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[jitter] Re: Framerate problems with triple head output.

vade doktorp at mac.com
Mon Mar 3 11:48:50 MST 2008


if you want to send a texture to a video card once,

make a jit.gl.texture object, and send a matrix to it once...

what does "once" mean?

bang it once

ONEBANG -> matrix stuff that is your bitmap texture -> jit.gl.texture  
@name MYTEXTURE

IE, dont use metro since metro REPEATS.

and then wire/patchj the texture where you want it like normal.

its that simple :)

On Mar 3, 2008, at 12:01 PM, bill wrote:

>
> Is there a way to send a texture to the video card once, and from  
> then on apply the textures to the video plane and then use a shader  
> to crossfade between them?
>
> I'm having a hard time wrapping my head around how to use textures  
> efficiently to do what I'm trying to do.
>
>
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