[jitter] Real Time input audio + Jitter OpenGL ?
filipe
fm_84 at clix.pt
Mon Mar 3 21:42:45 MST 2008
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hello everyone.. i am almost a rookie in jitter hehehe. I'm trying to create something interactive with max/msp/jitter for people. here is the project: -the audio section there is a microphone where people can speak, there is a MIDI pad where people can use and change some audio parameters (phasing, flanging, delaying etc) and listen to the transformations in real time. - the graphics section anytime people speaks to the microphone, the input audio will be transformed into motion graphics. - the problem the audio section is pratically finalized, my main problem lives in jitter. How can I transform input audio into graphics (openGL), so that we can have the audio "vizualized" ? (sorry about my very bad english) Hugz
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