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[jitter] Texture Atlas with jit.gl.mesh (to conquer the world!)

Andrew Benson andrewb at cycling74.com
Wed Mar 5 16:47:13 MST 2008


It is difficult to really say without seeing your patch and what you are 
trying to accomplish, but it sounds like this sort of thing would be 
best accomplished using a shader.  Doing multisampling of a texture is 
fairly trivial in GLSL, but it will require an understanding of how 
shaders are written.  If you give a more clear indication of what you 
are trying to do, it will be easier for the wizards among us to offer 
advice.

AB


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