[jitter] Texture Atlas with jit.gl.mesh (to conquer the world!)
Andrew Benson
andrewb at cycling74.com
Wed Mar 5 16:47:13 MST 2008
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It is difficult to really say without seeing your patch and what you are trying to accomplish, but it sounds like this sort of thing would be best accomplished using a shader. Doing multisampling of a texture is fairly trivial in GLSL, but it will require an understanding of how shaders are written. If you give a more clear indication of what you are trying to do, it will be easier for the wizards among us to offer advice. AB
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