[jitter] Re: Texture Atlas with jit.gl.mesh (to conquer the world!)
Andrew Benson
andrewb at cycling74.com
Thu Mar 6 15:30:13 MST 2008
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For this case, it is probably easiest to just create a second jit.gl.mesh object and render it on a second layer. You will need to make sure and turn on blend_enabling. Best, Andrew B. Timothy Devine wrote: > Hi Andrew > > Thanks for your reply. > > Rather than show you my patch, I will show you your patch, which is pretty much the patch i am working form. It is Jitter Recipe 36. Tiny Video. > > http://www.cycling74.com/download/articles/JitterRecipes-Book3/36.TinyVideo.zip > > To put it simply. How could you place any one of the 100 captured frames over any other? This makes sense if the top frame had an alpha channel or blend mode. > > Is it possible with mesh? Can you have two textures on a mesh with alphas? > > Best > > Tim > > > _______________________________________________ > jitter mailing list > jitter at cycling74.com > http://www.cycling74.com/mailman/listinfo/jitter >
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