42:03 2008 From: rob at robtherich.org (Robert Ramirez) Date: Sat Mar 1 16:42:14 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <2031f.47c9e64d@www.cycling74.com> Message-ID: <20323.47c9e9ca@www.cycling74.com> entirely depends on what you're trying to do. if you need to keep the cell coord info, i would use jit.iter, otherwise, you can stick a normal iter after the jit.spill. each cell value comes through, sel 255 will send a bang if it's "active" and you can send that bang wherever you want. or if you need to process the whole list in some way, look at the zl object or the listops objects. if you just want to see the state of your matrix, hook it up to a jit.cellblock, couldn't be easier. -rob From Thinksamuel at yahoo.com Sat Mar 1 16:52:03 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Sat Mar 1 16:52:05 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <202f4.47c9a7b3@www.cycling74.com> Message-ID: <20325.47c9ec22@www.cycling74.com> At every pixel, a midipitch has to be attached. If a pixel is activated (i am using the game of life) it should trigger a pitch. I will use this for acustic composition so if I get a readable list with all the notes that are activated at one instance then I am happy. Also, I would like to know how much procent of the ?atrix is filled. For example, if 600 of the 1200 pixels are alive, then 50 procent is activated. So once more, I want; - wich cells/notes are activated - how many procent of the matrix is activated From yacine at collectifs.net Sat Mar 1 20:01:09 2008 From: yacine at collectifs.net (yacine sebti) Date: Sat Mar 1 20:01:17 2008 Subject: [jitter] tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <202f4.47c9a7b3@www.cycling74.com> References: <202f4.47c9a7b3@www.cycling74.com> Message-ID: <429FC968-ECD5-4EDF-8E98-8CE766872E61@collectifs.net> > Then I want these pixels to be connected to a pitch what do you mean by "connected to a pitch"? here's another way (when there are dozens) -a coll to store -jit.3m middle outlet to find the percentage. next time you should start by posting a patch because your request is really not clear... nobody here has the slightest idea about what you finally want to achieve. my guess is that the rest of your process contains the major problem. one last advise, try to take it easy on the unpacks. //yac #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 117 318 84 196617 print percentage; #P newex 280 341 27 196617 i; #P newex 280 289 44 196617 sel 255; #P newex 280 371 80 196617 print on_values; #P newex 359 294 32 196617 * 40; #P newex 328 312 27 196617 +; #P newex 328 273 40 196617 unpack; #P newex 117 161 106 196617 jit.op @op > @val 0.5; #P newex 280 248 41 196617 jit.iter; #P user jit.pwindow 421 223 82 62 0 1 0 0 1 0; #P newex 117 275 40 196617 / 2.55; #P newex 117 244 53 196617 jit.3m; #P button 117 94 15 0; #P newex 117 125 109 196617 jit.noise 1 char 40 30; #P connect 3 0 13 0; #P connect 12 0 10 0; #P connect 5 0 11 0; #P connect 11 0 12 0; #P fasten 8 0 12 1 333 335 302 335; #P connect 6 0 2 0; #P connect 6 0 5 0; #P connect 6 0 4 0; #P connect 7 0 8 0; #P connect 9 0 8 1; #P connect 7 1 9 0; #P fasten 5 1 7 0 300 269 333 269; #P connect 0 0 6 0; #P connect 2 1 3 0; #P connect 1 0 0 0; #P window clipboard copycount 14; -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080302/ec997e7f/attachment.htm From Thinksamuel at yahoo.com Sat Mar 1 20:07:58 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Sat Mar 1 20:08:01 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <429FC968-ECD5-4EDF-8E98-8CE766872E61@collectifs.net> Message-ID: <20338.47ca1a0e@www.cycling74.com> Here goes the conway patch. I want to know which pixel is alive and from every pixel alive i want it to sent a bang (if then ...) to a makenoteobject. For that I need to output the coordinates of every pixel and its state. Most important is too know which cells are alive, and this in an automated way. I have written algorhitmic music once withdoing all the calculations and so by hand. I really want to avoid doing that again max v2; #N vpatcher 100 100 700 500; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P hidden newex 272 245 104 196617 bgcolor 220 220 192; #P toggle 12 137 15 0; #N vpatcher 40 55 444 408; #P window setfont "Sans Serif" 9.; #P newex 62 295 40 196617 change; #P outlet 62 319 15 0; #P newex 62 273 29 196617 == 0; #P newex 62 231 110 196617 unpack 0 0 0 0; #P newex 62 252 110 196617 expr $i1+$i2+$i3+$i4; #P newex 34 209 53 196617 jit.3m; #P newex 34 47 27 196617 t l b; #P newex 34 188 123 196617 jit.op 1 char 40 30 @op -; #P newex 147 118 70 196617 prepend index; #N counter 0; #X flags 0 0; #P newobj 147 93 66 196617 counter 0 1; #P newex 225 118 105 196617 prepend outputmatrix; #N counter 0; #X flags 0 0; #P newobj 225 93 66 196617 counter 1 0; #P newex 147 151 138 196617 jit.matrixset 2 1 char 40 30; #P inlet 34 27 15 0; #P connect 0 0 7 0; #P connect 7 0 6 0; #P connect 6 0 8 0; #P connect 8 2 10 0; #P connect 10 0 9 0; #P connect 9 0 11 0; #P connect 11 0 13 0; #P connect 13 0 12 0; #P connect 10 1 9 1; #P connect 10 2 9 2; #P fasten 7 1 4 0 56 78 152 78; #P connect 4 0 5 0; #P fasten 7 0 1 0 39 143 152 143; #P fasten 3 0 1 0 230 143 152 143; #P connect 5 0 1 0; #P connect 1 0 6 1; #P connect 10 3 9 3; #P fasten 7 1 2 0 56 78 230 78; #P connect 2 0 3 0; #P pop; #P newobj 12 114 75 196617 p checkfordead; #P user ubumenu 289 41 103 196617 0 1 1 0; #X add R-pentomino; #X add pentadecathlon; #X add pulsar; #X prefix_set 0 0 0; #N vpatcher 30 70 430 370; #P window setfont "Sans Serif" 9.; #P newex 54 82 52 196617 t b l clear; #P newex 64 143 140 196617 sprintf setcell %i %i val 255; #P newex 64 121 45 196617 zl iter 2; #P outlet 54 200 15 0; #P inlet 54 54 15 0; #P connect 0 0 4 0; #P connect 4 0 1 0; #P connect 3 0 1 0; #P connect 4 2 1 0; #P connect 4 1 2 0; #P connect 2 0 3 0; #P pop; #P newobj 289 87 35 196617 p putit; #N coll ; #T flags 1 0; #T 0 20 15 21 15 19 16 20 16 20 17; #T 1 10 15 11 15 12 15 13 15 14 15 15 15 16 15 17 15 18 15 19 15; #T 2 20 15 19 16 20 16 21 16 19 17 21 17 19 18 20 18 21 18 20 19; #P newobj 289 63 53 196617 coll; #P window linecount 6; #P comment 263 145 123 196617 jit.conway wraps the matrix as a torus (i.e. cells in the game moving off an edge of the matrix re-appear on the opposite side of the matrix).; #P window linecount 1; #P comment 9 76 85 196617 ? clear the game.; #P comment 114 22 85 196617 ? start the game.; #P comment 85 305 193 196617 works with uniplanar matrices as well.; #P message 37 91 58 196617 clear \, bang; #N vpatcher 30 70 393 510; #P window setfont "Sans Serif" 9.; #P newex 57 100 41 196617 route 1; #P newex 57 77 42 196617 zl rot 1; #P outlet 225 369 15 0; #P inlet 57 12 15 0; #P newex 57 122 65 196617 vexpr $i1/4; #P newex 225 325 75 196617 prepend setcell; #P newex 225 304 63 196617 pack 0 0 s 0; #P message 292 276 14 196617 0; #P message 264 276 26 196617 255; #P newex 264 252 40 196617 sel 0 1; #P newex 264 230 41 196617 == 255; #P newex 225 186 51 196617 route cell; #P newex 57 55 49 196617 zl slice 3; #P newex 225 206 49 196617 zl slice 3; #P newex 57 32 63 196617 route mouse; #P newex 57 164 178 196617 jit.matrix life2 1 char 40 30 @thru 1; #P newex 57 141 75 196617 prepend getcell; #P newex 225 346 27 196617 t b l; #P connect 14 0 3 0; #P connect 3 0 5 0; #P connect 5 0 16 0; #P connect 16 0 17 0; #P connect 17 0 13 0; #P connect 13 0 1 0; #P connect 1 0 2 0; #P fasten 0 1 2 0 247 397 38 397 38 161 62 161; #P connect 2 1 6 0; #P connect 6 0 4 0; #P connect 4 0 11 0; #P connect 11 0 12 0; #P connect 12 0 0 0; #P connect 0 0 15 0; #P connect 4 1 7 0; #P connect 7 0 8 0; #P connect 8 0 9 0; #P fasten 9 0 11 3 269 297 281 297; #P fasten 10 0 11 3 297 297 281 297; #P fasten 8 1 10 0 284 272 297 272; #P pop; #P newobj 247 274 55 196617 p celldraw; #P button 69 42 15 0; #P user jit.pwindow 96 143 162 122 0 1 0 0 1 0; #P newex 97 114 115 196617 jit.matrix life2 @thru 1; #P newex 97 67 139 196617 jit.matrix life2 1 char 40 30; #P toggle 97 21 15 0; #P newex 97 42 50 196617 metro 50; #P newex 97 90 55 196617 jit.conway; #B color 5; #P window linecount 2; #P comment 108 269 130 196617 ? draw in the pwindow to add 'live' cells.; #P window linecount 1; #P comment 289 25 100 196617 ? some patterns.; #P window linecount 3; #P comment 11 154 67 196617 dead world (no change or oscillation).; #P fasten 3 0 19 0 102 110 17 110; #P connect 19 0 20 0; #P connect 5 0 4 0; #P fasten 9 0 6 0 74 62 102 62; #P connect 4 0 6 0; #P connect 6 0 3 0; #P connect 3 0 7 0; #P fasten 11 0 7 0 42 110 102 110; #P fasten 10 0 7 0 252 301 89 301 89 110 102 110; #P fasten 17 0 7 0 294 110 102 110; #P connect 7 0 8 0; #P connect 8 1 10 0; #P connect 18 0 16 0; #P connect 16 0 17 0; #P pop; From Thinksamuel at yahoo.com Sat Mar 1 20:14:09 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Sat Mar 1 20:14:12 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <202f4.47c9a7b3@www.cycling74.com> Message-ID: <20339.47ca1b80@www.cycling74.com> anyway, your solution seems to work good enough for now. I will be using this printed list to get my notes. Would it be possible to export the printed text in the max window to an excellsheet or so, then I can look easier which notes are common in every change of generation. From luca.iacomino at gmail.com Sun Mar 2 05:27:41 2008 From: luca.iacomino at gmail.com (Luca) Date: Sun Mar 2 05:27:41 2008 Subject: [jitter] Re: Flash in Jitter In-Reply-To: <1b40b.46ae6a58@www.cycling74.com> Message-ID: <20344.47ca9d3c@www.cycling74.com> Sorry for my ignorance... With the flashserver examples given when downloading flashserver I can easily read data from the .swf movies to max but I cannot seem to send anything from Max to the swf movie... can someone help me out please.... From yacine at collectifs.net Sun Mar 2 06:28:48 2008 From: yacine at collectifs.net (yacine sebti) Date: Sun Mar 2 06:29:09 2008 Subject: [jitter] Re: tracking pixels in a matrix and output as individual numbers or list In-Reply-To: <20339.47ca1b80@www.cycling74.com> References: <20339.47ca1b80@www.cycling74.com> Message-ID: <64DC134B-9D79-4FDF-B543-2201D6282576@collectifs.net> the [print] was only there to illustrate. if you don't know about the [coll] I strongly recommend you spend some time reading its help file and especially the read, write & dump messages. anyways, I m out of this thread, good luck! //yac > > anyway, your solution seems to work good enough for now. I will be > using this printed list to get my notes. Would it be possible to > export the printed text in the max window to an excellsheet or so, > then I can look easier which notes are common in every change of > generation. > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From splash-music at gmx.ch Sun Mar 2 10:21:47 2008 From: splash-music at gmx.ch (ATH) Date: Sun Mar 2 10:21:50 2008 Subject: [jitter] jit.gl.model Message-ID: <20362.47cae22a@www.cycling74.com> hi, I use several objects and gridshapes in one window. How can i define wich object or gridshape is on top of the other? I defined a videoplane, but where ever i position it it always covers other objects. kind regards and thanks for help From doktorp at mac.com Sun Mar 2 10:34:25 2008 From: doktorp at mac.com (vade) Date: Sun Mar 2 10:34:30 2008 Subject: [jitter] jit.gl.model In-Reply-To: <20362.47cae22a@www.cycling74.com> References: <20362.47cae22a@www.cycling74.com> Message-ID: <4FEDFDB0-2486-44B9-9215-FC096DBDFCF0@mac.com> @layer or @automatic search the archives or the tutorials, this has been repeated many times. On Mar 2, 2008, at 12:21 PM, ATH wrote: > > hi, > I use several objects and gridshapes in one window. How can i define > wich object or gridshape is on top of the other? > I defined a videoplane, but where ever i position it it always > covers other objects. > > kind regards and thanks for help > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From aroth21 at rogers.com Sun Mar 2 13:33:08 2008 From: aroth21 at rogers.com (Andrew Roth) Date: Sun Mar 2 13:33:10 2008 Subject: [jitter] optimizing ARGB video workflow: tried Vade's patches Message-ID: <2037a.47cb0f03@www.cycling74.com> I have applied all of Vade's advice that I can but I'm constrained by the external object I'm working with. All inputs to (any 320x240 argb matrix) and outputs from the object must be argb. It accepts a live input (must be ARGB) and overlays multiple 320x240 argb matrixes (jit.qt.movie is the most commonly used). Using the color mode UYVY distorts both the output and the input. I understand the best compression for the videos seems to be motion jpeg at 80%. With six of the right sized movies playing at once I can get about 19 fps on a Mac Pro and 14 fps on a macbook. Are there any improvements I can make to the movies that will speed up the overall framerate? Would putting a speedlim on the overlayed movies be advisable? Thanks. Patch posted below: #P window setfont "Sans Serif" 9.; #P number 132 349 35 9 1 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 132 308 35 9 1 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 131 269 35 9 1 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 130 228 35 9 1 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P user jit.fpsgui 94 540 60 196617 0; #P window linecount 1; #P newex 269 547 219 196617 jit.gl.slab JiTag @automatic 0 @dimscale 2. 1.; #P newex 410 104 35 196617 r met; #P newex 308 523 35 196617 s met; #P newex 278 500 40 196617 t b b b; #P newex 233 597 93 196617 jit.gl.render JiTag; #P newex 233 473 64 196617 t b b l erase; #P newex 253 572 270 196617 jit.gl.videoplane JiTag @automatic 0 @transform_reset 2; #P message 553 81 14 196617 0; #P message 536 81 14 196617 1; #P window setfont "Sans Serif" 12.; #P comment 187 151 25 196620 3.; #P comment 187 78 23 196620 2.; #P comment 187 42 26 196620 1.; #P window setfont "Sans Serif" 9.; #P message 595 153 44 196617 read all; #P user panel 184 150 460 21; #X brgb 255 241 24; #X frgb 0 0 0; #X border 1; #X rounded 0; #X shadow 0; #X done; #P newex 632 419 32 196617 print; #P toggle 234 79 15 0; #P message 661 536 95 196617 CREDITS click here; #P comment 544 521 212 196617 Max/MSP + Jitter: www.cycling74.com; #P window linecount 4; #P comment 544 452 211 196617 JiTag: Limited Release 0.1a Future Cinema 2 York University Augmented Reality Lab Unauthorized use or redistribution of this application or any part thereof is prohibited.; #P window linecount 1; #P comment 543 505 212 196617 ARTag: www.artag.net; #P user panel 534 446 229 111; #X brgb 191 191 191; #X frgb 0 0 0; #X border 1; #X rounded 0; #X shadow 0; #X done; #P toggle 84 397 15 0; #P message 84 418 53 196617 invert \$1; #P newex 233 452 58 196617 jit.dimmap; #P message 130 249 69 196617 chroma_a \$1; #P newex 676 171 20 196617 t b; #P message 638 342 30 196617 read; #P message 637 309 30 196617 read; #P message 639 278 30 196617 read; #P message 638 252 30 196617 read; #P message 638 223 30 196617 read; #P message 638 194 30 196617 read; #P hidden newex 106 160 48 196617 loadbang; #P message 131 367 69 196617 chroma_b \$1; #P message 131 328 69 196617 chroma_g \$1; #P message 131 289 69 196617 chroma_r \$1; #P message 589 342 27 196617 stop; #P message 555 342 31 196617 start; #P message 589 309 27 196617 stop; #P message 555 309 31 196617 start; #P message 589 279 27 196617 stop; #P message 555 279 31 196617 start; #P message 589 251 27 196617 stop; #P message 555 251 31 196617 start; #P message 589 224 27 196617 stop; #P message 555 224 31 196617 start; #P message 541 102 39 196617 vol \$1; #P message 589 195 27 196617 stop; #P message 555 195 31 196617 start; #P newex 348 373 197 196617 jit.qt.movie 320 240 @adapt 1 @unique 1; #P newex 251 201 37 196617 r mov; #P newex 455 130 37 196617 s mov; #P newex 336 340 197 196617 jit.qt.movie 320 240 @adapt 1 @unique 1; #P newex 321 312 197 196617 jit.qt.movie 320 240 @adapt 1 @unique 1; #P newex 306 283 197 196617 jit.qt.movie 320 240 @adapt 1 @unique 1; #P newex 287 256 197 196617 jit.qt.movie 320 240 @adapt 1 @unique 1; #P message 455 103 46 196617 frame 1; #P toggle 106 183 15 0; #P message 106 204 66 196617 livevideo \$1; #P message 505 103 31 196617 clear; #P window linecount 2; #P newex 94 499 130 196617 jit.window JiTag @rect 50 50 670 530 @fsmenubar 0; #P window linecount 1; #P message 122 476 68 196617 fullscreen \$1; #P toggle 105 476 15 0; #P newex 146 455 35 196617 sel 27; #P newex 104 455 40 196617 key; #P newex 234 418 393 196617 fcl.artagcube @tagid1 99 @tagid2 88 @tagid3 77 @tagid4 66 @tagid5 55 @tagid6 44; #P newex 267 228 197 196617 jit.qt.movie 320 240 @adapt 1 @unique 1; #P user jit.fpsgui 233 625 60 196617 0; #P message 353 104 46 196617 settings; #P message 313 104 33 196617 close; #P message 283 44 30 196617 open; #P newex 234 129 195 196617 jit.qt.grab 640 480 @vmode 2 @unique 1; #P window linecount 2; #P comment 455 74 35 196617 Sync Media; #P comment 539 51 100 196617 Media Volume Control; #P comment 125 178 100 196617 Optical or Video See-Through capabilities; 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#P fasten 29 0 27 0 256 335 341 335; #P fasten 41 0 27 0 594 335 341 335; #P fasten 40 0 27 0 560 335 341 335; #P fasten 52 0 27 0 642 335 341 335; #P fasten 29 0 30 0 256 368 353 368; #P fasten 43 0 30 0 594 368 353 368; #P fasten 42 0 30 0 560 368 353 368; #P fasten 53 0 30 0 643 368 353 368; #P fasten 24 0 14 2 292 405 365 405; #P fasten 25 0 14 3 311 405 428 405; #P fasten 78 0 28 0 415 125 460 125; #P fasten 33 0 28 0 546 126 460 126; #P fasten 20 0 28 0 510 126 460 126; #P fasten 23 0 28 0 460 126 460 126; #P fasten 26 0 14 4 326 405 491 405; #P connect 71 0 33 0; #P connect 72 0 33 0; #P fasten 27 0 14 5 341 405 554 405; #P fasten 30 0 14 6 353 405 617 405; #P connect 14 1 65 0; #P fasten 54 0 52 0 681 307 642 307; #P fasten 54 0 48 0 681 192 643 192; #P fasten 54 0 49 0 681 220 643 220; #P fasten 54 0 50 0 681 250 643 250; #P fasten 54 0 53 0 681 340 643 340; #P fasten 54 0 51 0 681 276 644 276; #P fasten 67 0 54 0 600 172 681 172; #P window clipboard copycount 85; From tedor2 at citromail.hu Sun Mar 2 14:24:59 2008 From: tedor2 at citromail.hu (tedor) Date: Sun Mar 2 14:25:01 2008 Subject: [jitter] Smoother look Message-ID: <2037c.47cb1b2a@www.cycling74.com> Dear Reader, I have got a video which I loader into Jitter. It is 640 x 480. Because the low resolution, the full screen projection looks very bad. If I just change the resolution of the jit.matrix or the jit.op. .... these will not help. My query is about how you would make the screen look smoother, which objects could i use to make the video look better, after I changed the output to a higher resolution? All help appreciated, all the best, tEdor From wesley.hoke at gmail.com Sun Mar 2 14:32:48 2008 From: wesley.hoke at gmail.com (Wesley Smith) Date: Sun Mar 2 14:32:50 2008 Subject: [jitter] Smoother look In-Reply-To: <2037c.47cb1b2a@www.cycling74.com> References: <2037c.47cb1b2a@www.cycling74.com> Message-ID: <1079b050803021332m4c1961ccv4e1253e2a62c22f6@mail.gmail.com> Use a videoplane and a texture and turn texture interpolation on. See the texture helpfile and docs for more info. wes On Sun, Mar 2, 2008 at 1:24 PM, tedor wrote: > > Dear Reader, > > I have got a video which I loader into Jitter. It is 640 x 480. Because the low resolution, the full screen projection looks very bad. If I just change the resolution of the jit.matrix or the jit.op. .... these will not help. > My query is about how you would make the screen look smoother, which objects could i use to make the video look better, after I changed the output to a higher resolution? > > All help appreciated, > all the best, > > tEdor > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > From wschalle at gmail.com Sun Mar 2 21:50:03 2008 From: wschalle at gmail.com (bill) Date: Sun Mar 2 21:50:05 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2039b.47cb6f29@www.cycling74.com> Message-ID: <203a2.47cb837b@www.cycling74.com> Just to clarify the hardware I'm using is as follows: Celeron D 3.06 Ghz 1 MB DDR pc3200 ram 2x Geforce 6200 w/256 MB Vram -- PCI I know that this hardware setup was quite underestimated, I've ordered a Pentium D dual core proc to replace the celeron (haha celeron yeah right). I've also got another gig of ram coming. Basically I just want this to run as well as humanly possible. I'm hoping to have at least 15 fps... more would be a bonus. Thanks again! From snites5000 at gmail.com Mon Mar 3 00:37:28 2008 From: snites5000 at gmail.com (nk_snyder) Date: Mon Mar 3 00:37:31 2008 Subject: [jitter] Motion Tracking | Matrix Scanning Message-ID: <203ac.47cbaab7@www.cycling74.com> My project: Using a camera placed on the top of a room, I want to use frame differencing to determine how many people are in the space. Depending on the amount of people in the space being tracked (or the amount of whitespace on black) I would like Jitter to light a different colored light through a MIDI Light Controller. My issues: Has anyone improved upon the frame differencing/threshold so that the camera is not as grainy? Is there anyway to smooth that out? How do I ask Jitter to scan the matrix and look for what percentage of the pixels are white versus which are black in real time? (Assuming black is the background and white in a mobile entity) This is a way to tell my MIDI Light Controller that the room is, let's say, 75% full, light the red lamp. Research: I have completed most of the Jitter tutorials and downloaded the jit.cv library. I have also done an extensive search in the forums for "frame differencing", "motion tracking", and "optical flow". I have tested patches found in these posts. I have found a few that do frame differencing to my liking, but the smoothness of the background constant and the actual motion was very very grainy. ------------------------ I am very new to Jitter, about three days in, and need a little bit of help. Can anyone point me in the right direction to my issues? I'm primarily interested in the second issue since I have already found/played with/tweaked a quasi-working differencing imaging patch...but any info for getting rid of the graininess of the camera would also be a massive help. Thanks and sorry for the novel, ~TSG From gustave433 at yahoo.fr Mon Mar 3 03:39:03 2008 From: gustave433 at yahoo.fr (Jean-Marc Pelletier) Date: Mon Mar 3 03:39:05 2008 Subject: [jitter] cv.jit 1.6 beta 1 release Message-ID: <203bd.47cbd545@www.cycling74.com> This is to let you know that I have released a new update to the cv.jit computer vision library. http://www.iamas.ac.jp/~jovan02/cv/ Version 1.6 is now distributed as a true universal binary on OSX. Apart from that, there are relatively few changes. Two new externals have been added: cv.jit.shift implements the MeanShift and CAMShift trackers which allow for relatively efficient and robust tracking of regions in a greyscale image. cv.jit.resize, well, resizes. Since bicubic interpolation is used, down-sampled matrices will appear anti-aliased. Some minor changes to existing objects: There is now no limit to the number of points cv.jit.track can track at the same time. Of course, you should expect sluggish performance for very large number of points but 255 is no longer a hard-coded limit. You can now query cv.jit.faces for the number of detected faces. This makes it easier to filter the dummy matrices that are output when no face has been detected. cv.jit.features can now also compute features with sub-pixel accuracy for better tracking initialization. On OSX, cv.jit.erode and cv.jit.dilate now use Core Image which means they now run much, much faster. A number of bugs have also been fixed. This first beta has been tested on Windows XP, Mac OS 10.4 with both Intel and PPC machines. It has not yet been tested on Vista or OS 10.5, though I do not think there should be any problem. As always, I appreciate bug reports and comments! Hope this will come useful. Jean-Marc From wugmump at mac.com Mon Mar 3 06:41:35 2008 From: wugmump at mac.com (joshua goldberg) Date: Mon Mar 3 06:42:00 2008 Subject: [jitter] jit.qt.record In-Reply-To: References: <21391659-3A2A-41CE-8EF8-BDECA3062852@anechoicmedia.com> <2081D6DC-CDF5-49A1-9281-7CCC424F4D13@anechoicmedia.com> <55E032FE-74E5-4EF1-BE0D-3949127663FF@gmail.com> Message-ID: whenever i am unsure about a path name, i use this quick and dirty and EXTREMELY lazy method: i open the helpfile for dropfile, and drag a file in the same directory into the dropfile and copy the path. On Feb 25, 2008, at 6:14 PM, Kim Cascone wrote: > ah ha...that did the trick! thanks Barry! > :))) > > On Feb 25, 2008, at 2:42 PM, barry threw wrote: > >> You want to prepend the drive name. >> >> Example: >> >> "MyDrive:/Users/barry/movies" >> >> b >> >> On Feb 25, 2008, at 2:07 PM, Kim Cascone wrote: >> >>> nope ? no spaces used in naming anything on my system >>> usually you use 'quotes' for filepaths containing spaces >>> I also added the volume in my file prefs >>> I haven't tried using a relative path yet though... >>> >>> On Feb 25, 2008, at 1:42 PM, eth1394 wrote: >>> >>>> is your main harddrive named anything like "Macintosh HD"? >>>> >>>> I recently noticed that Max really doesn't like filepaths that >>>> contain spaces such as above, and this seems to affect also >>>> filepaths to other disks. >>>> >>>> after I renamed the main harddrive too a good unix-compatible >>>> name, suddenly everything was working. >>>> >>>> >>>>> I have a question: >>>>> what would be the best way to render out a movie using the >>>>> 'write' command (using the jit.qt.record object) to another >>>>> volume? >>>>> I tried entering an absolute path in front of the filename but >>>>> nothing happened: >>>>> /Volumes/myhd/video/mymovie >>>>> is there some other way to write out a movie to a volume hanging >>>>> off the root? >>>>> >>>>> config: >>>>> OS X 10.4.11 >>>>> G4 PB 1.67GHz >>>>> ========= >>>>> Max/MSP 4.6.3 >>>>> Jitter 1.6.3 >>>>> Pluggo 3.6.0 >>>>> Soundflower 1.2 >>>> _______________________________________________ >>>> jitter mailing list >>>> jitter@cycling74.com >>>> http://www.cycling74.com/mailman/listinfo/jitter >>> >>> >>> _______________________________________________ >>> jitter mailing list >>> jitter@cycling74.com >>> http://www.cycling74.com/mailman/listinfo/jitter >> >> barry threw >> Media Art and Technology >> >> San Francisco, CA >> Work: 857-544-3967 >> Email: bthrew (at) gmail (dot) com >> Web: www.barrythrew.com >> >> >> _______________________________________________ >> jitter mailing list >> jitter@cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter > > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From davmazo at gmail.com Mon Mar 3 07:13:55 2008 From: davmazo at gmail.com (David Dalmazzo) Date: Mon Mar 3 07:14:00 2008 Subject: [jitter] Motion JPG B 1400 x 784 running Jitter Message-ID: <203d6.47cc07a1@www.cycling74.com> Hi, I'm working in a project with videos compressed using Motion JPG B. The videos have the size 1400 x 784. I'm trying to run two videos in a Mac Pro machine that are working good, but I have some short frame delays with more or less 20fps. Somebody knows how I could fix that frame delays? Thanks David From wugmump at mac.com Mon Mar 3 07:25:41 2008 From: wugmump at mac.com (joshua goldberg) Date: Mon Mar 3 07:25:44 2008 Subject: [jitter] Motion JPG B 1400 x 784 running Jitter In-Reply-To: <203d6.47cc07a1@www.cycling74.com> References: <203d6.47cc07a1@www.cycling74.com> Message-ID: <056E1B35-B4BB-474C-A7DB-97399ED193D3@mac.com> how are you mixing these? On Mar 3, 2008, at 9:13 AM, David Dalmazzo wrote: > > Hi, > I'm working in a project with videos compressed using Motion JPG B. > The videos have the size 1400 x 784. > I'm trying to run two videos in a Mac Pro machine that are working > good, but I have some short frame delays with more or less 20fps. > Somebody knows how I could fix that frame delays? > Thanks > David > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From yair99 at gmail.com Mon Mar 3 07:40:44 2008 From: yair99 at gmail.com (yair reshef) Date: Mon Mar 3 07:40:56 2008 Subject: [jitter] cv.jit 1.6 beta 1 release In-Reply-To: <203bd.47cbd545@www.cycling74.com> References: <203bd.47cbd545@www.cycling74.com> Message-ID: <1b1605c20803030640w5f8147d3vbaa07e02140dc40f@mail.gmail.com> thank you Jean-Marc, always a pleasure to use cv.jit objects. i'm also happy to see the cv.jit.faces which i couldn't get to work on windows seems to be working well now. cant wait to try it outside in the real. thanks again for the cv.jit packge which is one of the core attributes of jittering. yair On Mon, Mar 3, 2008 at 12:39 PM, Jean-Marc Pelletier wrote: > > This is to let you know that I have released a new update to the cv.jitcomputer vision library. > > http://www.iamas.ac.jp/~jovan02/cv/ > > Version 1.6 is now distributed as a true universal binary on OSX. > > Apart from that, there are relatively few changes. > > Two new externals have been added: > > cv.jit.shift implements the MeanShift and CAMShift trackers which allow > for relatively efficient and robust tracking of regions in a greyscale > image. > > cv.jit.resize, well, resizes. Since bicubic interpolation is used, > down-sampled matrices will appear anti-aliased. > > Some minor changes to existing objects: > > There is now no limit to the number of points cv.jit.track can track at > the same time. Of course, you should expect sluggish performance for very > large number of points but 255 is no longer a hard-coded limit. > > You can now query cv.jit.faces for the number of detected faces. This > makes it easier to filter the dummy matrices that are output when no face > has been detected. > > cv.jit.features can now also compute features with sub-pixel accuracy for > better tracking initialization. > > On OSX, cv.jit.erode and cv.jit.dilate now use Core Image which means they > now run much, much faster. > > A number of bugs have also been fixed. > > This first beta has been tested on Windows XP, Mac OS 10.4 with both Intel > and PPC machines. It has not yet been tested on Vista or OS 10.5, though I > do not think there should be any problem. > > As always, I appreciate bug reports and comments! > > Hope this will come useful. > > > Jean-Marc > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080303/9bfd290a/attachment.htm From tedor2 at citromail.hu Mon Mar 3 07:52:16 2008 From: tedor2 at citromail.hu (tedor) Date: Mon Mar 3 07:52:18 2008 Subject: [jitter] Smoother look In-Reply-To: <1079b050803021332m4c1961ccv4e1253e2a62c22f6@mail.gmail.com> Message-ID: <203dd.47cc10a0@www.cycling74.com> thanks Wesley! From davmazo at gmail.com Mon Mar 3 08:44:53 2008 From: davmazo at gmail.com (David Dalmazzo) Date: Mon Mar 3 08:44:55 2008 Subject: [jitter] Re: Motion JPG B 1400 x 784 running Jitter In-Reply-To: <056E1B35-B4BB-474C-A7DB-97399ED193D3@mac.com> Message-ID: <203e8.47cc1cf5@www.cycling74.com> I have two jit.windows directly from the two jit.qt.movie From ed at edpurver.com Mon Mar 3 09:07:35 2008 From: ed at edpurver.com (Ed Purver) Date: Mon Mar 3 09:07:40 2008 Subject: [jitter] firewire adapter In-Reply-To: References: <2012d.47c58082@www.cycling74.com> <4CC3FEC9-5036-4D9A-B354-0663E107085C@googlemail.com> <369E0589-8296-4670-949F-97A6F59264BC@thierryfournier.net> <1b1605c20802280030h7a0b15e1mb34571dfd5a00189@mail.gmail.com> Message-ID: Has anyone used Unibrain's firewire 800 optical repeater? http://unibrain.com/Products/p1394/GOF.htm I'm thinking of using it on a project and I'm curious if anyone has experience with it thanks Ed On Feb 28, 2008, at 3:47 AM, Thierry Fournier wrote: > Yes, but it depends from your goals and the cam you use : BNC and a > DFG1394 is fine and makes you work with analog cams and a PAL > input, FW cams allows you to work at different and/or higher frame > rates and/or resolutions. > > And, Yair, you were lucky because we, had some latency and frame > loss last year with Unibrain repeaters... I stated that they are > not as stable as the industrial ones. > > Best > Th > > ---------------------------------------- > Thierry Fournier > http://www.thierryfournier.net > > > > > Le 28 f?vr. 08 ? 09:30, yair reshef a ?crit : > >> contrary to published specs, i bought a 10m fw cable from unibrain >> (30$) ages ago and it never failed to work, including supplying >> power and at harsh outdoor conditions. the 4.5m limit is not. >> for longer runs i prefer a dfg1934 A/D and a BNC. >> >> On Thu, Feb 28, 2008 at 8:55 AM, Thierry Fournier >> wrote: >> Hi Hans, >> >> I got this problem several times, and we solved it as we bought >> professional FW cables and industrial repeaters. The cables are 10 m >> long, you can plug up to 3 cables and 2 repeaters. It's expensive (a >> 10m cable = 51 euros HT, a repeater = 79 euro HT, so a 20 m >> connection costs 216 euros TTC), but much cheaper than a >> professionnal fiber-optic extender which costs around 600 euros. We >> used it in an installation, we had 2 x 10 m with a 640 x 480 FW cam @ >> 60fps, no trouble. >> >> No advertising :-) but if you are always in France you can ask Imasys >> for that (www.imasys.fr), they distribute the Stemmer products >> (www.stemmer-imaging-group.com). The product references are KAB >> FIREWIRE-10M and ZUB IEEE1394A-REPEATER-INLINE. >> >> hth. >> >> Best, >> >> Thierry >> >> ---------------------------------------- >> Thierry Fournier >> http://www.thierryfournier.net >> >> >> >> >> Le 27 f?vr. 08 ? 21:01, Piet Johan Meyer a ?crit : >> >> > >> > On 27.02.2008, at 16:23, Hans Mittendorf wrote: >> > >> >> For a project I need to extend my iSight camera. I bought an >> >> adapter 6F/6F to connect a long firewire cable to a hub but I do >> >> not get the signal through. When I plug direct it works. Has >> >> somebody an explanation for that? >> > >> > Firewire 400 (IEEE 1394a) has a maximum cable length of 4.5m (that >> > includes data and electricity streams). If your hub functions as an >> > active repeater then you can daisy-chain to a max length of 9m. If >> > your cable lengths are 4.5m or shorter, your hub might not provide >> > the iSight with the 500mV it needs to function. >> > >> > If you need to bridge over a longer distance you'll probably have >> > to look into using a fiber-optic extender for example the gefen >> > firewire extender (30ft to 300ft / 10m to 100m). Unfortunately, >> > those things are pretty expensive. Alternatively, you'll could use >> > a second computer to stream your video over a network or use some >> > old firewire harddrives as active repeaters. >> > >> > Cheers, >> > >> > Piet >> > >> > >> > >> > _______________________________________________ >> > jitter mailing list >> > jitter@cycling74.com >> > http://www.cycling74.com/mailman/listinfo/jitter >> >> >> _______________________________________________ >> jitter mailing list >> jitter@cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter >> >> _______________________________________________ >> jitter mailing list >> jitter@cycling74.com >> http://www.cycling74.com/mailman/listinfo/jitter > > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From wugmump at mac.com Mon Mar 3 09:08:23 2008 From: wugmump at mac.com (joshua goldberg) Date: Mon Mar 3 09:08:33 2008 Subject: [jitter] Re: Motion JPG B 1400 x 784 running Jitter In-Reply-To: <203e8.47cc1cf5@www.cycling74.com> References: <203e8.47cc1cf5@www.cycling74.com> Message-ID: <1B8F0B4A-91BC-42FA-8003-4AC7EDD7FC77@mac.com> you're going to want to read vade's tutorials on how to display quicktime FAST. http://abstrakt.vade.info/?p=147 On Mar 3, 2008, at 10:44 AM, David Dalmazzo wrote: > > I have two jit.windows directly from the two jit.qt.movie > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From ed at edpurver.com Mon Mar 3 09:24:45 2008 From: ed at edpurver.com (Ed Purver) Date: Mon Mar 3 09:24:49 2008 Subject: [jitter] Motion Tracking | Matrix Scanning In-Reply-To: <203ac.47cbaab7@www.cycling74.com> References: <203ac.47cbaab7@www.cycling74.com> Message-ID: If you are using Jean-Marc's cv.jit libraries ,then look at his help files for cv.jit.open and cv.jit.close to help with noise removal on the processing side. also look at his help file for cv.jit.blobs.centroids and try changing the thresholds to the op object and the cv.jit.label object. hopethathelps ed ps jean-marc rules On Mar 3, 2008, at 2:37 AM, nk_snyder wrote: > > My project: > > Using a camera placed on the top of a room, I want to use frame > differencing to determine how many people are in the space. > Depending on the amount of people in the space being tracked (or > the amount of whitespace on black) I would like Jitter to light a > different colored light through a MIDI Light Controller. > > My issues: > Has anyone improved upon the frame differencing/threshold so that > the camera is not as grainy? Is there anyway to smooth that out? > > How do I ask Jitter to scan the matrix and look for what percentage > of the pixels are white versus which are black in real time? > (Assuming black is the background and white in a mobile entity) > This is a way to tell my MIDI Light Controller that the room is, > let's say, 75% full, light the red lamp. > > Research: > I have completed most of the Jitter tutorials and downloaded the > jit.cv library. > > I have also done an extensive search in the forums for "frame > differencing", "motion tracking", and "optical flow". I have tested > patches found in these posts. I have found a few that do frame > differencing to my liking, but the smoothness of the background > constant and the actual motion was very very grainy. > > ------------------------ > > I am very new to Jitter, about three days in, and need a little bit > of help. Can anyone point me in the right direction to my issues? > I'm primarily interested in the second issue since I have already > found/played with/tweaked a quasi-working differencing imaging > patch...but any info for getting rid of the graininess of the > camera would also be a massive help. > > Thanks and sorry for the novel, > ~TSG > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From yair99 at gmail.com Mon Mar 3 09:42:26 2008 From: yair99 at gmail.com (yair reshef) Date: Mon Mar 3 09:42:32 2008 Subject: [jitter] cv.jit 1.6 beta 1 release In-Reply-To: <1b1605c20803030640w5f8147d3vbaa07e02140dc40f@mail.gmail.com> References: <203bd.47cbd545@www.cycling74.com> <1b1605c20803030640w5f8147d3vbaa07e02140dc40f@mail.gmail.com> Message-ID: <1b1605c20803030842x3eb1b078n89a49919ef9d93b1@mail.gmail.com> a quick one, this patch will down-res a 640x480 camera grab to 80x60, detect a face and output a face using the higher res. one minor problem, on windows i had to add the cv.jit-support\data subdir to the search dir as cv.jit.faces faild to find the detection model by itself. this is for windows, to make it work on mac change the [jit.dx.grab] to [ jit.qt.grab] #P window setfont "Sans Serif" 9.; #P window linecount 4; #P comment 197 407 152 9109513 caution windows users- add cv.jit-support/DATA subdir to your file prefernnces as cv.jit.faces doesnt seem to know about it.; #P window linecount 1; #P newex 238 364 26 9109513 print; #P message 44 340 159 9109513 srcdimstart \$1 \$2 \, srcdimend \$3 \$4; #P newex 219 314 56 9109513 vexpr $i1*8; #P newex 219 270 80 9109513 jit.matrix @thru 0; #P message 103 55 30 9109513 close; #P newex 219 291 40 9109513 jit.iter; #P newex 149 243 28 9109513 sel 1; #P newex 131 221 46 9109513 change 1; #P message 123 146 53 9109513 getnfaces; #P newex 131 199 66 9109513 route nfaces; #P newex 27 386 43 9109513 qlim 250; #P user jit.pwindow 26 407 162 122 0 0 0 0 1 0; #P message 73 55 28 9109513 open; #P newex 219 124 66 9109513 jit.rgb2luma; #P newex 27 364 208 9109513 jit.matrix 4 char 640 480 @thru 0 @usesrcdim 1; #P newex 27 97 203 9109513 t l b l; #P newex 319 228 43 9109513 qlim 250; #P newex 319 207 89 9109513 cv.jit.faces.draw; #P newex 219 146 142 9109513 jit.matrix 1 char 80 60 @adapt 0; #P user jit.pwindow 318 248 82 62 0 0 0 0 1 0; #P newex 219 171 62 9109513 cv.jit.faces; #P toggle 26 37 15 0; #P newex 26 55 46 9109513 metro 2; #P newex 26 76 180 9109513 jit.dx.grab 640 480 @unique 1 @format 4; #P window setfont "Sans Serif" 12.; #P comment 144 44 163 9109516 output matrix if face detected; #P window setfont "Sans Serif" 9.; #P comment 211 78 142 9109513 fire-i Y411 \, 640x480; #P fasten 24 0 11 0 49 361 32 361; #P fasten 24 0 25 0 49 361 243 361; #P connect 7 0 5 0; #P fasten 7 0 8 1 224 167 403 167; #P connect 9 0 6 0; #P connect 8 0 9 0; #P connect 5 0 22 0; #P fasten 5 0 8 0 224 201 324 201; #P fasten 20 0 23 0 224 310; #P fasten 22 0 20 0 224 291 224 291; #P fasten 19 0 11 0 154 267 32 267; #P fasten 19 0 22 0 154 267 224 267; #P fasten 17 0 5 0 128 168 224 168; #P connect 12 0 7 0; #P connect 10 2 12 0; #P connect 18 1 19 0; #P fasten 16 0 18 0 136 221 136 221; #P fasten 5 1 16 0 276 195 136 195; #P connect 10 1 17 0; #P fasten 23 0 24 0 224 336 49 336; #P connect 15 0 14 0; #P connect 11 0 15 0; #P connect 10 0 11 0; #P connect 2 0 10 0; #P fasten 21 0 2 0 108 75 31 75; #P fasten 13 0 2 0 78 75 31 75; #P connect 3 0 2 0; #P connect 4 0 3 0; #P window clipboard copycount 27; On Mon, Mar 3, 2008 at 4:40 PM, yair reshef wrote: > thank you Jean-Marc, always a pleasure to use cv.jit objects. > i'm also happy to see the cv.jit.faces which i couldn't get to work on > windows seems to be working well now. cant wait to try it outside in the > real. > > thanks again for the cv.jit packge which is one of the core attributes of > jittering. > > yair > > > On Mon, Mar 3, 2008 at 12:39 PM, Jean-Marc Pelletier > wrote: > > > > > This is to let you know that I have released a new update to the cv.jitcomputer vision library. > > > > http://www.iamas.ac.jp/~jovan02/cv/ > > > > Version 1.6 is now distributed as a true universal binary on OSX. > > > > Apart from that, there are relatively few changes. > > > > Two new externals have been added: > > > > cv.jit.shift implements the MeanShift and CAMShift trackers which allow > > for relatively efficient and robust tracking of regions in a greyscale > > image. > > > > cv.jit.resize, well, resizes. Since bicubic interpolation is used, > > down-sampled matrices will appear anti-aliased. > > > > Some minor changes to existing objects: > > > > There is now no limit to the number of points cv.jit.track can track at > > the same time. Of course, you should expect sluggish performance for very > > large number of points but 255 is no longer a hard-coded limit. > > > > You can now query cv.jit.faces for the number of detected faces. This > > makes it easier to filter the dummy matrices that are output when no face > > has been detected. > > > > cv.jit.features can now also compute features with sub-pixel accuracy > > for better tracking initialization. > > > > On OSX, cv.jit.erode and cv.jit.dilate now use Core Image which means > > they now run much, much faster. > > > > A number of bugs have also been fixed. > > > > This first beta has been tested on Windows XP, Mac OS 10.4 with both > > Intel and PPC machines. It has not yet been tested on Vista or OS 10.5, > > though I do not think there should be any problem. > > > > As always, I appreciate bug reports and comments! > > > > Hope this will come useful. > > > > > > Jean-Marc > > _______________________________________________ > > jitter mailing list > > jitter@cycling74.com > > http://www.cycling74.com/mailman/listinfo/jitter > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080303/4e7c1214/attachment.htm From wschalle at gmail.com Mon Mar 3 10:01:35 2008 From: wschalle at gmail.com (bill) Date: Mon Mar 3 10:01:38 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2039b.47cb6f29@www.cycling74.com> Message-ID: <203fc.47cc2eef@www.cycling74.com> Is there a way to send a texture to the video card once, and from then on apply the textures to the video plane and then use a shader to crossfade between them? I'm having a hard time wrapping my head around how to use textures efficiently to do what I'm trying to do. From ed at edpurver.com Mon Mar 3 11:33:29 2008 From: ed at edpurver.com (Ed Purver) Date: Mon Mar 3 11:33:30 2008 Subject: [jitter] Re: Motion Tracking | Matrix Scanning In-Reply-To: <203ac.47cbaab7@www.cycling74.com> Message-ID: <20404.47cc4479@www.cycling74.com> and for your second issue, jit.3m is your friend. it will give you the mean value for your black & white tracking video matrix (which will presumably rise as more people are in the room). OR, if you are using a cv.jit.blobs object you could run the cv.jit.label object into a jit.3m and watch the max value to see how many blobs the camera sees. good luck From doktorp at mac.com Mon Mar 3 11:48:50 2008 From: doktorp at mac.com (vade) Date: Mon Mar 3 11:49:00 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <203fc.47cc2eef@www.cycling74.com> References: <203fc.47cc2eef@www.cycling74.com> Message-ID: if you want to send a texture to a video card once, make a jit.gl.texture object, and send a matrix to it once... what does "once" mean? bang it once ONEBANG -> matrix stuff that is your bitmap texture -> jit.gl.texture @name MYTEXTURE IE, dont use metro since metro REPEATS. and then wire/patchj the texture where you want it like normal. its that simple :) On Mar 3, 2008, at 12:01 PM, bill wrote: > > Is there a way to send a texture to the video card once, and from > then on apply the textures to the video plane and then use a shader > to crossfade between them? > > I'm having a hard time wrapping my head around how to use textures > efficiently to do what I'm trying to do. > > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From ed at edpurver.com Mon Mar 3 12:04:47 2008 From: ed at edpurver.com (Ed Purver) Date: Mon Mar 3 12:04:49 2008 Subject: [jitter] Re: extracting timecode using jit.qt.movie In-Reply-To: <2001d.47c31fb0@www.cycling74.com> Message-ID: <20408.47cc4bce@www.cycling74.com> quick hack re the time code issue... the gettime message will give you the current frame of your movie. just do the necessary math on it according to the framerate of your source movie to translate it to timecode. then maybe you can send your data into a coll via a pack object? max v2; #N vpatcher 782 90 1382 490; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P message 76 125 44 196617 gettime; #P user jit.pwindow 47 262 82 62 0 1 0 0 1 0; #P flonum 101 223 84 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 101 197 57 196617 route time; #P message 168 105 30 196617 read; #P newex 48 170 63 196617 jit.qt.movie; #P toggle 48 69 15 0; #P newex 48 91 52 196617 metro 33; #P connect 1 0 0 0; #P connect 0 0 2 0; #P fasten 7 0 2 0 81 149 53 149; #P fasten 3 0 2 0 173 149 53 149; #P connect 2 0 6 0; #P fasten 0 0 7 0 53 117 81 117; #P connect 2 1 4 0; #P connect 4 0 5 0; #P pop; From splash-music at gmx.ch Mon Mar 3 12:19:06 2008 From: splash-music at gmx.ch (ATH) Date: Mon Mar 3 12:19:11 2008 Subject: [jitter] jit.gl.gridshape Message-ID: <2040b.47cc4f29@www.cycling74.com> Hi, In the Patch below I have Installed a gridshape cube and i tried to put on the cube two little bowles. However if I put the position of the camera left of the cube, the bowles suddenly appear left of the cube, if I go with the camera position to the right, the spheres are right of the cube, although the spheres have the same x position (0) as the cube. Shouldn't the spheres stay on that cube? Or if not, how would I be able to accomplish this. From any view the spheres should stay on the cube. Kind regards and thanx for help sta -------------- next part -------------- A non-text attachment was scrubbed... Name: Fatamorgana_Forum Type: application/octet-stream Size: 4716 bytes Desc: not available Url : http://www.cycling74.com/pipermail/jitter/attachments/20080303/2232a898/Fatamorgana_Forum.obj From pr at thisserver.de Mon Mar 3 12:25:16 2008 From: pr at thisserver.de (John Dekron) Date: Mon Mar 3 12:25:22 2008 Subject: [jitter] Re: Motion JPG B 1400 x 784 running Jitter In-Reply-To: <203e8.47cc1cf5@www.cycling74.com> References: <203e8.47cc1cf5@www.cycling74.com> Message-ID: <47CC509C.4010001@thisserver.de> David Dalmazzo schrieb: > I have two jit.windows directly from the two jit.qt.movie > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > In this case you should use the "direct to window" method. I am doing a project right now that displays 6 1366 * 768 Videos form a Mac Pro. no problem with direct to window. John. From wschalle at gmail.com Mon Mar 3 14:00:40 2008 From: wschalle at gmail.com (bill) Date: Mon Mar 3 14:00:44 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2039b.47cb6f29@www.cycling74.com> Message-ID: <2041d.47cc66f8@www.cycling74.com> Like this? I thought I might use something like uyvy colormode, but if I'm not passing video does it matter? Are there any other things I could do to this patch to boost the framerate? I've looked at all your patches vade and I don't see anything else that would apply... Hopefully that Pentium D will save my day, but right now the framerate on my crappy celeron is a dismal 4.5 fps... Thanks for your help. #P window setfont "Sans Serif" 9.; #P user jit.fpsgui 51 217 60 9109513 0; #P window linecount 1; #P newex 282 146 27 9109513 t b b; #P message 778 175 52 9109513 read \, bang; #P message 710 104 52 9109513 read \, bang; #P newex 778 200 101 9109513 jit.qt.movie 1024 1024; #P newex 710 127 101 9109513 jit.qt.movie 1024 1024; #P message 483 176 52 9109513 read \, bang; #P message 428 105 52 9109513 read \, bang; #P newex 483 201 101 9109513 jit.qt.movie 1024 1024; #P newex 428 128 101 9109513 jit.qt.movie 1024 1024; #P number 371 35 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 1007 333 242 9109513 jit.gl.videoplane third @transform_reset 2 @automatic 0; #P newex 710 332 254 9109513 jit.gl.videoplane second @transform_reset 2 @automatic 0; #P newex 428 333 241 9109513 jit.gl.videoplane first @transform_reset 2 @automatic 0; #P message 350 229 81 9109513 param amount \$1; #P message 331 184 85 9109513 read co.normal.jxs; #P newex 51 127 75 9109513 jit.gl.render third; #P newex 51 154 87 9109513 jit.gl.render second; #P newex 51 181 74 9109513 jit.gl.render first; #P newex 0 91 53 9109513 t b b erase; #P message 1063 177 52 9109513 read \, bang; #P message 1007 106 52 9109513 read \, bang; #P newex 1007 292 127 9109513 jit.gl.slab third @automatic 0; #P newex 1063 202 101 9109513 jit.qt.movie 1024 1024; #P newex 1007 129 101 9109513 jit.qt.movie 1024 1024; #P newex 75 302 193 9109513 jit.window third @floating 1 @size 1024 1024; #P newex 710 290 139 9109513 jit.gl.slab second @automatic 0; #P newex 75 277 205 9109513 jit.window second @floating 1 @size 1024 1024; #P toggle 331 30 15 0; #P newex 428 291 126 9109513 jit.gl.slab first @automatic 0; #P newex 75 253 192 9109513 jit.window first @floating 1 @size 1024 1024; #P newex 331 58 50 9109513 qmetro 33; #P flonum 350 207 35 9 0. 1. 3 139 0 0 0 221 221 221 222 222 222 0 0 0; #P fasten 31 1 3 0 304 276 433 276; #P fasten 31 1 6 0 304 276 715 276; #P fasten 31 1 10 0 304 276 1012 276; #P fasten 31 0 19 0 287 324 433 324; #P fasten 31 0 20 0 287 324 715 324; #P fasten 31 0 21 0 287 324 1012 324; #P connect 10 0 21 0; #P connect 6 0 20 0; #P fasten 18 0 3 0 355 254 433 254; #P lcolor 7; #P fasten 18 0 10 0 355 254 1012 254; #P lcolor 7; #P fasten 17 0 3 0 336 254 433 254; #P lcolor 7; #P fasten 17 0 6 0 336 254 715 254; #P lcolor 7; #P fasten 17 0 10 0 336 254 1012 254; #P lcolor 7; #P connect 8 0 10 0; #P connect 9 0 10 1; #P fasten 27 0 6 0 715 148; #P connect 28 0 6 1; #P connect 23 0 3 0; #P connect 24 0 3 1; #P connect 3 0 19 0; #P connect 12 0 9 0; #P connect 11 0 8 0; #P connect 30 0 28 0; #P connect 29 0 27 0; #P connect 26 0 24 0; #P connect 25 0 23 0; #P connect 22 0 1 1; #P connect 4 0 1 0; #P lcolor 15; #P connect 0 0 18 0; #P fasten 13 1 31 0 26 113 287 113; #P connect 14 0 32 0; #P fasten 13 0 16 0 5 121 56 121; #P fasten 13 0 15 0 5 151 56 151; #P fasten 13 0 14 0 5 176 56 176; #P fasten 13 2 16 0 47 121 56 121; #P fasten 13 2 15 0 47 151 56 151; #P fasten 13 2 14 0 47 176 56 176; #P fasten 1 0 13 0 336 88 5 88; #P lcolor 15; #P window clipboard copycount 33; From mattijs at smadsteck.nl Mon Mar 3 14:25:27 2008 From: mattijs at smadsteck.nl (Mattijs Kneppers) Date: Mon Mar 3 14:25:33 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2041d.47cc66f8@www.cycling74.com> Message-ID: <2041f.47cc6cc7@www.cycling74.com> Did you try this? Schematically, not actually working: #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 774 34 131 196617 loadmess position 1.5 0. 0.; #P newex 461 34 125 196617 loadmess position 0. 0. 0.; #P newex 106 34 136 196617 loadmess position -1.5 0. 0.; #P newex 908 230 30 196617 !- 1.; #P newex 908 250 107 196617 prepend color 1. 1. 1.; #P newex 722 250 178 196617 jit.gl.videoplane me @texture image6; #P message 722 185 57 196617 read \, bang; #P newex 722 224 154 196617 jit.gl.texture me @name image1; #P newex 722 204 63 196617 jit.qt.movie; #P flonum 921 115 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 908 143 107 196617 prepend color 1. 1. 1.; #P newex 722 143 178 196617 jit.gl.videoplane me @texture image5; #P message 722 79 57 196617 read \, bang; #P newex 722 117 154 196617 jit.gl.texture me @name image1; #P newex 722 97 63 196617 jit.qt.movie; #P comment 961 115 66 196617 fade amount; #P newex 571 230 30 196617 !- 1.; #P newex 571 250 107 196617 prepend color 1. 1. 1.; #P newex 385 250 178 196617 jit.gl.videoplane me @texture image4; #P message 385 185 57 196617 read \, bang; #P newex 385 224 154 196617 jit.gl.texture me @name image1; #P newex 385 204 63 196617 jit.qt.movie; #P flonum 584 115 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 571 143 107 196617 prepend color 1. 1. 1.; #P newex 385 143 178 196617 jit.gl.videoplane me @texture image3; #P message 385 79 57 196617 read \, bang; #P newex 385 117 154 196617 jit.gl.texture me @name image1; #P newex 385 97 63 196617 jit.qt.movie; #P comment 624 115 66 196617 fade amount; #P newex 234 230 30 196617 !- 1.; #P newex 48 305 81 196617 jit.gl.render me; #P newex 234 250 107 196617 prepend color 1. 1. 1.; #P newex 48 250 178 196617 jit.gl.videoplane me @texture image2; #P message 48 185 57 196617 read \, bang; #P newex 48 224 154 196617 jit.gl.texture me @name image1; #P newex 48 204 63 196617 jit.qt.movie; #P flonum 247 115 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 234 143 107 196617 prepend color 1. 1. 1.; #P newex 48 143 178 196617 jit.gl.videoplane me @texture image1; #P message 48 79 57 196617 read \, bang; #P newex 48 117 154 196617 jit.gl.texture me @name image1; #P newex 48 97 63 196617 jit.qt.movie; #P newex 48 333 74 196617 jit.window me; #P comment 287 115 66 196617 fade amount; #P connect 43 0 32 0; #P connect 43 0 38 0; #P connect 42 0 19 0; #P connect 42 0 25 0; #P connect 41 0 5 0; #P connect 41 0 11 0; #P connect 39 0 38 0; #P connect 33 0 32 0; #P connect 26 0 25 0; #P connect 20 0 19 0; #P connect 12 0 11 0; #P connect 40 0 39 0; #P connect 37 0 35 0; #P connect 35 0 36 0; #P connect 29 0 30 0; #P connect 31 0 29 0; #P connect 34 0 40 0; #P connect 34 0 33 0; #P connect 21 0 20 0; #P connect 21 0 27 0; #P connect 18 0 16 0; #P connect 16 0 17 0; #P connect 22 0 23 0; #P connect 24 0 22 0; #P connect 27 0 26 0; #P connect 7 0 6 0; #P connect 7 0 14 0; #P connect 14 0 12 0; #P connect 10 0 8 0; #P connect 8 0 9 0; #P connect 6 0 5 0; #P connect 2 0 3 0; #P connect 4 0 2 0; #P window clipboard copycount 44; From doktorp at mac.com Mon Mar 3 15:20:26 2008 From: doktorp at mac.com (vade) Date: Mon Mar 3 15:21:05 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2041f.47cc6cc7@www.cycling74.com> References: <2041f.47cc6cc7@www.cycling74.com> Message-ID: Does your video card have enough vram to actually display the textures? It looks like you are not running any effects, why not 1) use one large window? 2) do you need to have movies at 1024x1024 3) if you use no effects why not use direct to window? On Mar 3, 2008, at 4:25 PM, Mattijs Kneppers wrote: > > Did you try this? > > Schematically, not actually working: > > #P window setfont "Sans Serif" 9.; > #P window linecount 1; > #P newex 774 34 131 196617 loadmess position 1.5 0. 0.; > #P newex 461 34 125 196617 loadmess position 0. 0. 0.; > #P newex 106 34 136 196617 loadmess position -1.5 0. 0.; > #P newex 908 230 30 196617 !- 1.; > #P newex 908 250 107 196617 prepend color 1. 1. 1.; > #P newex 722 250 178 196617 jit.gl.videoplane me @texture image6; > #P message 722 185 57 196617 read \, bang; > #P newex 722 224 154 196617 jit.gl.texture me @name image1; > #P newex 722 204 63 196617 jit.qt.movie; > #P flonum 921 115 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; > #P newex 908 143 107 196617 prepend color 1. 1. 1.; > #P newex 722 143 178 196617 jit.gl.videoplane me @texture image5; > #P message 722 79 57 196617 read \, bang; > #P newex 722 117 154 196617 jit.gl.texture me @name image1; > #P newex 722 97 63 196617 jit.qt.movie; > #P comment 961 115 66 196617 fade amount; > #P newex 571 230 30 196617 !- 1.; > #P newex 571 250 107 196617 prepend color 1. 1. 1.; > #P newex 385 250 178 196617 jit.gl.videoplane me @texture image4; > #P message 385 185 57 196617 read \, bang; > #P newex 385 224 154 196617 jit.gl.texture me @name image1; > #P newex 385 204 63 196617 jit.qt.movie; > #P flonum 584 115 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; > #P newex 571 143 107 196617 prepend color 1. 1. 1.; > #P newex 385 143 178 196617 jit.gl.videoplane me @texture image3; > #P message 385 79 57 196617 read \, bang; > #P newex 385 117 154 196617 jit.gl.texture me @name image1; > #P newex 385 97 63 196617 jit.qt.movie; > #P comment 624 115 66 196617 fade amount; > #P newex 234 230 30 196617 !- 1.; > #P newex 48 305 81 196617 jit.gl.render me; > #P newex 234 250 107 196617 prepend color 1. 1. 1.; > #P newex 48 250 178 196617 jit.gl.videoplane me @texture image2; > #P message 48 185 57 196617 read \, bang; > #P newex 48 224 154 196617 jit.gl.texture me @name image1; > #P newex 48 204 63 196617 jit.qt.movie; > #P flonum 247 115 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; > #P newex 234 143 107 196617 prepend color 1. 1. 1.; > #P newex 48 143 178 196617 jit.gl.videoplane me @texture image1; > #P message 48 79 57 196617 read \, bang; > #P newex 48 117 154 196617 jit.gl.texture me @name image1; > #P newex 48 97 63 196617 jit.qt.movie; > #P newex 48 333 74 196617 jit.window me; > #P comment 287 115 66 196617 fade amount; > #P connect 43 0 32 0; > #P connect 43 0 38 0; > #P connect 42 0 19 0; > #P connect 42 0 25 0; > #P connect 41 0 5 0; > #P connect 41 0 11 0; > #P connect 39 0 38 0; > #P connect 33 0 32 0; > #P connect 26 0 25 0; > #P connect 20 0 19 0; > #P connect 12 0 11 0; > #P connect 40 0 39 0; > #P connect 37 0 35 0; > #P connect 35 0 36 0; > #P connect 29 0 30 0; > #P connect 31 0 29 0; > #P connect 34 0 40 0; > #P connect 34 0 33 0; > #P connect 21 0 20 0; > #P connect 21 0 27 0; > #P connect 18 0 16 0; > #P connect 16 0 17 0; > #P connect 22 0 23 0; > #P connect 24 0 22 0; > #P connect 27 0 26 0; > #P connect 7 0 6 0; > #P connect 7 0 14 0; > #P connect 14 0 12 0; > #P connect 10 0 8 0; > #P connect 8 0 9 0; > #P connect 6 0 5 0; > #P connect 2 0 3 0; > #P connect 4 0 2 0; > #P window clipboard copycount 44; > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter From Thinksamuel at yahoo.com Mon Mar 3 16:26:09 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Mon Mar 3 16:26:30 2008 Subject: [jitter] Is it possible to create jpegs (stills) from the jit.window? Message-ID: <20431.47cc8911@www.cycling74.com> I am using the jit.conway object and I wold like to have a collection of images of all the generations. I can use of course the screenshot thing but for 323 frames that will be a tedious task. Is there a way to do this in Max? From wesley.hoke at gmail.com Mon Mar 3 16:30:58 2008 From: wesley.hoke at gmail.com (Wesley Smith) Date: Mon Mar 3 16:31:03 2008 Subject: [jitter] Is it possible to create jpegs (stills) from the jit.window? In-Reply-To: <20431.47cc8911@www.cycling74.com> References: <20431.47cc8911@www.cycling74.com> Message-ID: <1079b050803031530s2c2dfa4fj55b22c2b409478ad@mail.gmail.com> If you just want the jit.conway output in a jpeg, send it to a jit.matrix and use the exportimage jpeg message. wes On Mon, Mar 3, 2008 at 3:26 PM, Samuel Van Ransbeeck wrote: > > I am using the jit.conway object and I wold like to have a collection of images of all the generations. I can use of course the screenshot thing but for 323 frames that will be a tedious task. Is there a way to do this in Max? > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > From Thinksamuel at yahoo.com Mon Mar 3 16:35:47 2008 From: Thinksamuel at yahoo.com (Samuel Van Ransbeeck) Date: Mon Mar 3 16:35:49 2008 Subject: [jitter] Re: Is it possible to create jpegs (stills) from the jit.window? In-Reply-To: <20431.47cc8911@www.cycling74.com> Message-ID: <20433.47cc8b52@www.cycling74.com> That i a way, but it only takes the white pixels, not the black background. And still that's not automated (323 click and save is not so fun) From wschalle at gmail.com Mon Mar 3 18:16:32 2008 From: wschalle at gmail.com (bill) Date: Mon Mar 3 18:16:59 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2039b.47cb6f29@www.cycling74.com> Message-ID: <20439.47cca2ef@www.cycling74.com> Vade- The cards I have have 256 megs of vram, so I don't think that is an issue. 1. I have two graphics cards running 3 projectors and a console, so spanning a single window across all three is out of the question. If I had time to acquire a matrox triplehead to go and a beefier graphics card, I would do that instead. Hindsight is 20/20. 2. The images I am using are going to be projected quite large, and I want the resolution to be good enough to make out details in the images. The higher the resolution, the better my end result. I'm willing to compromise in the end for framerate's sake, but I'd like to get as much resolution out of this as possible. 3. I need to do a crossfade, and I'd like to offload as much work as possible to the GPU. Maybe i'm not understanding what you mean by direct to window. If it were possible, I'd run this show on my personal, overbuilt gaming rig. For reasons beyond the scope of this thread, that is impossible. I think the CPU may be the primary issue here. The CPU is pegged at 100% while my patch is running. Maybe I'll see an improvement on Thursday when the new processor gets here. From wesley.hoke at gmail.com Mon Mar 3 18:29:07 2008 From: wesley.hoke at gmail.com (Wesley Smith) Date: Mon Mar 3 18:29:15 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <20439.47cca2ef@www.cycling74.com> References: <2039b.47cb6f29@www.cycling74.com> <20439.47cca2ef@www.cycling74.com> Message-ID: <1079b050803031729x1feebdbdm487d97e5a0b3da99@mail.gmail.com> I can get 60fps on your patch with my MBP, no problems. When I turn on all of the movies, I get around 11-12. Is this what you're seeing? wes From wschalle at gmail.com Mon Mar 3 18:31:51 2008 From: wschalle at gmail.com (bill) Date: Mon Mar 3 18:31:54 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <2039b.47cb6f29@www.cycling74.com> Message-ID: <2043c.47cca687@www.cycling74.com> With all the movies running, I get about 5 fps. From jkc at musork.com Mon Mar 3 18:37:44 2008 From: jkc at musork.com (Joshua Kit Clayton) Date: Mon Mar 3 18:37:55 2008 Subject: [jitter] Re: Framerate problems with triple head output. In-Reply-To: <20439.47cca2ef@www.cycling74.com> References: <20439.47cca2ef@www.cycling74.com> Message-ID: <04B416CC-418A-4B84-98BE-24FF1056AD94@musork.com> Sorry, I don't have time to look at your patch in detail, but I would definitely recommend you do this in one window spanning the entire triple head device. With @sync enabled for jit.window (the default), the framerate with deteriorate by integer multiples, one for each window (e.g. with 3 windows and a refresh cycle of 60 hz/fps, you'll get 20fps where you would other wise be able to get 60fps). And if you're using still images, as people have recommended send them to the card once (using an instance of jit.gl.texture, jit.gl.videoplane, or jit.gl.slab). -Joshua From yacine at collectifs.net Mon Mar 3 19:05:49 2008 From: yacine at collectifs.net (yacine sebti) Date: Mon Mar 3 19:05:57 2008 Subject: [jitter] Is it possible to create jpegs (stills) from the jit.window? In-Reply-To: <20431.47cc8911@www.cycling74.com> References: <20431.47cc8911@www.cycling74.com> Message-ID: <6E4148D5-8A0F-4098-B329-BE66D409155B@collectifs.net> jit.qt.record tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, tutorials, //yac From gustave433 at yahoo.fr Mon Mar 3 20:51:04 2008 From: gustave433 at yahoo.fr (Jean-Marc Pelletier) Date: Mon Mar 3 20:51:05 2008 Subject: [jitter] Re: cv.jit 1.6 beta 1 release In-Reply-To: <1b1605c20803030842x3eb1b078n89a49919ef9d93b1@mail.gmail.com> Message-ID: <2044b.47ccc727@www.cycling74.com> > one minor problem, on windows i had to add the cv.jit-support\data subdir to > the search dir as cv.jit.faces faild to find the detection model by itself. Really? I tried it on two different computers and I can't seem to be able to reproduce the problem. The models load fine. In the cv.jit.blobs.recon help file can you load the training data properly? Also, can you read the test images for the cv.jit.blobs.*** objects (arrows.gif and abstract.jpg)? From fm_84 at clix.pt Mon Mar 3 21:42:45 2008 From: fm_84 at clix.pt (filipe) Date: Mon Mar 3 21:42:46 2008 Subject: [jitter] Real Time input audio + Jitter OpenGL ? Message-ID: <2044d.47ccd344@www.cycling74.com> hello everyone.. i am almost a rookie in jitter hehehe. I'm trying to create something interactive with max/msp/jitter for people. here is the project: -the audio section there is a microphone where people can speak, there is a MIDI pad where people can use and change some audio parameters (phasing, flanging, delaying etc) and listen to the transformations in real time. - the graphics section anytime people speaks to the microphone, the input audio will be transformed into motion graphics. - the problem the audio section is pratically finalized, my main problem lives in jitter. How can I transform input audio into graphics (openGL), so that we can have the audio "vizualized" ? (sorry about my very bad english) Hugz From yair99 at gmail.com Tue Mar 4 00:41:36 2008 From: yair99 at gmail.com (yair reshef) Date: Tue Mar 4 00:41:42 2008 Subject: [jitter] Re: cv.jit 1.6 beta 1 release In-Reply-To: <2044b.47ccc727@www.cycling74.com> References: <1b1605c20803030842x3eb1b078n89a49919ef9d93b1@mail.gmail.com> <2044b.47ccc727@www.cycling74.com> Message-ID: <1b1605c20803032341r2e493e4fs19c8fca8cb26c9d3@mail.gmail.com> ok, my bad. it works without specifying the path. probably didn't restart max or something. was too excited ;) On Tue, Mar 4, 2008 at 5:51 AM, Jean-Marc Pelletier wrote: > > > one minor problem, on windows i had to add the cv.jit-support\datasubdir to > > the search dir as cv.jit.faces faild to find the detection model by > itself. > > Really? I tried it on two different computers and I can't seem to be able > to reproduce the problem. The models load fine. In the cv.jit.blobs.reconhelp file can you load the training data properly? Also, can you read the > test images for the cv.jit.blobs.*** objects (arrows.gif and abstract.jpg > )? > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080304/3c043d5b/attachment.htm From davmazo at gmail.com Tue Mar 4 03:56:00 2008 From: davmazo at gmail.com (David Dalmazzo) Date: Tue Mar 4 03:56:02 2008 Subject: [jitter] Re: Re: Motion JPG B 1400 x 784 running Jitter In-Reply-To: <1B8F0B4A-91BC-42FA-8003-4AC7EDD7FC77@mac.com> Message-ID: <2046e.47cd2abf@www.cycling74.com> Thanks for the answers. I’m learning a lot from the forum and thanks for the tutorial Joshua. From timdevine86 at yahoo.com.au Tue Mar 4 04:21:07 2008 From: timdevine86 at yahoo.com.au (Timothy Devine) Date: Tue Mar 4 04:21:09 2008 Subject: [jitter] jit.gl.mesh and jit.expr documentation Message-ID: <20470.47cd30a2@www.cycling74.com> Hi all, Two questions First Does any one know were i can get more info on the jit.expr object. I want to understand it better for use with jit.gl.mesh. which i could also use some more info on. I searched for 'mesh' in the jitter tutorials and got no results :( Second Does anybody know if it is possible, and a good idea, to make a giant texture and then split it up using jit.gl.mesh to overlay it onto itself. God that sounds confusing. Let's say you have a 3x3 mesh and a texture that is the size of 30x30 could you then split that texture up and overlay say 10 'parts' ontop of each other. Best Tim From idexpired at gmail.com Tue Mar 4 05:16:35 2008 From: idexpired at gmail.com (pal) Date: Tue Mar 4 05:16:40 2008 Subject: [jitter] td.sinefold.jxs Message-ID: <20476.47cd3da2@www.cycling74.com> I have been looking at the td.sinefold shader and was wondering how I would go about implementing the same effect but with a different wave function, ie a square or triangle wave? Does anyone have an example of such a shader? From ckeyes at hkbu.edu.hk Tue Mar 4 06:32:50 2008 From: ckeyes at hkbu.edu.hk (Christopher Keyes) Date: Tue Mar 4 06:32:51 2008 Subject: [jitter] Jitter applications built running Vista vs. XP Message-ID: <2047d.47cd4f81@www.cycling74.com> Hi folks, I’m planning on buying a copy of the cheapo-home edition of either Windows Vista or XP for a new iMac (OS10.5.x) for the sole purpose of using it to build PC applications of some MaxMSP+Jitter patches. Does anyone have any experience and/or advise on weather a Jitter application built running Vista will work well on XP or one built running on XP will run well on Vista? I haven’t been using Windows for a couple years now (nor missed it). Thanks for any advice, Christopher From per at soon.com Tue Mar 4 09:18:48 2008 From: per at soon.com (Bas van der Graaff) Date: Tue Mar 4 09:18:49 2008 Subject: [jitter] Re: jit.gl.gridshape In-Reply-To: <2040b.47cc4f29@www.cycling74.com> Message-ID: <2048a.47cd7667@www.cycling74.com> Can't figure out how to open your patch. It's not that big, can you copy/paste it into the thread maybe? -- SmadSteck - http://www.smadsteck.nl Hard- and software for interactive audiovisual sampling From brecht at autofasurer.net Tue Mar 4 10:24:54 2008 From: brecht at autofasurer.net (Brecht Debackere) Date: Tue Mar 4 10:25:19 2008 Subject: [jitter] Jitter applications built running Vista vs. XP In-Reply-To: <2047d.47cd4f81@www.cycling74.com> References: <2047d.47cd4f81@www.cycling74.com> Message-ID: <332D7331-924F-446F-84B6-BBB1B0137F7E@autofasurer.net> Before you go of and spend more than you need to on this OS, check out online PC shops or your local store to find out how you can buy an OEM version. A lot of dealers sell you an OEM version in combination with just a little 'usb cable' or other minute piece of hardware. Saves you 200?/ $ easily. b. On 04 Mar 2008, at 14:32, Christopher Keyes wrote: > > Hi folks, > > I’m planning on buying a copy of the cheapo-home edition of > either Windows Vista or XP for a new iMac (OS10.5.x) for the sole > purpose of using it to build PC applications of some MaxMSP+Jitter > patches. Does anyone have any experience and/or advise on weather a > Jitter application built running Vista will work well on XP or one > built running on XP will run well on Vista? I haven’t been > using Windows for a couple years now (nor missed it). > > Thanks for any advice, > > Christopher > > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080304/9bcb14de/attachment.htm From derrickgiscloux at free.fr Tue Mar 4 12:35:49 2008 From: derrickgiscloux at free.fr (Derrick Giscloux) Date: Tue Mar 4 12:35:50 2008 Subject: [jitter] Re: Is it possible to create jpegs (stills) from the jit.window? In-Reply-To: <6E4148D5-8A0F-4098-B329-BE66D409155B@collectifs.net> Message-ID: <204a3.47cda495@www.cycling74.com> ok,ok,ok ! of course ! But sometimes the forum is very helpful, for example if you're saturated, or don't find the soluce. Don't you think so ? Did you memorize the full tutorial ? :( From splash-music at gmx.ch Tue Mar 4 12:39:53 2008 From: splash-music at gmx.ch (ATH) Date: Tue Mar 4 12:39:55 2008 Subject: [jitter] Re: jit.gl.gridshape In-Reply-To: <2048a.47cd7667@www.cycling74.com> Message-ID: <204a4.47cda588@www.cycling74.com> Here's the Patch again, thankx #P window setfont Tahoma 9.; #P window linecount 1; #P newex 143 30 56 431423497 loadmess 1; #P toggle 171 52 15 0; #P message 173 73 45 431423497 ortho \$1; #P number 494 458 35 9 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P toggle 551 459 15 0; #P message 550 480 64 431423497 automatic \$1; #P message 493 482 45 431423497 layer \$1; #P toggle 34 176 15 0; #P message 34 198 78 431423497 blend_enable \$1; #N vpatcher 210 98 1180 762; #P origin 0 39; #P window setfont "Sans Serif" 9.; #P flonum 653 131 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 612 131 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 572 131 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window setfont "Sans Serif" 10.; #P window linecount 1; #P newex 541 153 108 196618 pak position 1. 1. 1.; #P window setfont Tahoma 9.; #P window linecount 2; #P newex 381 583 313 431423497 jit.gl.gridshape fenster @color 1. 1. 0. 1. automatic 1 @layer 0 @position 0 1.2 -4.95 @scale 0.06 0.06 0.06 @shape sphere @layer 1 @automatic 1; #P toggle 139 410 15 0; #P window setfont "Sans Serif" 10.; #P window linecount 1; #P newex 33 430 116 196618 pak lighting_enable 1; #P window setfont Tahoma 9.; #P number 309 506 35 9 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P toggle 366 507 15 0; #P message 365 528 64 431423497 automatic \$1; #P message 308 530 45 431423497 layer \$1; #P number 148 489 35 9 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P toggle 205 490 15 0; #P message 204 511 64 431423497 automatic \$1; #P message 147 513 45 431423497 layer \$1; #N vpreset 1; #X append 1 2 2 83 409 flonum float 0. \; 3 83 449 flonum float 1.22 \; 4 83 490 flonum float -1.62 \; 13 490 205 toggle int 1 \; 14 489 148 number int 0 \; 17 507 366 toggle int; #X append 1 2 1 \; 18 506 309 number int 0 \; 20 410 139 toggle int 1 \; 23 131 572 flonum float -0.01 \; 24 131 612 flonum float 1.2 \; 25 131 653 flonum float -4.59 \;; #P preset 614 187 47 27; #P message 390 212 40 431423497 plane 0; #P window setfont Tahoma 10.; #P comment 224 372 162 431423498 1. Ebene (normalerweise f?r rot); #P comment 236 315 162 431423498 2. Ebene (normalerweise f?r gr?n); #P comment 243 250 162 431423498 3. Ebene (normalerweise f?r Blau); #P window setfont "Sans Serif" 10.; #P newex 375 49 141 196618 pak scale 0.06 0.06. 0.06.; #P window setfont "Sans Serif" 9.; #P flonum 490 83 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 449 83 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 409 83 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window setfont "Sans Serif" 10.; #P newex 378 105 108 196618 pak position 1. 1. 1.; #P window setfont Tahoma 9.; #P window linecount 2; #P newex 73 581 319 431423497 jit.gl.gridshape fenster @color 1. 1. 0. 1. automatic 1 @layer 0 @position 0. 1.22 -1.62 @scale 0.06 0.06 0.06 @shape sphere @layer 1 @automatic 1; #P connect 11 0 0 0; #P connect 19 0 0 0; #P connect 1 0 0 0; #P connect 5 0 0 0; #P connect 12 0 0 0; #P connect 20 0 19 1; #P connect 14 0 11 0; #P connect 13 0 12 0; #P connect 18 0 15 0; #P connect 17 0 16 0; #P connect 15 0 21 0; #P connect 16 0 21 0; #P connect 22 0 21 0; #P connect 5 0 21 0; #P connect 11 0 21 0; #P connect 12 0 21 0; #P connect 19 0 21 0; #P connect 2 0 1 1; #P connect 3 0 1 2; #P connect 4 0 1 3; #P connect 23 0 22 1; #P connect 24 0 22 2; #P connect 25 0 22 3; #P pop 1; #P newobj 98 300 71 431423497 patcher Kugeln; #P window setfont "Sans Serif" 10.; #P message 48 556 77 196618 fullscreen \$1; #P toggle 48 520 15 0; #P newex 48 493 55 196618 select 27; #P newex 48 470 40 196618 key; #P newex 48 585 159 196618 jit.window fenster @floating 1; #N vpreset 1; #X append 1 2 2 29 76 toggle int 1 \; 5 62 379 ubumenu int 4 \; 8 69 485 flonum float 0.05 \; 9 69 521 flonum float 0.02 \; 10 69 556 flonum float 5.81 \; 11 69 664 number int; #X append 1 2 0 \; 13 122 495 flonum float 0. \; 14 118 535 flonum float 0.94 \; 15 122 576 flonum float -6.26 \; 17 126 688 toggle int 1 \; 19 159 170 flonum float 0.93 \; 20 159 206; #X append 1 2 flonum float -0.4 \; 21 159 241 flonum float 1.04 \; 22 159 274 flonum float 0.55 \; 23 217 144 flonum float 0. \; 25 215 181 flonum float 0. \; 26 217 218 flonum float 2. \; 27 216 260; #X append 1 2 flonum float 0. \; 29 216 296 flonum float 0. \; 30 216 334 flonum float 0. \; 33 510 474 flonum float 0.1 \; 34 510 509 flonum float 0.1 \; 35 510 544 flonum float 0.1 \; 36 510 579; #X append 1 2 flonum float 1. \; 41 520 48 toggle int 0 \; 45 176 34 toggle int 1 \; 48 459 551 toggle int 1 \; 49 458 494 number int 0 \;; #P preset 248 85 47 27; #P window setfont "Sans Serif" 9.; #P flonum 579 510 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 544 510 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 509 510 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 474 510 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 474 530 95 196617 pak color 1. 1. 1. 1.; #P window setfont "Sans Serif" 10.; #P newex 32 236 65 196618 r toFenster; #P window setfont "Sans Serif" 9.; #P flonum 334 216 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 296 216 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 260 236 107 196617 pak lookat 0. 0. 0.; #P flonum 260 216 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 218 217 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 181 215 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 144 237 107 196617 pak camera 0. 0. 2.; #P flonum 144 217 35 9 0 0 0 3 0 0 0 213 36 1 222 222 222 0 0 0; #P flonum 274 159 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 241 159 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 206 159 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 170 159 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window setfont "Sans Serif" 10.; #P newex 138 179 151 196618 pak light_position 1. 1. 1. 0.; #P toggle 688 126 15 0; #P newex 582 146 116 196618 pak lighting_enable 1; #P window setfont "Sans Serif" 9.; #P flonum 576 122 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 535 118 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 495 122 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window setfont "Sans Serif" 10.; #P newex 464 144 108 196618 pak position 1. 1. 1.; #P number 664 69 35 10 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window setfont "Sans Serif" 9.; #P flonum 556 69 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 521 69 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 485 69 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window setfont "Sans Serif" 10.; #P newex 461 88 93 196618 pak scale 1. 1. 1.; #P window setfont "Sans Serif" 9.; #P newex 379 88 71 196617 prepend shape; #P user ubumenu 379 62 72 196617 0 1 1 0; #X add sphere; #X add torus; #X add cylinder; #X add opencylinder; #X add cube; #X add opencube; #X add plane; #X add circle; #X prefix_set 0 0 0; #P window setfont "Sans Serif" 10.; #P newex 380 573 123 196618 jit.gl.gridshape fenster; #P newex 78 83 61 196618 t b b erase; #P toggle 76 29 15 0; #P newex 77 54 54 196618 qmetro 1; #P newex 98 270 109 196618 jit.gl.render fenster; #P connect 17 0 16 1; #P connect 15 0 12 3; #P fasten 36 0 32 4 584 527 563 527; #P connect 48 0 47 0; #P connect 10 0 7 3; #P fasten 35 0 32 3 549 527 542 527; #P connect 14 0 12 2; #P fasten 34 0 32 2 514 527 521 527; #P connect 9 0 7 2; #P connect 13 0 12 1; #P fasten 33 0 32 1 479 527 500 527; #P connect 49 0 46 0; #P connect 8 0 7 1; #P connect 47 0 4 0; #P connect 46 0 4 0; #P connect 32 0 4 0; #P connect 12 0 4 0; #P connect 6 0 4 0; #P connect 7 0 4 0; #P fasten 16 0 0 0 587 265 103 265; #P connect 16 0 4 0; #P fasten 5 1 6 0 415 83 384 83; #P fasten 30 0 28 3 339 233 361 233; #P fasten 29 0 28 2 301 233 329 233; #P fasten 27 0 28 1 265 233 297 233; #P fasten 22 0 18 4 279 176 283 176; #P connect 52 0 1 0; #P connect 52 0 37 0; #P fasten 21 0 18 3 246 176 248 176; #P fasten 26 0 24 3 223 234 245 234; #P fasten 25 0 24 2 186 234 213 234; #P fasten 20 0 18 2 211 176 213 176; #P fasten 23 0 24 1 149 234 181 234; #P connect 19 0 18 1; #P connect 51 0 50 0; #P connect 44 0 0 0; #P fasten 31 0 0 0 37 262 103 262; #P fasten 28 0 0 0 265 261 103 261; #P fasten 24 0 0 0 149 262 103 262; #P fasten 18 0 0 0 143 208 103 208; #P fasten 3 2 0 0 133 120 103 120; #P fasten 3 1 0 0 108 186 103 186; #P connect 50 0 0 0; #P connect 1 0 3 0; #P connect 2 0 1 0; #P connect 42 0 38 0; #P connect 41 0 42 0; #P connect 40 0 41 0; #P connect 39 0 40 0; #P connect 45 0 44 0; #P window clipboard copycount 53; From rob at robtherich.org Tue Mar 4 13:08:09 2008 From: rob at robtherich.org (Robert Ramirez) Date: Tue Mar 4 13:08:20 2008 Subject: [jitter] Re: jit.gl.mesh and jit.expr documentation In-Reply-To: <20470.47cd30a2@www.cycling74.com> Message-ID: <204ac.47cdac29@www.cycling74.com> other than the docs, the forum is the best place to find info on mesh and expr. there have been several extremely helpful threads with example patches posted on both of these objects. wrt question, that is a good strategy and worth pursuing and comparing the results. what you're describing (i think) is a texture atlas. From splash-music at gmx.ch Wed Mar 5 02:42:47 2008 From: splash-music at gmx.ch (ATH) Date: Wed Mar 5 02:42:48 2008 Subject: [jitter] Dammaged Gridshapes Message-ID: <204f0.47ce6b16@www.cycling74.com> Hi, When I rotate the gridshape with the following Patch, the object seems to dissolve in certain moments and you see inside of it. What causes this effect, and how can i avoid it? Thanx 4 help attached is a screenshot of the effect here's the patch: #P window setfont Tahoma 10.; #P flonum 296 44 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 251 43 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 213 43 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 174 43 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; #P window linecount 1; #P newex 158 69 130 431423498 pak erase_color 1. 1. 0.5 1.; #P connect 4 0 0 4; #P connect 3 0 0 3; #P connect 2 0 0 2; #P connect 1 0 0 1; #P window clipboard copycount 5; -------------- next part -------------- A non-text attachment was scrubbed... Name: Bild 1.png Type: image/png Size: 9721 bytes Desc: not available Url : http://www.cycling74.com/pipermail/jitter/attachments/20080305/1fc46e8a/Bild1.png From brecht at autofasurer.net Wed Mar 5 02:49:36 2008 From: brecht at autofasurer.net (Brecht Debackere) Date: Wed Mar 5 02:49:46 2008 Subject: [jitter] Dammaged Gridshapes In-Reply-To: <204f0.47ce6b16@www.cycling74.com> References: <204f0.47ce6b16@www.cycling74.com> Message-ID: jit.window @depthbuffer 1 That should fix it. On 05 Mar 2008, at 10:42, ATH wrote: > Hi, > When I rotate the gridshape with the following Patch, the object > seems to dissolve in certain moments and you see inside of it. What > causes this effect, and how can i avoid it? > > Thanx 4 help > > attached is a screenshot of the effect > here's the patch: > #P window setfont Tahoma 10.; > #P flonum 296 44 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; > #P flonum 251 43 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; > #P flonum 213 43 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; > #P flonum 174 43 35 10 0 0 0 6583 0 0 0 221 221 221 222 222 222 0 0 0; > #P window linecount 1; > #P newex 158 69 130 431423498 pak erase_color 1. 1. 0.5 1.; > #P connect 4 0 0 4; > #P connect 3 0 0 3; > #P connect 2 0 0 2; > #P connect 1 0 0 1; > #P window clipboard copycount 5; > > _______________________________________________ > jitter mailing list > jitter@cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.cycling74.com/pipermail/jitter/attachments/20080305/74d16468/attachment.htm From per at soon.com Wed Mar 5 03:14:47 2008 From: per at soon.com (Bas van der Graaff) Date: Wed Mar 5 03:15:02 2008 Subject: [jitter] Re: jit.gl.gridshape In-Reply-To: <2040b.47cc4f29@www.cycling74.com> Message-ID: <204f3.47ce7297@www.cycling74.com> Okay, looked at your patch. Next time, try leaving out all unnecessary attributes. Not only will it make it easier for others to look at your patch, a lot of the times it will make you solve stuff on your own since you're isolating the problem. In this case, your balls are behind your cube but you're drawing them in front. Either use depthbuffering on the window or use the layer attribute for the drawing order. Other than that, your patch seemed to be working fine: #P window setfont "Sans Serif" 9.; #P window linecount 3; #P user com 243 438 241 196617 52; #K set 0 13614 8205 16672 26721 28260 27749 8289 27756 28535 29472 31087 29984 29807 8308 25971 29728 29800 26995 8299 26990 25632 28518 8307 29813 26214 8294 24947 29797 29230 8260 28517 29472 29556 24931 27424 30569 29800 8291 24941 25970 24864 24942 25632 27759 28523 24948 8289 29812 29289 25205 29797 29486; #K end; #P window linecount 1; #P newex 47 102 60 196617 loadmess 1; #P window linecount 3; #P user com 243 397 241 196617 52; #K set 0 13358 8205 17509 28788 26722 30054 26213 29216 12576 28526 8313 28533 29216 30569 28260 28535 8297 29472 25971 29541 28276 26977 27680 26982 8313 28533 10098 25888 28271 29728 30067 26990 26400 29800 25888 27745 31077 29299 8308 28448 28001 28277 24940 27769 8307 28530 29728 29800 25888 27745 31077 29299; #K end; #P user com 600 245 333 196617 71; #K set 0 12590 3412 26725 8302 25959 24948 26998 25888 31277 25455 28530 25632 28518 8313 28533 29216 25185 27756 29472 28005 24942 29472 29800 25977 10098 25888 25189 26729 28260 8308 26725 8291 30050 25902 8265 26144 31087 29984 30561 28276 8308 26725 27936 26990 8294 29295 28276 11296 28001 27493 8308 26721 29728 25455 28530 25632 28783 29545 29801 30309 8303 29216 28015 30309 8308 26725 8291 30050 25888 25185 25451; #K end; #P user com 600 325 293 196617 63; #K set 0 13102 8205 16748 29797 29294 24948 26998 25964 31020 8308 30066 28192 28526 8292 25968 29800 25205 29812 25970 8289 28260 8300 25972 8301 24952 8307 28530 29728 29800 25888 28514 27237 25460 29472 28533 29742 8270 28448 26479 28516 8297 26144 31087 29984 30561 28276 8308 28448 30067 25888 29810 24942 29552 24946 25966 29728 28514 27237 25460 29472 29800 28533 26472; #K end; #P window linecount 1; #P newex 492 342 78 196617 prepend layer; #P number 493 320 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 493 259 78 196617 prepend layer; #P number 494 237 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 456 320 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 420 320 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 384 320 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 351 342 111 196617 pak position 0. 0. 0.; #P flonum 456 237 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 420 237 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 384 237 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 351 259 111 196617 pak position 0. 0. 0.; #P newex 493 176 78 196617 prepend layer; #P number 494 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P message 37 207 34 196617 reset; #P window setfont Tahoma 9.; #P window linecount 2; #P newex 351 366 224 431423497 jit.gl.gridshape fenster @color 1. 1. 0. 1. @position 0 0. -4. @scale 0.5 0.5 0.5 @shape sphere @layer 2; #P newex 351 286 227 431423497 jit.gl.gridshape fenster @color 1. 0. 1. 1. @position 0. 0. -6. @scale 0.5 0.5 0.5 @shape sphere @layer 1; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 37 227 201 196617 jit.gl.handle fenster @inherit_transform 1; #P message 35 348 77 196617 fullscreen \$1; #P toggle 35 330 15 0; #P newex 35 308 55 196617 select 27; #P newex 35 285 40 196617 key; #P newex 35 370 296 196617 jit.window fenster @floating 0 @doublebuffer 1 @depthbuffer 1; #P flonum 314 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 276 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 240 176 107 196617 pak lookat 0. 0. 0.; #P flonum 240 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 198 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 161 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 124 176 97 196617 pak camera 0. 3. 5.; #P flonum 123 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 456 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 420 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P flonum 384 147 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 351 176 111 196617 pak position 0. 0. 0.; #P newex 351 211 381 196617 jit.gl.gridshape fenster @layer 3 @shape cube @color 0. 1. 1. 1. @position 0. 0. 0.; #P newex 47 176 61 196617 t b b erase; #P toggle 47 127 15 0; #P newex 47 147 54 196617 qmetro 1; #P newex 72 259 195 196617 jit.gl.render fenster @camera 0. 3. 5.; #P window linecount 3; #P user com 600 285 264 196617 57; #K set 0 12846 3412 29305 8293 30832 25970 26989 25966 29801 28263 8311 26996 26656 29800 25888 27745 31077 29299 8308 28448 29541 25888 30568 24948 8308 26725 31008 25711 11808 21608 26995 8289 29812 29289 25205 29797 8292 25972 25970 28009 28261 29472 30568 26979 26656 28514 27237 25460 29472 24946 25888 25714 24951 28192 26217 29299 29742; #K end; #P connect 19 0 20 0; #P connect 20 0 21 0; #P connect 21 0 22 0; #P connect 22 0 18 0; #P connect 26 0 23 0; #P connect 44 0 3 0; #P connect 3 0 2 0; #P connect 2 0 4 0; #P fasten 11 0 1 0 129 215 77 215; #P fasten 15 0 1 0 245 215 77 215; #P connect 4 1 1 0; #P connect 4 2 1 0; #P connect 23 0 1 0; #P fasten 10 0 11 1 128 174 158 174; #P fasten 12 0 11 2 166 174 187 174; #P fasten 13 0 11 3 203 174 216 174; #P fasten 14 0 15 1 245 173 277 173; #P fasten 16 0 15 2 281 173 309 173; #P fasten 17 0 15 3 319 173 341 173; #P connect 6 0 5 0; #P connect 28 0 5 0; #P connect 38 0 24 0; #P connect 29 0 24 0; #P connect 40 0 25 0; #P connect 33 0 25 0; #P connect 7 0 6 1; #P connect 30 0 29 1; #P connect 34 0 33 1; #P connect 8 0 6 2; #P connect 31 0 29 2; #P connect 35 0 33 2; #P connect 9 0 6 3; #P connect 32 0 29 3; #P connect 36 0 33 3; #P connect 39 0 40 0; #P connect 27 0 28 0; #P connect 37 0 38 0; #P window clipboard copycount 46; -- SmadSteck - http://www.smadsteck.nl Hard- and software for interactive audiovisual sampling From justin at lowtech.org Wed Mar 5 04:48:02 2008 From: justin at lowtech.org (justin) Date: Wed Mar 5 04:48:06 2008 Subject: [jitter] spigot creates xml files (?) Message-ID: <204f9.47ce8872@www.cycling74.com> i am working on a project which uses jit.qt.movie and spigot to play mp3 files. i have noticed that whenever i load an mp3 it creates an xml file where the mp3 is. i presume this is some sort of debug feature as i am running the updated jitter API (163). is there any way to stop spigot from creating xml files? thanks, j From jeremy at bootsquad.com Wed Mar 5 05:15:56 2008 From: jeremy at bootsquad.com (Jeremy Bernstein) Date: Wed Mar 5 05:15:58 2008 Subject: [jitter] Re: spigot creates xml files (?) In-Reply-To: <204f9.47ce8872@www.cycling74.com> Message-ID: <204fe.47ce8efb@www.cycling74.com> This isn't a debug feature: the XML file is used to maintain a link between the original and your extracted audio file. Removing it will force audio extraction to happen again. Don't mess with it: think of it as an analysis file (a la Live) and rejoice in your spigot~ed existence. jb From timdevine86 at yahoo.com.au Wed Mar 5 06:16:15 2008 From: timdevine86 at yahoo.com.au (Timothy Devine) Date: Wed Mar 5 06:16:17 2008 Subject: [jitter] Texture Atlas with jit.gl.mesh (to conquer the world!) Message-ID: <20501.47ce9d1e@www.cycling74.com> Hi all, I am quickly seeing the power of jit.gl.mesh and textures. My question is - How could I overlay different parts of the same texture using jit.gl.mesh? I am using jit.expr to split and reposition the texture in jit.gl.mesh but it would be GREAT if i could overlay different parts of the same texture. Best, Tim From matthieu.tercieux at free.fr Wed Mar 5 06:45:35 2008 From: matthieu.tercieux at free.fr (matthieu.tercieux@free.fr) Date: Wed Mar 5 06:45:44 2008 Subject: [jitter] eyes reconition Message-ID: <1204724735.47cea3ff48bdb@imp.free.fr> hi all, I seek the means of stabilizing the recognition of the eyes closely connected to obtain the blinking. For that I must stabilize the cv.jit.face object. Somebody have an idea? Best, MAT.T #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 314 559 34 196617 s eye; #N vpatcher 10 59 610 459; #P user jit.pwindow 341 317 82 62 0 1 0 0 1 0; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 60 232 109 196617 cv.jit.blobs.elongation; #P window linecount 2; #P newex 60 152 129 196617 cv.jit.label @charmode 1 @threshold 20; #P number 159 66 35 9 0 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window linecount 1; #P newex 60 93 103 196617 jit.op @op < @val 24; #P newex 60 276 135 196617 cv.jit.blobs.elongation.draw; #P newex 60 59 66 196617 jit.rgb2luma; #P window linecount 3; #P comment 204 64 102 196617 Convert to greyscale and threshold to obtain binary image.; #P window linecount 1; #P newex 60 190 104 196617 cv.jit.blobs.moments; #P user panel 52 50 274 80; #X brgb 247 248 248; #X frgb 149 55 55; #X border 1; #X rounded 0; #X shadow 0; #X done; #P user panel 54 227 132 26; #X brgb 219 224 220; #X frgb 255 255 255; #X border 1; #X rounded 0; #X shadow 0; #X done; #P user panel 55 53 275 81; #X brgb 182 192 184; #X frgb 198 198 198; #X border 0; #X rounded 0; #X shadow 0; #X done; #P window linecount 5; #P comment 194 141 113 196617 You MUST label the image with "charmode" set to 1 and calculate moments before processing!; #P user panel 50 136 275 78; #X brgb 247 248 248; #X frgb 149 55 55; #X border 1; #X rounded 0; #X shadow 0; #X done; #P user panel 53 139 276 79; #X brgb 182 192 184; #X frgb 198 198 198; #X border 0; #X rounded 0; #X shadow 0; #X done; #P inlet 10 34 15 0; #P inlet 159 46 15 0; #P inlet 60 256 15 0; #P outlet 60 298 15 0; #P connect 3 0 12 0; #P connect 12 0 14 0; #P connect 14 0 16 0; #P connect 16 0 10 0; #P connect 10 0 17 0; #P connect 1 0 13 0; #P connect 17 0 13 0; #P connect 13 0 0 0; #P fasten 10 0 13 1 65 222 180 222 180 266 127 266; #P connect 15 0 14 1; #P connect 2 0 15 0; #P fasten 14 0 13 2 65 117 317 117 317 239 189 239; #P connect 14 0 18 0; #P pop; #P newobj 352 623 90 196617 p; #P user jit.pwindow 347 647 162 122 0 1 0 0 1 0; #N vpatcher 50 119 650 519; #P window setfont "Sans Serif" 9.; #P number 206 272 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window linecount 1; #P message 206 291 48 196617 plane \$1; #P user umenu 206 250 100 196645 1 64 266 1; #X add m20; #X add m02; #X add m11; #X add m21; #X add m12; #X add m30; #X add m03; #X add hu1; #X add hu2; #X add hu3; #X add hu4; #X add hu5; #X add hu6; #X add hu7; #X add centroid x; #X add centroid y; #X add area; #P user jit.cellblock 60 321 597 354 3 9 3 1 80 17 0 1 1 0 0 0 0 1 0 0 0 0 255 255 255 0 0 0 0 0 0 191 191 191 0 0 0 215 215 240 1 1 1 0 4 0 0 0; #P window linecount 2; #P newex 60 152 129 196617 cv.jit.label @charmode 1 @threshold 20; #P number 159 66 35 9 0 255 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P window linecount 1; #P newex 60 93 103 196617 jit.op @op < @val 24; #P newex 60 59 66 196617 jit.rgb2luma; #P window linecount 3; #P comment 204 64 102 196617 Convert to greyscale and threshold to obtain binary image.; #P window linecount 1; #P newex 60 252 104 196617 cv.jit.blobs.moments; #P user panel 52 50 274 80; #X brgb 247 248 248; #X frgb 149 55 55; #X border 1; #X rounded 0; #X shadow 0; #X done; #P user panel 55 53 275 81; #X brgb 182 192 184; #X frgb 198 198 198; #X border 0; #X rounded 0; #X shadow 0; #X done; #P window linecount 3; #P comment 194 150 113 196617 You MUST label the image with "charmode" set to 1.; #P user panel 50 136 275 61; #X brgb 247 248 248; #X frgb 149 55 55; #X border 1; #X rounded 0; #X shadow 0; #X done; #P user panel 53 139 276 62; #X brgb 182 192 184; #X frgb 198 198 198; #X border 0; #X rounded 0; #X shadow 0; #X done; #P user panel 50 247 132 26; #X brgb 219 224 220; #X frgb 255 255 255; #X border 1; #X rounded 0; #X shadow 0; #X done; #P inlet 60 39 15 0; #P inlet 189 33 15 0; #P outlet 60 115 15 0; #P connect 2 0 11 0; #P connect 11 0 12 0; #P connect 12 0 0 0; #P connect 12 0 14 0; #P connect 14 0 9 0; #P connect 9 0 15 0; #P fasten 17 0 15 0 211 313 65 313; #P connect 13 0 12 1; #P connect 1 0 13 0; #P connect 16 0 18 0; #P connect 18 0 17 0; #P pop; #P newobj 13 632 60 196617 p; #P user jit.pwindow 16 666 162 122 0 1 0 0 1 0; #P message 216 646 73 196617 slide_down \$1; #P flonum 112 182 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P message 112 204 60 196617 slide_up \$1; #P newex 98 228 43 196617 jit.slide; #B color 5; #P newex 259 211 45 196617 jit.slide; #P number 240 283 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 180 284 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 303 284 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 268 367 27 196617 * 4; #P newex 220 358 27 196617 * 4; #P newex 156 360 27 196617 * 4; #P newex 100 362 27 196617 * 4; #P newex 79 97 129 196617 jit.matrix 4 char 160 120; #P user jit.pwindow 433 110 304 233 0 1 0 0 1 0; #P newex 220 390 30 196617 - 52; #P newex 100 394 31 196617 + 40; #P user jit.pwindow 124 561 83 48 0 1 0 0 1 0; #P user jit.pwindow 43 561 83 48 0 1 0 0 1 0; #P newex 44 526 164 196617 jit.scissors @rows 1 @columns 2; #P newex 268 397 45 196617 + -105; #P newex 156 393 35 196617 - -69; #P window setfont Times 10.; #P comment 162 422 94 1310730 "Source Dimensions"; #P comment 107 435 201 1310730 ??Look at this part of the Source Matrix??; #P comment 274 448 36 1310730 bottom; #P comment 224 448 27 1310730 right; #P comment 161 448 21 1310730 top; #P comment 105 448 21 1310730 left; #P window setfont "Fixedwidth Serif" 10.; #P number 269 462 35 10 0 0 0 22 0 0 0 221 221 221 222 222 222 0 0 0; #P number 219 462 35 10 0 0 0 22 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 169 480 110 1441802 pak srcdimend 0 0; #P number 156 462 35 10 0 0 0 22 0 0 0 221 221 221 222 222 222 0 0 0; #P number 100 462 35 10 0 0 0 22 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 44 480 122 1441802 pak srcdimstart 0 0; #P newex 44 507 298 1441802 jit.matrix 4 char 160 120 @usesrcdim 1 @interp 1; #P window setfont "Sans Serif" 9.; #P newex 98 265 64 196617 unpack i i i i; #P newex 98 247 41 196617 jit.iter; #P newex 79 133 66 196617 jit.rgb2luma; #P comment 95 25 135 196617 Use live camera input; #B frgb 255 255 255; #P newex 79 155 62 196617 cv.jit.faces; #P message 206 43 46 196617 settings; #P message 171 41 33 196617 close; #P message 139 41 30 196617 open; #P toggle 79 25 15 0; #P newex 79 40 57 196617 qmetro 40; #P newex 79 75 98 196617 jit.qt.grab 640 480; #P user panel 73 21 214 118; #X brgb 111 127 126; #X frgb 0 0 0; #X border 0; #X rounded 0; #X shadow 0; #X done; #P connect 33 0 9 0; #P connect 33 0 32 0; #P connect 27 1 29 0; #P connect 27 1 49 0; #P connect 27 0 47 0; #P connect 27 0 28 0; #P connect 27 0 50 0; #P connect 47 0 46 0; #P connect 1 0 12 0; #P fasten 16 0 12 0 174 507 5 507 5 507 49 507; #P fasten 13 0 12 0 49 507 5 507 5 507 49 507; #P connect 12 0 27 0; #P connect 3 0 2 0; #P fasten 4 0 1 0 144 64 84 64; #P fasten 5 0 1 0 176 64 84 64; #P fasten 6 0 1 0 211 64 84 64; #P connect 2 0 1 0; #P connect 1 0 33 0; #P connect 9 0 7 0; #P connect 7 0 42 0; #P fasten 43 0 42 0 117 223 103 223; #P fasten 45 0 42 0 221 665 103 665; #P connect 42 0 10 0; #P connect 10 0 11 0; #P connect 11 0 34 0; #P connect 34 0 30 0; #P connect 30 0 14 0; #P connect 14 0 13 1; #P connect 44 0 43 0; #P connect 11 1 35 0; #P connect 35 0 25 0; #P connect 25 0 15 0; #P connect 15 0 13 2; #P connect 39 0 25 1; #P connect 44 0 45 0; #P connect 31 0 17 0; #P connect 17 0 16 1; #P connect 11 2 36 0; #P connect 36 0 31 0; #P connect 40 0 31 1; #P connect 11 3 37 0; #P connect 37 0 26 0; #P connect 26 0 18 0; #P connect 18 0 16 2; #P connect 38 0 26 1; #P connect 49 0 48 0; #P window clipboard copycount 51; From Olivier.Pasquet at ircam.fr Wed Mar 5 07:09:28 2008 From: Olivier.Pasquet at ircam.fr (olivier pasquet) Date: Wed Mar 5 07:09:51 2008 Subject: [jitter] eyes reconition In-Reply-To: <1204724735.47cea3ff48bdb@imp.free.fr> References: <1204724735.47cea3ff48bdb@imp.free.fr> Message-ID: <7312C13C-3DB3-43B4-B9AE-7FE54FFA7A5E@ircam.fr> Have a look at the Machine Perception Toolbox that does an eye blinking detection: http://mplab.ucsd.edu/grants/project1/free-software/mptwebsite/API/ I started an external called jit.op.sarko but I did never have the time to do finish it yet. GRRrrr best, O./////\ From justin at lowtech.org Wed Mar 5 08:24:34 2008 From: justin at lowtech.org (justin) Date: Wed Mar 5 08:24:38 2008 Subject: [jitter] Re: spigot creates xml files (?) In-Reply-To: <204fe.47ce8efb@www.cycling74.com> Message-ID: <2050b.47cebb31@www.cycling74.com> Quote: Jeremy Bernstein wrote on Wed, 05 March 2008 12:15 ---------------------------------------------------- > This isn't a debug feature: the XML file is used to maintain a link between the original and your extracted audio file. Removing it will force audio extraction to happen again. Don't mess with it: think of it as an analysis file (a la Live) and rejoice in your spigot~ed existence. > > jb ---------------------------------------------------- ok, that makes sense... it's just i hadnt noticed this behaviour before. the problem i have is that these xml files are appearing in my list of files (ubumenu). i know i can filter the results by putting in the filetype filter, but i cant seem to find the right one for mp3... i have tried with dropfile, but it doesnt output any filetype for mp3's??? thanks, j From moser.werner at gmx.net Wed Mar 5 08:26:10 2008 From: moser.werner at gmx.net (Demi) Date: Wed Mar 5 08:26:12 2008 Subject: [jitter] Mask from a matrix Message-ID: <2050c.47cebb91@www.cycling74.com> Hi everybody i wonder why i can't use a matrix as mask. Look the patch below. Based on the tutorial 29 i modified the idea and realised that using a matrix as mask is not possible! is it? I appreciate any suggestion that helps me understand Demi #P button 515 470 15 0; #P user gswitch 515 504 41 32 0 0; #P user jit.pwindow 601 375 82 62 1 1 0 0 1 0; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P comment 688 368 100 196617 Mask "two"; #P number 448 283 61 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 448 329 76 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 448 307 87 196617 zmap 0 10 0 256; #P newex 496 229 27 196617 -; #P message 448 231 43 196617 size \$1; #P user hslider 448 259 18 128 3216 1 0 0; #P window setfont "Sans Serif" 14.; #P comment 458 106 157 196622 Pixel Generator; #P window setfont "Sans Serif" 9.; #P newex 602 346 66 196617 jit.rgb2luma; #P number 791 247 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 753 247 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 753 271 48 196617 pack 0 0; #P message 753 292 56 196617 dim \$1 \$2; #P message 806 112 20 196617 \$1; #B color 13; #P message 265 226 30 196617 read; #P newex 222 249 63 196617 jit.qt.movie; #P window setfont "Sans Serif" 10.; #P newex 514 540 59 196618 s maskque; #B color 4; #P user jit.pwindow 221 311 82 62 0 1 0 0 1 0; #P user jit.pwindow 76 309 82 62 0 1 0 0 1 0; #P window setfont "Sans Serif" 9.; #P message 654 137 62 196617 0 \, \$1 1000; #B color 13; #P newex 654 154 71 196617 line 0 4 1000; #B color 13; #P window setfont "Sans Serif" 10.; #P newex 5 218 60 196618 r maskque; #B color 4; #P window setfont "Fixedwidth Serif" 10.; #P newex 67 218 26 1441802 t b; #P window setfont "Sans Serif" 9.; #P newex 222 274 66 196617 jit.rgb2luma; #P number 726 180 35 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P newex 618 206 157 196617 pack 0 0 0 0 0; #B color 13; #P number 654 180 28 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P number 690 180 28 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P message 618 228 162 196617 setcell \$2 \$3 \$4 val 0 \$1 \$1 \$1; #B color 13; #P newex 602 320 117 196617 jit.matrix 4 char 12 12; #B color 13; #P number 518 196 55 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P number 119 78 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 448 197 63 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P newex 448 168 150 196617 route duration time; #B color 13; #P message 382 109 61 196617 getduration; #P number 324 90 35 9 0 2 3 3 0 0 0 221 221 221 222 222 222 0 0 0; #P message 324 109 41 196617 loop \$1; #P newex 77 244 53 196617 jit.pack; #P newex 77 189 66 196617 jit.unpack; #P user jit.pwindow 322 445 82 62 0 1 0 0 1 0; #P user jit.pwindow 240 445 82 62 0 1 0 0 1 0; #P user jit.pwindow 158 445 82 62 0 1 0 0 1 0; #P user jit.pwindow 76 445 82 62 0 1 0 0 1 0; #P newex 77 410 340 196617 jit.scissors @rows 1 @columns 4; #P message 135 110 30 196617 read; #P newex 77 145 105 196617 jit.qt.movie 320 240; #P toggle 77 79 15 0; #P newex 77 108 52 196617 metro 20; #P message 373 88 44 196617 gettime; #P newex 758 136 58 196617 random 12; #B color 13; #P hidden newex 78 55 106 196617 bgcolor 230 235 190; #P window linecount 4; #P comment 494 367 100 196617 How do i convert the matrix-Object \, so that i can use it as mask?; #P user panel 445 99 399 400; #X brgb 241 208 206; #X frgb 0 0 0; #X border 0; #X rounded 30; #X shadow 0; #X done; #P window setfont "Fixedwidth Serif" 10.; #P window linecount 1; #P newex 77 274 112 1441802 jit.alphablend; #B color 5; #P window setfont "Sans Serif" 9.; #P comment 315 313 100 196617 Mask "one"; #P fasten 41 0 35 0 811 130 659 130; #P connect 41 0 5 1; #P connect 44 0 43 0; #P fasten 44 0 41 0 758 269 837 269 837 105 811 105; #P connect 45 0 43 1; #P hidden connect 7 0 9 0; #P fasten 7 0 39 0 82 129 227 129; #P fasten 7 0 6 0 82 128 306 128 306 73 378 73; #P fasten 7 0 20 0 82 133 307 133 307 74 367 74 367 109; #P fasten 7 0 25 0 82 131 607 131; #P fasten 7 0 5 0 82 130 763 130; #P connect 43 0 42 0; #P connect 30 0 29 3; #P connect 27 0 29 2; #P fasten 5 0 27 0 763 177 695 177; #P connect 28 0 29 1; #P connect 34 0 28 0; #P connect 35 0 34 0; #P fasten 34 1 35 0 720 174 730 174 730 129 659 129; #P connect 29 0 26 0; #P fasten 52 0 29 0 453 350 595 350 595 198 623 198; #P connect 46 0 55 0; #P connect 25 0 46 0; #P fasten 26 0 25 0 623 252 607 252; #P fasten 42 0 25 0 758 309 607 309; #P connect 55 0 56 2; #P connect 37 0 56 1; #P connect 21 1 24 0; #P connect 57 0 56 0; #P connect 56 0 38 0; #P fasten 24 0 50 1 523 220 518 220; #P connect 22 0 49 0; #P connect 22 0 51 2; #P fasten 22 0 50 0 453 220 501 220; #P connect 51 0 52 0; #P connect 53 0 51 0; #P connect 48 0 53 0; #P connect 49 0 48 0; #P fasten 50 0 48 0 501 252 453 252; #P connect 21 0 22 0; #P fasten 9 1 21 0 177 165 453 165; #P hidden connect 19 0 18 0; #P connect 11 3 15 0; #P connect 11 2 14 0; #P connect 31 0 37 0; #P connect 39 0 31 0; #P fasten 40 0 39 0 270 245 227 245; #P connect 11 1 13 0; #P connect 16 3 17 3; #P connect 23 0 7 1; #P connect 16 2 17 2; #P connect 16 1 17 1; #P connect 11 0 12 0; #P connect 36 0 11 0; #P connect 1 0 36 0; #P connect 17 0 1 0; #P connect 32 0 17 0; #P connect 33 0 17 0; #P connect 9 0 16 0; #P fasten 6 0 9 0 378 133 82 133; #P fasten 20 0 9 0 387 134 82 134; #P hidden fasten 18 0 9 0 329 134 82 134; #P hidden fasten 10 0 9 0 140 129 82 129; #P connect 8 0 7 0; #P connect 16 0 32 0; #P window clipboard copycount 58; -- Demi the laroche From jeanfrancois.charles at newflore.org Wed Mar 5 08:52:27 2008 From: jeanfrancois.charles at newflore.org (Jean-Fran=?ISO-8859-1?B?5w==?=ois Charles) Date: Wed Mar 5 08:52:30 2008 Subject: [jitter] Mask from a matrix In-Reply-To: <2050c.47cebb91@www.cycling74.com> Message-ID: You should make a very simple patch, and maybe start with [jit.alphablend] help file. Why is nothing connected to the right input of your [jit.alphablend]? Jean-Fran?ois. -- http://www.jeanfrancoischarles.com > i wonder why i can't use a matrix as mask. Look the patch below. Based on the > tutorial 29 i modified the idea and realised that using a matrix as mask is > not possible! is it? From moser.werner at gmx.net Wed Mar 5 10:35:21 2008 From: moser.werner at gmx.net (Demi) Date: Wed Mar 5 10:35:43 2008 Subject: [jitter] Re: Mask from a matrix In-Reply-To: Message-ID: <20513.47ced9d9@www.cycling74.com> Hi Jean-Fran?ois i do not understand what makes the difference of simply adding a matrix to the alpha-chanel of a jit.qt.movie and the jit.alphablend object. Do i have to use them at together? My first idea was to change the substitute the alpha-Chanel of a jit.qt.movie with a matrix without using jit.alphablend. i send you a patch that shows you my intention. thanx Demi #P window setfont "Sans Serif" 9.; #P window linecount 4; #P comment 603 543 100 196617 This send-object should substitute the original alpha-chanel of the jit.qt.movie; #P window linecount 1; #P newex 41 203 20 196617 t b; #P message 519 144 68 196617 0 \, 256 2000; #P number 519 192 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 519 166 44 196617 line 0 1; #P newex 455 110 40 196617 r mpix; #P newex 244 140 40 196617 s mpix; #P message 753 263 14 196617 8; #P hidden newex 348 49 48 196617 loadbang; #P user jit.pwindow 601 415 82 62 1 1 0 0 1 0; #P comment 688 368 100 196617 Mask "two"; #P window setfont "Sans Serif" 14.; #P comment 458 86 157 196622 Pixel Generator; #P window setfont "Sans Serif" 9.; #P newex 602 386 66 196617 jit.rgb2luma; #P number 791 288 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P number 753 288 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P newex 753 312 48 196617 pack 0 0; #P message 753 333 56 196617 dim \$1 \$2; #P message 806 112 20 196617 \$1; #B color 13; #P window setfont "Sans Serif" 10.; #P newex 602 514 59 196618 s maskque; #B color 4; #P user jit.pwindow 76 329 82 62 0 1 0 0 1 0; #P window setfont "Sans Serif" 9.; #P message 654 137 62 196617 0 \, \$1 1000; #B color 13; #P newex 654 154 71 196617 line 0 4 1000; #B color 13; #P window setfont "Sans Serif" 10.; #P newex 14 232 60 196618 r maskque; #B color 4; #P window setfont "Sans Serif" 9.; #P number 726 180 35 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P newex 618 206 157 196617 pack 0 0 0 0 0; #B color 13; #P number 654 180 28 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P number 690 180 28 9 0 0 0 3 0 0 0 153 102 153 222 222 222 0 0 0; #P message 618 228 162 196617 setcell \$2 \$3 \$4 val 0 \$1 \$1 \$1; #B color 13; #P newex 602 360 117 196617 jit.matrix 4 char 12 12; #B color 13; #P number 119 87 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0; #P message 257 108 61 196617 getduration; #P message 168 108 37 196617 loop 2; #P newex 77 262 53 196617 jit.pack; #P newex 77 207 66 196617 jit.unpack; #P message 135 108 30 196617 read; #P newex 77 145 108 196617 jit.qt.movie 320 240; #P toggle 77 79 15 0; #P newex 77 108 52 196617 metro 20; #P message 209 108 44 196617 gettime; #P newex 758 136 58 196617 random 12; #B color 13; #P hidden newex 78 55 106 196617 bgcolor 230 235 190; #P window linecount 4; #P comment 494 416 100 196617 How do i convert the matrix-Object \, so that i can use it as mask?; #P user panel 445 82 399 400; #X brgb 241 208 206; #X frgb 0 0 0; #X border 0; #X rounded 30; #X shadow 0; #X done; #P user panel 595 507 85 35; #X brgb 251 74 13; #X frgb 0 0 0; #X border 1; #X rounded 0; #X shadow 0; #X done; #P user panel -2 226 85 35; #X brgb 251 74 13; #X frgb 0 0 0; #X border 1; #X rounded 0; #X shadow 0; #X done; #P connect 9 0 43 0; #P connect 9 0 11 0; #P hidden connect 7 0 9 0; #P hidden connect 7 0 6 0; #P fasten 7 0 38 0 82 129 249 129; #P hidden connect 7 0 14 0; #P fasten 13 0 9 0 173 134 82 134; #P fasten 10 0 9 0 140 129 82 129; #P fasten 6 0 9 0 214 134 82 134; #P fasten 14 0 9 0 262 134 82 134; #P connect 43 0 12 0; #P connect 12 0 25 0; #P fasten 27 0 24 0 811 130 659 130; #P connect 27 0 5 1; #P connect 30 0 29 0; #P fasten 30 0 27 0 758 308 837 308 837 105 811 105; #P connect 31 0 29 1; #P connect 37 0 30 0; #P connect 37 0 31 0; #P fasten 39 0 16 0 460 131 607 131; #P fasten 39 0 5 0 460 131 763 131; #P connect 29 0 28 0; #P hidden connect 36 0 8 0; #P hidden connect 36 0 42 0; #P hidden connect 36 0 37 0; #P connect 21 0 20 3; #P connect 18 0 20 2; #P fasten 5 0 18 0 763 177 695 177; #P connect 19 0 20 1; #P connect 23 0 19 0; #P connect 24 0 23 0; #P fasten 23 1 24 0 720 174 730 174 730 129 659 129; #P connect 20 0 17 0; #P fasten 41 0 20 0 524 217 597 217 597 198 623 198; #P connect 35 0 26 0; #P connect 32 0 35 0; #P connect 16 0 32 0; #P fasten 17 0 16 0 623 252 607 252; #P fasten 28 0 16 0 758 353 607 353; #P connect 40 0 41 0; #P connect 42 0 40 0; #P fasten 40 1 42 0 558 190 592 190 592 135 524 135; #P connect 11 3 12 3; #P connect 15 0 7 1; #P connect 11 2 12 2; #P connect 11 1 12 1; #P fasten 22 0 12 0 19 256 82 256; #P connect 8 0 7 0; #P window clipboard copycount 45; -- Demi the laroche From moser.werner at gmx.net Wed Mar 5 12:22:41 2008 From: moser.werner at gmx.net (Demi) Date: Wed Mar 5 12:22:45 2008 Subject: [jitter] Re: Mask from a matrix In-Reply-To: <20513.47ced9d9@www.cycling74.com> Message-ID: <2052a.47cef301@www.cycling74.com> Hi, i send you 3 version they should explain my idea. The 3th is the one i'm interested in. is it possible to show the resulting video without any flickering? thank you and best regards Demi #P window setfont "Sans Serif" 9.; #P window linecount 1; #N vpatcher 10 59 527 628; #P window setfont "Sans Serif" 9.; #P window linecount 1; #P newex 335 184 109 196617 jit.noise 4 char 40 30; #P newex 60 280 20 196617 t b; #P newex 335 213 66 196617 jit.rgb2luma; #P newex 315 74 52 196617 metro 20; #P toggle 315 50 15 0; #P user jit.pwindow 334 234 82 62 0 1 0 0 1 0; #P message 105 359 48 196617 mode \$1; #P message 122 339 14 196617 0; #P message 105 339 14 196617 1; #P newex 60 311 53 196617 jit.pack 4; #P newex 60 243 66 196617 jit.unpack 4; #P user jit.pwindow 59 421 82 62 0 1 0 0 1 0; #P newex 60 388 132 196617 jit.alphablend; #P message 243 77 30